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  • 19 hours ago
Transcript
00:07Hi, I'm Mike Booth from Bad Robot Games, the Game Director of Forloop.
00:11As a game designer, a core goal of mine has always been to make game experiences that
00:16offer interesting surprises and unpredictable moments that never get old.
00:19The result is Forloop, an emergent, challenging, four-player combat sandbox where you and your
00:25friends succeed through cooperation and improvisation, and where no two runs are ever the same.
00:35At the heart of Forloop is a probability map, which combines alien technology and human ingenuity
00:40to plot your best path forward to defeat the invaders.
00:43Each node represents a different mission, with its own risks, rewards, and surprises.
00:48Everyone votes to choose the next mission.
00:51Once you've chosen a node on the probability map, your team will teleport into the mission.
00:56You may have to collect mission-critical resources, or even rescue survivors that can offer cool
01:01upgrades for your gear, all while trying to avoid the alien forces constantly sending drop
01:05pods and kill bots to stop you.
01:09We've worked hard to ensure that there are tons of items to choose from, and a lot of
01:13strange creatures and mysterious things to encounter.
01:15For example, this weird alien plant is called a Blinkroot, where you can collect a Blinkberry,
01:21which will teleport anyone who touches it to a random, distant location.
01:25All the various enemies, weapons, items, and mission objectives are all designed to interact with
01:30each other in dynamic ways that create emergent gameplay and endless, replayable chaos.
01:36That means your decisions really matter, and creativity and improvisation are key.
01:41We really want players to try things and think outside the box, like hacking an alien terminal
01:46to provide intel to the rest of the team, or being bombarded by kill bot drop pods, or barely
01:51escaping with your life.
01:54And if you do die, don't worry.
01:57So long as one of you makes it back to home base, you'll be reprinted and ready to try again.
02:02The home base is a place for your team to readjust their strategy, evolve your loadout, and choose
02:07rewards from an increasing array of powerful gear and upgrades.
02:10Each act of the probability map culminates in one of multiple boss battles.
02:15This is the Scanner boss, a huge geologic surveyor that scans for flux deposits to harvest.
02:22Its scan fields are very lethal, creating a dynamic obstacle course of lasers to avoid
02:27while attempting to destroy the boss itself.
02:30Because the scanner's body rotates like a 3D puzzle, you'll want to spread out and attack it from all sides.
02:35All, of course, while avoiding the slow-moving, lethal laser grids.
02:43Our goal here is to create something new, where every run has you yelling and laughing and saying,
02:48I can't believe that just happened!
02:49We're currently in pre-beta, so there's still plenty of polish to come,
02:53and we need players like you to join us in upcoming playtests.
02:57Your feedback will be invaluable in helping us make this game truly great.
03:01We can't wait for you to play it for yourselves.
03:04Now, go and fail to save the world.
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