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Transcript
00:00Welcome to Battlestar Galactica Scattered Hopes, a fleet management tactical roguelite
00:09set during the Second Cylon War. You command a Gunstar, leading a fleet of survivors escaping
00:15the fall of the 12 colonies. With the Cylon fleet hunting you relentlessly, your only chance to
00:21survive is to rejoin humanity's last hope, the Battlestar Galactica. In this gameplay overview
00:29video, we'll take a detailed look at the game's major systems and how they shape the unique
00:34trajectory of your runs. In Scattered Hopes, the core gameplay loop is structured by alternating phases
00:41of fleet management and combat. Fleet management phases offer a limited number of turns to prepare
00:48for the next Cylon encounter. During this phase, you'll manage scarce resources, upgrade your Gunstar
00:54and squadrons, train your crew, and explore points of interest. Various crises and in-fleet situations
01:01will also confront you with hard choices, affecting your fleet's survival odds.
01:07As commander, there are elements you'll need to monitor constantly to inform your decisions.
01:11First and foremost, the countdown until the next Cylon attack. Time is perhaps your most valuable
01:16resource in each safe sector. With each action costing turns and time-sensitive issues emerging
01:20constantly, you must prioritize your decisions, knowing the Cylons are inexorably closing in.
01:25Your fleet's overall status can be checked here. The hull bar shows how much damage your gunstar can
01:30withstand in combat, whereas the fleet's health bar represents your survivors on board,
01:34their health and living conditions. Your run will end should any of these deplete entirely,
01:38your fleet will be destroyed, and all survivors aboard will die.
01:43Resources are the lifeblood of your survival. Scrap is used as general currency,
01:47and as material for upgrades. Supplies are needed to solve urgent situations on board.
01:52Nukes serve as powerful wipeout attacks in combat. Tillium fuels faster-than-light jumps in combat
01:59and to explore points of interest. Aside from nukes, all resources can be produced passively by your
02:05Gunstar and civilian ships after each jump, should they survive combat.
02:11You won't be alone in this perilous mission to rejoin the Galactica. You can rely on your heroes,
02:16officers, and high-profile crew members that you can trust with important missions in and out of
02:20combat. These characters may be outstanding individuals with skills surpassing most,
02:25but they remain human. You'll need to keep an eye on their health and morale.
02:30Survivors in your fleet come from all walks of life. Military, civilians, and even outlaws.
02:36Keeping an eye on in-fleet politics is vital to your fleet's survival, as a faction's influence and
02:41the rapport it has with you will greatly influence events triggered in your run.
02:47Situations are various events that happen on board, ranging from hull breaches, fires,
02:52Cylon onboardings, illness, or general crowd panic. These can occur spontaneously,
02:57or as a result of your failing relationship with a faction. They may also happen as a consequence of
03:02incurring extensive damage in combat. You can resolve them by sending one of your heroes to deal with it
03:07directly, or by utilizing supplies. Keep in mind that some situations may pose risks to your hero's
03:12safety and could, at worst, cost them their lives. You can choose to ignore them, but if you do not
03:18address them by the end of the indicated countdown, your fleet's health will degrade significantly.
03:25At some point, you'll discover that some of these situations are actually a result of sabotage from
03:29an infiltrated Cylon. Nobody can be trusted, and you'll need to unmask the imposter through a dedicated
03:35investigation. Crises are more complex events that will require you to step directly into the combat
03:41information center. After listening to the briefing, you will be offered two choices on how to address
03:46the issue. One will trigger an objective-based, time-limited mission, where you'll need to
03:51accomplish various tasks, fail to check off all objectives on the list, and you will face harsh
03:56consequences. The other choice will offer an immediate but often costly solution, whether you pay with
04:01dwindling resources or by losing favor with a hero or a faction, knowing that these tense relationships
04:07may trigger even more crises in the future. Crises test your ability to weigh the outcomes of each
04:12choice and measure their impact on your fleet's immediate and future needs. Sacrifices will always
04:18be necessary, but which are you ready to make? On the flip side of crises, opportunities are events that
04:26can reward you with positive effects, such as additional resources and improvements to your fleet.
04:31They also require tasks to be completed within a limited time frame, but in this case, failure does
04:35not come with negative consequences. Once per sector, decisions that make you fall out of favor with a
04:42faction or a hero can be slightly counterbalanced by spending time in the bar. Ambrosia has a way of
04:48loosening tongues and bringing enemies together, after all. Points of interest will vary across the different
04:54sectors you jump to. They can present a reliable way to replenish your resources at the cost of
04:59burning tillium. Some POIs also offer strategic additions to your fleet, such as new squadrons,
05:05gunstar weapons, heroes, and even civilian ships. By sending heroes to explore POIs and solve situations,
05:13they will gain experience and acquire traits. These can facilitate their missions within the fleet,
05:18such as increasing their rarity of POI rewards or unlock new skills, such as manning gunstar weapons
05:24and piloting squadrons. Squadrons are your first line of defense, and will brave enemy fire
05:31repeatedly. Here in the hangar, you can oversee their repairs, assign a designated pilot, and choose
05:36their next upgrade. Squadron perks. Some improve base specs, while others offer unique skills and
05:42passives that give an extra edge in combat. You can also manage your gunstar weapon setup focusing on
05:47single target damage or large AOEs. Given sufficient scrap, your R&D department can work on meaningful
05:56upgrades to your fleet, such as strengthening the hull of your gunstar and expanding your squadron and
06:01weapon slots. They can also work on upgrades specific to your gunstar model. Fleet upgrades can also come
06:06from auxiliary systems, which offer permanent buffs to both management and combat actions.
06:11Combat phases are asymmetrical fights, where the Cylon fleet overwhelmingly outnumbers you. During the
06:20two minutes it takes for FTL calculations to compute, you'll need to defend your fleet in real-time combat
06:25with tactical pause, until you can jump to the next safe sector. You likely won't get away from these
06:30fights unscathed, and will need to deal with damage sustained in the next fleet management phase.
06:37During the deployment phase, you'll need to determine the optimal squadron and gun
06:41star loadout for this encounter. Thankfully, the DRADIS system will show you a preview of the enemies
06:45as they spawn. Combat is in real-time, and you'll need to command multiple squadron units and weapons
06:53at once. Using real-time pause will allow you to assess the flow of the battle more efficiently.
06:58You can use this function at any time, testing each move with ballistic previews before you commit.
07:06Each of your squadrons has its own strengths and weaknesses. Not only do their base specs differ,
07:11but their unique perks – EMP, camouflage, on-field repairs – determine their strategic value
07:17during combat. As you progress in your run and apply more squadron upgrades, you'll come to
07:22understand how each unit can handle specific enemy matchups. Gunstars have different starting
07:28weapons according to your starting fleet, but you may acquire any type of weapon during your run.
07:32Some of them are activated manually with a targeting system, such as nukes and missiles.
07:37Others are activated automatically with areas of effect surrounding your fleet with automatic targeting.
07:43Cooldowns can be lowered with hero traits and auxiliary systems.
07:48Enemy units you encounter will be varied, attacking you at close or long range. Some may have special
07:53effects and buff their allies. You will also need to defend your fleet against the main ship,
07:57which can also use devastating weapons against your fleet.
08:00Once the FTL calculations are finally complete, you will need to recall your squadrons before you
08:06jump. If the situation calls for it, you can order an emergency jump, at the cost of extra
08:11tilium and leaving fighters behind. Should you survive the encounter, you'll be able to choose a reward,
08:18which varies between extra resources and blessings that cancel out negative consequences in the
08:23following management phase. Regardless of if you succeed in rejoining the Galactica, you will gain
08:29a resource you can invest in meta upgrades. Faith. Enough of it, and you can drastically improve the
08:35survival odds of your next fleet by giving it a head start with extra resources, or upgrading the
08:40overall rarity of hero traits and squadron perks it will be offered. Trials are a series of feats and
08:46tasks you can complete during your run. Doing so will grant you knowledge, which unlocks access to new
08:52starting fleets, squadrons, and more. This gameplay overview video barely scratches the depth of
08:59Scattered Hope's systems. Stay tuned for more deep dive content.
09:16Sustaptioning
09:37Satsang
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