00:00Welcome to Battlestar Galactica Scattered Hopes, a fleet management tactical roguelite set during
00:10the Second Cylon War. You command a Gunstar, leading a fleet of survivors escaping the fall
00:16of the Twelve Colonies. With the Cylon fleet hunting you relentlessly, your only chance to
00:21survive is to rejoin humanity's last hope, the Battlestar Galactica. In this gameplay overview
00:29video, we'll take a detailed look at the game's major systems and how they shape the unique
00:34trajectory of your runs. In Scattered Hopes, the core gameplay loop is structured by alternating
00:41phases of fleet management and combat. Fleet management phases offer a limited number of
00:47turns to prepare for the next Cylon encounter. During this phase, you'll manage scarce resources,
00:53upgrade your Gunstar and squadrons, train your crew, and explore points of interest. Various
00:59crises and in-fleet situations will also confront you with hard choices, affecting your fleet's
01:04survival odds. As commander, there are elements you'll need to monitor constantly to inform your
01:10decisions. First and foremost, the countdown until the next Cylon attack. Time is perhaps your most
01:15valuable resource in each safe sector. With each action costing turns and time-sensitive issues
01:20emerging constantly, you must prioritize your decisions, knowing the Cylons are inexorably
01:24closing in. Your fleet's overall status can be checked here. The hull bar shows how much damage
01:29your Gunstar can withstand in combat, whereas the fleet's health bar represents your survivors on board,
01:34their health and living conditions. Your run will end should any of these deplete entirely,
01:38your fleet will be destroyed, and all survivors aboard will die. Resources are the lifeblood of your
01:44survival. Scrap is used as general currency and as material for upgrades. Supplies are needed to
01:50solve urgent situations on board. Nukes serve as powerful wipeout attacks in combat. Tillium fuels
01:57faster-than-light jumps in combat and to explore points of interest. Aside from nukes, all resources can
02:03be produced passively by your Gunstar and civilian ships after each jump, should they survive combat.
02:09You won't be alone in this perilous mission to rejoin the Galactica. You can rely on your heroes,
02:16officers, and high-profile crew members that you can trust with important missions in and out of
02:21combat. These characters may be outstanding individuals with skills surpassing most, but
02:25they remain human. You'll need to keep an eye on their health and morale. Survivors in your fleet come
02:31from all walks of life, military, civilians, and even outlaws. Keeping an eye on in-fleet politics is vital to
02:39your fleet's survival, as a faction's influence and the rapport it has with you will greatly influence
02:44events triggered in your run. Situations are various events that happen on board, ranging from
02:51hull breaches, fires, Cylon onboardings, illness, or general crowd panic. These can occur spontaneously or
02:57as a result of your failing relationship with a faction. They may also happen as a consequence of
03:02incurring extensive damage in combat. You can resolve them by sending one of your heroes to deal with it
03:07directly or by utilizing supplies. Keep in mind that some situations may pose risks to your heroes' safety
03:13and could, at worst, cost them their lives. You can choose to ignore them, but if you do not address
03:18them by the end of the indicated countdown, your fleet's health will degrade significantly.
03:25At some point, you'll discover that some of these situations are actually a result of sabotage from an
03:29infiltrated Cylon. Nobody can be trusted, and you'll need to unmask the imposter through a dedicated
03:35investigation. Crises are more complex events that will require you to step directly into the combat
03:41information center. After listening to the briefing, you will be offered two choices on how to address
03:46the issue. One will trigger an objective-based, time-limited mission where you'll need to accomplish
03:51various tasks, fail to check off all objectives on the list, and you will face harsh consequences. The other
03:57choice will offer an immediate but often costly solution, whether you pay with dwindling resources
04:02or by losing favor with a hero or a faction, knowing that these tense relationships may trigger even
04:08more crises in the future. Crises test your ability to weigh the outcomes of each choice and measure their
04:14impact on your fleet's immediate and future needs. Sacrifices will always be necessary, but which are you
04:20ready to make? On the flip side of crises, opportunities are events that can reward you with positive
04:27effects, such as additional resources and improvements to your fleet. They also require
04:32tasks to be completed within a limited time frame, but in this case, failure does not come with negative
04:36consequences. Once per sector, decisions that make you fall out of favor with a faction or a hero can be
04:44slightly counterbalanced by spending time in the bar. Ambrosia has a way of loosening tongues and
04:49bringing enemies together, after all. Points of interest will vary across the different sectors you jump to.
04:55They can present a reliable way to replenish your resources at the cost of burning Tilium. Some POIs
05:01also offer strategic additions to your fleet, such as new squadrons, Gunstar weapons, heroes, and even
05:07civilian ships. By sending heroes to explore POIs and solve situations, they will gain experience and
05:14acquire traits. These can facilitate their missions within the fleet, such as increasing their rarity of
05:19POI rewards, or unlock new skills, such as manning Gunstar weapons and piloting squadrons.
05:28Squadrons are your first line of defense and will brave enemy fire repeatedly. Here in the hangar,
05:33you can oversee their repairs, assign a designated pilot, and choose their next upgrade. Squadron perks
05:39Some improve base specs, while others offer unique skills and passives that give an extra edge in combat.
05:45You can also manage your Gunstar weapon setup focusing on single target damage or large AoEs.
05:52Given sufficient scrap, your R&D department can work on meaningful upgrades to your fleet,
05:57such as strengthening the hull of your Gunstar and expanding your squadron and weapon slots.
06:02They can also work on upgrades specific to your Gunstar model. Fleet upgrades can also come from auxiliary
06:07systems, which offer permanent buffs to both management and combat actions.
06:14Combat phases are asymmetrical fights where the Cylon fleet overwhelmingly outnumbers you.
06:20During the two minutes it takes for FTL calculations to compute, you'll need to defend your fleet in real-time
06:25combat with tactical pause until you can jump to the next safe sector. You likely won't get away from
06:30these fights unscathed and will need to deal with damage sustained in the next fleet management phase.
06:37During the deployment phase, you'll need to determine the optimal squadron and Gunstar
06:41loadout for this encounter. Thankfully, the DRADIS system will show you a preview of the enemies as
06:46they spawn. Combat is in real-time, and you'll need to command multiple squadron units and weapons at once.
06:54Using real-time pause will allow you to assess the flow of the battle more efficiently. You can use this
06:59function at any time, testing each move with ballistic previews before you commit.
07:03Each of your squadrons has its own strengths and weaknesses. Not only do their base specs differ,
07:11but their unique perks, EMP, camouflage, on-field repairs, determine their strategic value during
07:17combat. As you progress in your run and apply more squadron upgrades, you'll come to understand how
07:23each unit can handle specific enemy matchups. Gunstars have different starting weapons according to your
07:29starting fleet, but you may acquire any type of weapon during your run. Some of them are activated
07:33manually with a targeting system such as nukes and missiles. Others are activated automatically with
07:39areas of effect surrounding your fleet with automatic targeting. Cooldowns can be lowered with hero traits
07:45and auxiliary systems. Enemy units you encounter will be varied, attacking you at close or long range.
07:52Some may have special effects and buff their allies. You will also need to defend your fleet against the main ship,
07:57which can also use devastating weapons against your fleet. Once the FTL calculations are finally complete,
08:04you will need to recall your squadrons before you jump. If the situation calls for it,
08:08you can order an emergency jump at the cost of extra Tilium and leaving fighters behind. Should you
08:15survive the encounter, you'll be able to choose a reward, which varies between extra resources and
08:20blessings that cancel out negative consequences in the following management phase. Regardless of if you
08:26succeed in rejoining the Galactica, you will gain a resource you can invest in meta upgrades.
08:32Faith. Enough of it, and you can drastically improve the survival odds of your next fleet by giving it a
08:37head start with extra resources, or upgrading the overall rarity of hero traits and squadron perks
08:42it will be offered. Trials are a series of feats and tasks you can complete during your run.
08:48Doing so will grant you knowledge, which unlocks access to new starting fleets, squadrons, and more.
08:56This gameplay overview video barely scratches the depth of Scattered Hope's systems.
09:01Stay tuned for more deep dive content!
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