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Wardogs unterscheidet sich in seinem Spielprinzip grundlegend von den meisten anderen großen Multiplayer-Shootern auf dem Markt. Im Entwicklervideo gehen die Macher jetzt die die wahrscheinlich größte Inspirationsquelle für das Spiel ein: Die Arma-Mod King of the Hill. Dessen Erfinder und Designer Sa-Matra ist bei der Entstehung von Wardogs mit an Bord – und sein Wort zählt »Wir wussten von Anfang an, dass wir unbedingt mit den Schöpfern von King of the Hill zusammenarbeiten mussten«, erklärt Chefentwickler Joe Brammer.

Das Spielprinzip wurde für Wardogs angepasst und erweitert und soll jetzt den perfekten Mittelweg zwischen Milsim- und Arcade-Shooter beschreiten. »Wenn du Militärsimulationen magst, ist dieses Spiel für dich. Wenn du ein Battlefield- oder CoD-Spieler bist und dir einfach mehr Spieltiefe wünschst, dann ist dieses spiel ebenfalls für dich«, versichert Brammer. Wardogs soll 2026 in den Early Access starten.
Transkript
00:11My Arma nickname is Sumatra, my real name is Andrey Zanin, I'm the original developer and designer of the King
00:20of the Hill mod and Arma.
00:21Right from the start we knew we had to collaborate and work with the original founders of the King of
00:27the Hill mod Sumatra and Roid Rage.
00:30I fell in love with that mod and playing it, the idea of like persistence, all of the actions that
00:36you're doing being worth something, what you do in this game matters for the next or the one after and
00:41so on and so on.
00:42We never played Arma 3 King of the Hill and said I just want to make this exactly, even Sumatra
00:47and Roid I think would say that there's always more that they wanted to do.
00:51War Dogs is a chance to evolve King of the Hill as a game mode.
01:00When I saw the first playable versions of the game here, I realized if it's going to be anything, this
01:06is exactly the thing it should be.
01:08We wanted to sit down and play with them and have that conversation in real time.
01:11Things we were looking at in King of the Hill that we liked and wanted to amp up, maybe things
01:15that we didn't like so much that we wanted to tone down.
01:19The essence is captured perfectly, the foundation is there, the core gameplay is there and the most important thing for
01:27me, I wanted to keep playing.
01:30With King of the Hill and it as a mode, there aren't other examples other than Arma 3 King of
01:35the Hill.
01:36So the way that people approach that mode, play the mode, engage with it, community aspects, how people play different
01:42roles, all of that feedback that we get from them was priceless really.
01:46Since we have so much experience with the project, we have a lot of insight on how different things play
01:51out.
01:52And I think that's one of the core reasons why Bulkhead hired us.
01:57Whilst we honor that source material, we are looking to build something new and exciting.
02:02We're trying to take that secret source from the game mode and bring it to a wider audience.
02:08The second-to-second combat is wildly different to Arma.
02:15The tools you're able to add, the role items, the equipment you're able to get and use, that's where we
02:20can make it a lot more interesting and reward the other roles that aren't just infantry, foot soldier or being
02:27a pilot.
02:28We've actually iterated on the meta progression system, we have our progression tracks and roles.
02:33Really elevating destruction, we want the world to react to you as a player.
02:38The world changes, reacts and evolves as the match is going on.
02:43We're bringing building to War Dogs.
02:45We're building no two games will ever play the same.
02:48Player-driven, emergent gameplay, the landscape will change based on how players interact with building.
02:55The King of the Hill mode enables us to find that perfect spot between Milsim and arcade shooters.
03:00If you're a Milsim fan, yes, there's things here for you.
03:03If you're a Battlefield player or a Call of Duty player and you want more depth, there's stuff for you
03:07too.
03:08It's for shooter fans and everyone else.
03:10It's kind of wanting to make a sandbox where your piece of the battle can be just as important as
03:15someone else's without you having to pick up a gun and shoot people.
03:19It is fundamentally a shooter game, but there's more facets to it than just run and cut.
03:30What is this?
03:33I'll show you the game tonight.
03:34Well the game tonight says we've been listening to at 4G & 1.
03:34I've got a game tonight.
03:34I've already been on the game tonight.
03:34I've has the game tonight, especially the game tonight.
03:35Vielen Dank.
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