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A new gameplay mechanics deep dive trailer for Star Trek: Voyager - Across The Unknown is now live. In this latest video, developer GameXcite breaks down the game’s building and management layer, focusing on the reconstruction of the U.S.S. Voyager. The trailer highlights how ship rebuilding, internal management, and customization options directly influence gameplay styles and narrative paths, with player decisions shaping the course of the story.

Star Trek: Voyager - Across the Unknown is developed by gameXcite and published by Daedalic Entertainment. The full game will be released on PC, PlayStation 5, Xbox X|S and Nintendo Switch 2 on February 18, 2026.

More information about the game is available at: https://www.stvatu.com/

Set the U.S.S. Voyager and deep in the unexplored reaches of the Delta Quadrant aboard, Star Trek: Voyager - Across the Unknown invites players to relive—and redefine—the legendary starship’s journey back to earth. The game blends exploration, ship & resource management, roguelite elements, and meaningful choices. Experience crew dynamics and a fresh take on a beloved sci-fi universe - with what-if scenarios that open up new possibilities.

Player decisions shape both the fate of the crew and the configuration of the U.S.S. Voyager itself. With each playthrough, the ship becomes a different version of itself—reengineered and reimagined based on the path taken through the quadrant and the command decisions made along the way.

In Star Trek: Voyager - Across the Unknown, players take command of the U.S.S. Voyager as it traverses 12 vast sectors of the Delta Quadrant. Along the way, they’ll manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown. Familiar faces return, but their fates may differ—reshaped by the captain on the bridge.

Star Trek: Voyager - Across the Unknown is funded by the German Federal Ministry of Research, Technology and Space.

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Note: The [#GAMETITEL HERE] #Trailer is courtesy of GameXcite and Daedalic Entertainment. All Rights Reserved. The https://amzo.in are with a purchase nothing changes for you, but you support our work. #XboxViewTV publishes game news and about Xbox and PC games and hardware.
Transcript
00:03Hi, I'm Tim, game designer at GameXide and in this video we're diving into the building
00:09strategy layer of Star Trek Voyager Across the Unknown to show you how to rebuild and
00:14manage Voyager, customizing your ship for different gameplay styles and narrative branches
00:19as you have seen in our What If trailer.
00:23In Star Trek Voyager Across the Unknown the goal is to get home.
00:27But to get home, you have to survive.
00:31While a lot of people compare our game to live simulation games based on the iconic side
00:35view, from a gameplay perspective we actually had survival strategy titles in mind when
00:40designing the core loop.
00:42You are under constant pressure to balance crew morale and resource scarcity.
00:46And while some resources can be produced or traded, the vast majority must be gathered
00:51by exploring, forcing you to keep moving.
00:53Watch our exploration deep dive video for more information.
01:00Ship and crew management takes place in a detailed side view of the USS Voyager, reminiscent of
01:05the panel at the back of the bridge, with most of the ship's systems represented by rooms.
01:10This cross-section gives you a complete overview, from the bridge down to main engineering.
01:16When you first arrive in the Delta Quadrant, the ship is heavily damaged.
01:21In our game, most rooms were destroyed and the majority of the crew died.
01:26Entire decks are blocked by rubble and life support systems are offline.
01:31You can clear this rubble, which provides some resources early on and frees out building space.
01:37Our main goal was to force you to prioritize.
01:41You cannot build every room or research every technology in a single playthrough.
01:45Do you lean into building a strong warship to survive the next battle?
01:49A science vessel to maximize resource production?
01:53Or do you prioritize the crew's morale above everything else?
01:57Your build defines your story.
02:01Rooms unlock specific dialogue options and unique solutions during missions.
02:04You have to choose the right strategy to write the story you want.
02:10The heartbeat of the game are cycles.
02:12A cycle passes when the ship moves.
02:15Every cycle consumes doterium to power the warp core, which in turn provides energy.
02:21The cycle counter indicates how many cycles you have until your doterium runs out.
02:29Building, repairing or upgrading rooms takes a certain amount of cycles.
02:32Builds, an available work team and different resources.
02:38Duranium and Tritanium are the basic building resources and mostly gathered in missions or
02:43at points of interest.
02:45Deletium is a rarely found substance mostly used to upgrade the warp core, build shuttles
02:51and progress research.
02:54Bioneural gear packs are one of the two advanced building resources and exclusively produced
02:59in biolabs as they are specific to Voyager.
03:03Nanites are used to operate Borg technology and are produced in the biolab or gathered at
03:09Borg points of interest.
03:11To rebuild Voyager and survive the increasingly difficult challenges of the data quadrant you
03:17have to expand.
03:18You need additional decks which provide more building space.
03:21But unlocking new decks isn't free.
03:24You must repair life support to make them accessible, which is expansive and takes time.
03:30But even if you have the space, you face other limits.
03:34In order to function, rooms consume energy and need available crew to operate.
03:41Rooms may get damaged during combat or exploration, with repairs costing resources.
03:48But your biggest concern is hull integrity.
03:50If it hits zero, Voyager is destroyed.
03:56Assign work teams and engineering offices to repair the hull, which then are not available
04:02for other building tasks.
04:04Or look out for repair stations during your journey, but their services aren't cheap.
04:10If you want to upgrade and further improve your ship, you need to look into the tech tree
04:14to research technologies which unlock passive improvements, new rooms and upgrades.
04:20research takes time, but also costs science points, which are generated in science labs.
04:26The more, the merrier.
04:28The tech tree is divided into multiple categories.
04:32For example, if you want to get more self-sufficient and produce resources on board, take a look into
04:37the science category.
04:39Or you might want to enhance your combat power by investing in the combat tab.
04:43If you want to unlock higher quality quarters to improve morale, you have to research in the
04:47crew tab.
04:49If you struggle with loterium upkeep, you could enhance the warp core's efficiency and the
04:54engineering tab.
04:55And later on, the borg tab is unlocked.
04:59Furthermore, placing heroes with the associated skills into rooms will improve the room's efficiency,
05:05making them valuable rewards in missions or adding weight to their death.
05:12As mentioned at the beginning, morale is absolutely critical.
05:16There are many factors impacting morale.
05:18From a lack of accommodation and rations, over dialogue choices to sickness, injury or simply
05:24homesickness.
05:26And in turn, it impacts the efficiency of the ship.
05:31But most importantly, when morale drops to zero and you don't react quickly, the crew
05:36eventually mutinies and it's game over.
05:40It's a constant balancing act between expanding your capabilities and keeping the ship from
05:45falling apart.
05:46As well as keeping your crew happy and keeping them alive.
05:52With the basics out of the way, let's continue explaining the keyrooms and associated decisions
05:57that go into your ship build.
05:59Main engineering house is the warp core and is vital for energy management.
06:03As explained, each room requires a certain amount of energy.
06:10The amount of energy produced, in turn, depends on the warp core level.
06:14But the higher it is, the more deuterium it requires per cycle.
06:18As resources are scarce, you will regularly find yourself turning off rooms and prioritizing
06:23systems.
06:24And beware, if all deuterium is depleted, the warp core falls back to gray mode, which produces
06:30just enough energy for movement and other basic functions, but leaves the ship defenseless
06:35and the crew without amenities, quickly dropping morale.
06:41Batteries store excess energy of the warp core.
06:44They serve as a temporary energy source when the energy demand is higher than the energy
06:48output or when deuterium is depleted, delaying the activation of the gray mode if enough
06:53energy is stored.
06:56If you build enough batteries, you can power the ship's systems for a while, maybe just
07:02long enough to reach the next arterium deposit.
07:08Holodecks and observation lounges improve your morale, but the former requires lots of energy,
07:13while the latter reduces your hull integrity as a side effect.
07:20Another important decision awaits in the mess hall.
07:23Do you want to serve freshly cooked meals using food?
07:26Or offer replicate aerations that boost morale at the expense of tarterium?
07:31In contrast, emergency aerations do not require anything, but are really disliked by the crew,
07:36draining morale.
07:39Luckily, food can be grown in hydroponic bays, both small and large, to make you more self-sufficient,
07:45especially in Borg sectors, where collecting food is difficult.
07:50Likewise, wasty assemblers can produce small amounts of deuterium, duranium or, if upgraded,
07:57tritanium.
07:59You may also repair the Aero Shuttle Bay, only hinted at in the show.
08:04And used in our game to trade resources, or to decrease the sector threat level, which
08:08defines the chance of random attacks while traveling.
08:12If you focus more on resource production or morale, and less on your offensive or defensive
08:16capabilities, the bridge allows you to hire an allied ship that supports you in combat,
08:21for both initial as well as recurring expenses.
08:25But don't forget to keep upgrading your allies in the tech tree, or they won't stand a chance
08:29against later enemies.
08:32The Shuttle Bay is a place to build in-house shuttles.
08:36Upgrading this room allows you to build more shuttles, increasing your chances at certain
08:41points of interest.
08:43The clocking device is one of the rarest technologies you can acquire throughout your journey and requires
08:48vast amounts of energy, but allows you to flee combat, or in some cases, avoid it entirely.
08:56And finally, there are the combat rooms.
08:58From basics like shield generators, torpedo launchers and phasers, to more exotic systems
09:04like disruptors, energy dissipators, metaphysic shields or even a Borg cutting beam.
09:11You can learn more about combat by watching our combat deep dive video.
09:16Whether you stick to Starfleet protocols or embrace Borg technology, the ship you build
09:22will determine if and how you make it home.
09:26Thank you for your time and we hope to see you in the Data Quadrant soon.
09:45Thanks for listening.
09:46Thanks for listening.
09:46We will see you in the link.
09:46What is the læs for going to honey Nichols Capri, whocard this one?
09:47I am waving simply by one spot that speaks to you in October with a chance.
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