00:11My Arma nickname is Sumatra, my real name is Andrey Zanin, I'm the original developer and designer of the King
00:20of the Hill mod and Arma.
00:21Right from the start we knew we had to collaborate and work with the original founders of the King of
00:27the Hill mod Sumatra and Roid Rage.
00:30I fell in love with that mod and playing it, the idea of like persistence, all of the actions that
00:36you're doing being worth something, what you do in this game matters for the next or the one after and
00:41so on and so on.
00:42We never played Arma 3 King of the Hill and said I just want to make this exactly, even Sumatra
00:47and Roid I think would say that there's always more that they wanted to do.
00:51War Dogs is a chance to evolve King of the Hill as a game mode.
01:00When I saw the first playable versions of the game here, I realized if it's going to be anything, this
01:06is exactly the thing it should be.
01:08We wanted to sit down and play with them and have that conversation in real time.
01:11Things we were looking at in King of the Hill that we liked and wanted to amp up, maybe things
01:15that we didn't like so much that we wanted to tone down.
01:19The essence is captured perfectly, the foundation is there, the core gameplay is there and the most important thing for
01:27me, I wanted to keep playing.
01:30With King of the Hill and it as a mode, there aren't other examples other than Arma 3 King of
01:35the Hill.
01:36So the way that people approach that mode, play the mode, engage with it, community aspects, how people play different
01:42roles, all of that feedback that we get from them was priceless really.
01:46Since we have so much experience with the project, we have a lot of insight on how different things play
01:51out.
01:52And I think that's one of the core reasons why Bulkhead hired us.
01:57Whilst we honor that source material, we are looking to build something new and exciting.
02:02We're trying to take that secret source from the game mode and bring it to a wider audience.
02:08The second-to-second combat is wildly different to Arma.
02:15The tools you're able to add, the role items, the equipment you're able to get and use, that's where we
02:20can make it a lot more interesting and reward the other roles that aren't just infantry, foot soldier or being
02:27a pilot.
02:28We've actually iterated on the meta progression system, we have our progression tracks and roles.
02:33Really elevating destruction, we want the world to react to you as a player.
02:38The world changes, reacts and evolves as the match is going on.
02:43We're bringing building to War Dogs.
02:45We're building no two games will ever play the same.
02:48Player-driven, emergent gameplay, the landscape will change based on how players interact with building.
02:55The King of the Hill mode enables us to find that perfect spot between Milsim and arcade shooters.
03:00If you're a Milsim fan, yes, there's things here for you.
03:03If you're a Battlefield player or a Call of Duty player and you want more depth, there's stuff for you
03:07too.
03:08It's for shooter fans and everyone else.
03:10It's kind of wanting to make a sandbox where your piece of the battle can be just as important as
03:15someone else's without you having to pick up a gun and shoot people.
03:19It is fundamentally a shooter game, but there's more facets to it than just run and cut.
03:30What is this?
03:33I'll show you the game tonight.
03:34Well the game tonight says we've been listening to at 4G & 1.
03:34I've got a game tonight.
03:34I've already been on the game tonight.
03:34I've has the game tonight, especially the game tonight.
03:35Vielen Dank.
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