Skip to playerSkip to main content
  • 2 days ago
A Baldur’s Gate TV series is in development—and instead of rebooting the franchise, it’s set to continue the story after Baldur’s Gate 3. In this video, I break down why that decision is so bold, the challenges of choosing a canon ending, and what this could mean for the future of video game adaptations.

If you enjoy deep dives into gaming history, industry news, and the games that shaped entire genres, consider supporting the channel on Patreon.
👉 Patreon: https://www.patreon.com/cw/JamesSchierer
Transcript
00:00A Baldur's Gate TV series is officially in development, and what immediately sets the
00:04project apart from the long list of video game adaptations that have come and gone
00:09is one very deliberate creative choice. This show is set to follow on from the events of
00:14Baldur's Gate 3. That decision alone reframes what the series could be. Instead of rebooting
00:20the franchise, retelling a familiar story, or loosely borrowing names and locations while
00:25discarding the heart of the source material, this series is positioning itself as a continuation
00:31of one of the most celebrated roleplaying games ever made. It is a bold move, and bold is
00:37exactly what a Baldur's Gate adaptation needs to be.
00:41Baldur's Gate 3 wasn't just successful in a traditional sense. It didn't simply sell
00:46well or review well. It redefined expectations. At a time when many RPGs had drifted towards
00:52simplification and spectacle over substance, Larian Studios delivered a game that doubled
00:58down on player agency, narrative complexity, and consequence-driven storytelling. It became
01:04a crossover hit that appealed to long-time CRPG fans, tabletop Dungeons & Dragons players,
01:10and newcomers who had never touched a series before. That level of impact means any continuation,
01:16especially in a different medium, carries enormous weight.
01:21One of the most fascinating challenges facing the TV series is the question of canon. Baldur's
01:26Gate 3 famously does not have a single ending. The fate of the city, the companions, and even
01:32the wider world can change dramatically depending on the player's choices. Some characters can
01:37live, die, ascend, fall, or disappear entirely. Entire storylines can be resolved in radically
01:45different ways. By choosing to continue the story rather than adapt it directly, the series is
01:51implicitly acknowledging that it must select a version of events and commit to it. That might
01:57sound risky, but it is actually one of the most faithful decisions the creators could make. Dungeons &
02:03Dragons has always been about parallel outcomes. Every tabletop campaign is technically canon to the
02:09people who played it, even if those stories contradict one another. A Baldur's Gate TV series that
02:15presents itself as one possible outcome rather than the definitive version fits perfectly within
02:20that tradition. The key will be clarity. The show doesn't need to validate every ending,
02:26but it does need to feel internally consistent and emotionally honest about the consequences of
02:31the path it chooses. Setting the series after Baldur's Gate 3 also avoids one of the biggest pitfalls of
02:39video game adaptations, comparison. Trying to recreate the game's story beat for beat would be a losing
02:45battle. The strength of Baldur's Gate 3 lies in its interactivity, its freedom, and its responsiveness
02:51to player decisions. No television series could replicate that. By moving the timeline forward,
02:57the show gains the freedom to tell a new story while still benefiting from the rich groundwork the game
03:03laid. This opens up some genuinely compelling narrative possibilities. The city of Baldur's Gate
03:10has survived yet another cataclysmic threat, but survival does not mean recovery. Political power vacuums,
03:17public fear, religious upheaval, and lingering trauma would all be natural consequences of the
03:23absolute crisis. The series can explore how a city that has been saved too many times begins to change
03:30and how ordinary people live in the aftermath of extraordinary events. That kind of grounded
03:35perspective is often where fantasy storytelling is at its strongest. There is also the question of
03:42characters. Baldur's Gate 3 introduced a cast that quickly became beloved, debated, memed,
03:48and emotionally dissected by the community. Bringing those characters into a TV series is tempting,
03:55but it has to be handled with restraint. If the show leans too heavily on familiar faces,
03:59it risks alienating viewers who haven't played the game. If it ignores them entirely, it risks feeling
04:05disconnected from the very story it claims to continue. The most effective approach would be to
04:11let returning characters exist as part of the world rather than the center of it, allowing their
04:17presence to add death without demanding prior knowledge. Tone may be the most important ingredient
04:24of all. Baldur's Gate 3 succeeds because it understands the true nature of Dungeons and Dragons.
04:30It is not purely grimdark fantasy, nor is it a constant comedy. It is a setting where existential horror,
04:37personal tragedy, awkward romance, and absurd humor coexist naturally. Any adaptation that flattens that
04:44range into a single mood will feel wrong. The Forgotten Realms are compelling because they feel alive,
04:50unpredictable, and occasionally ridiculous, and the TV series must embrace that rather than shy away from it.
04:59The timing of this project is also worth examining. Fantasy Television is an immolatile period. Budgets are
05:06massive, audiences are selective, and patience is thin. Viewers are no longer willing to give genre
05:12shows multiple seasons to find their footing. At the same time, Baldur's Gate 3 proved that there is
05:18still a massive appetite for thoughtful, complex fantasy when it is made with care and confidence. The
05:24challenge will be translating that care into a medium that often prioritizes immediacy over death.
05:33If this series succeeds, it could represent a turning point, not just for Baldur's Gate, but for video game
05:39adaptations as a whole. It could demonstrate that games with deep narratives don't need to be simplified
05:45to work on screen, and that respecting the intelligence of the audience is not a liability. It could also
05:51expand the Forgotten Realms in a way that feels additive rather than extractive, creating a feedback loop
05:58where games, television, and tabletop storytelling enrich one another. If it fails, the reasons will likely be
06:06familiar. A misunderstanding of what made the source material resonate. A lack of patience with character
06:11development. A fear of complexity. The margin for error is slim, but so is the margin for mediocrity.
06:18Baldur's Gate is not a franchise that thrives on playing it safe, and this TV series shouldn't either.
06:25Right now, though, the concept alone is enough to be cautiously optimistic. A Baldur's Gate TV series
06:31that acknowledges consequence, continuity, and the messy reality of choice is exactly the kind of
06:36adaptations fans have been asking for, whether they realized it or not. Following on from Baldur's
06:42Gate 3 is not the easiest path forward, but it is the one most aligned with the soul of the franchise.
06:50If you enjoyed this video, make sure to give it a thumbs up, subscribe to the channel, and ring that
06:55notification bell so you don't miss any future uploads. And if you want to support the channel and get
07:01even more content, check out my Patreon, where the latest exclusive takes a deep look at games that
07:07change their genre forever. Until next time, game on.
Comments

Recommended