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Sony is rethinking its expectations for Bungie as live-service challenges come into focus. In this video, we break down Destiny 2’s performance under PlayStation, what it means for Bungie’s future, and how live-service risks are shaping the industry.

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Transcript
00:00PlayStation's expectations for Bungie have clearly shifted, and it's a development that
00:04has gamers and industry analysts alike paying close attention. In a recent financial update
00:09tied to Sony's Q2 fiscal year 2025 earnings report, the company's chief financial officer,
00:16Lin Tao, explicitly acknowledged that Destiny's 2 performance has not met the expectations Sony
00:22had when it acquired Bungie back in 2022. Despite years of consistent updates and expansions,
00:28Sony confirmed that the sales and user engagement levels for Destiny 2 simply have not reached the
00:34expectations we had at the time of the acquisition, a statement that carries serious weight when it
00:39comes from the CFO of one of the world's largest entertainment companies. Rather than disguising
00:44the underperformance, Sony has taken the unusual step of reporting an impairment loss of roughly 204
00:51million dollars on a portion of Bungie's assets as a direct result of this gap between expectation
00:57and reality. This isn't just corporate speak. A financial impairment is essentially Sony admitting
01:03that the value of what it bought isn't worth what it initially thought it would be worth,
01:07or at least in the short term. For a studio that was purchased for around 3.6 billion dollars
01:12with the intention of bolstering Sony's position in the live service space,
01:16that's a striking admission. Bungie is one of the industry's most respected developers,
01:21known for its work on Halo before launching Destiny and later Destiny 2, but the reality
01:26of wanting a live service game, a title designed to generate ongoing revenue and player engagement
01:32well beyond launch, is proving to be an unpredictable business.
01:37The underperformance of Destiny 2 has come amid a broader reassessment of live service models across
01:43the industry, where even titles that launch to strong initial player counts can see rapid decline
01:48after release. Recent data tracking live service games released in 2025 shows that many titles lost
01:54more than 90% of their player base after launch, a trend that underscores just how difficult it is to
01:59sustain long-term engagement in the genre. Games like Splitgate 2 and Battlefield 6 saw dramatic
02:05drop-offs in activity, reinforcing industry skepticism about the durability of live service formats.
02:12For Sony, this challenge is more than theoretical. The company has publicly stated that it is
02:19downwardly revising its business projection for Bungie as a result of Destiny 2's performance and has
02:24made it clear that they are taking a more measured view of future live service investments. While Sony
02:30still earned significant revenue from other live service hits such as Helldivers 2 and MLB The Show,
02:36it's undeniable that Bungie's flagship game under Sony's ownership has not delivered the sort of financial
02:42uplift that was expected when the acquisition was announced. This has not only led to the impairment
02:47charge but also to broader conversations about how Sony will approach such games moving forward.
02:54Another crucial element in the story is Bungie's upcoming game Marathon, a fresh live service
02:59extraction shooter that Sony and Bungie have been positioning as a pivotal next step for the studio.
03:05Marathon has been in development for years and represents Bungie's first major new franchise under Sony
03:10ownership. While Sony still expects the game to release by the end of March 2026, development has
03:16faced its own share of challenges including mixed feedback during early testing and structural pressures
03:22within the studio itself. Critically, Sony's decision to publicly acknowledge that its expectations for
03:29Bungie have been scaled back signals a nuanced shift in corporate strategy. It's not a wholesale retreat
03:35from live service games. Sony continues to develop and publish titles in this space,
03:39but it does indicate that the company is less willing to blindly double down on big bets without clear
03:45data showing sustained player engagement and long-term monetization, in contrast to Sony's success
03:51with titles like Helldivers 2, Destiny 2's difficulty and the ongoing challenges of maintaining a robust
03:57live service ecosystem show that even established franchises can struggle to meet ambitious targets.
04:03This recalibration also comes in context of industry-wide rethinking of live service. Some publishers have
04:11pulled back from previously announced projects and even Sony has cancelled or restructured other live
04:16service efforts over the last couple of years as players increasingly voice frustration with grind
04:22mechanics, monetization concerns, and a lack of meaningful updates. While live service titles can still be
04:28enormously profitable, the risk and costs associated with them both in development and in long-term
04:35support are becoming clearer to companies and communities alike. At the end of the day, Sony's
04:41public comments about Bungie reflect hard lessons about live service success isn't guaranteed. Strong initial
04:48traction doesn't always translate to lasting engagement, and even beloved franchises have to constantly
04:53evolve to keep players interested. Whether Destiny 2 can rebound in the coming years or whether Marathon
04:59becomes the breakthrough Bungie and Sony hope it will be remains to be seen, but what's clear right now is that
05:05Sony is approaching live service with more caution than ever before, recalibrating expectations and preparing
05:12to adapt as the market continues to shift. If you enjoyed this deep dive into the latest PlayStation and Bungie
05:19developments, do me a favor and give this video a thumbs up, subscribe to the channel, and ring that
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05:42anywhere else. Until next time, game on.
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