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When EA quietly confirmed The Sims 5 would launch as a free-to-play title, longtime fans of the franchise had a lot of questions. Though this news surfaced some time ago through a job listing, it marked a major shift in how the life-sim series might be monetized going forward. From optional content packs to in-game purchases, many are still wondering how this model will impact gameplay and community experience. Yair Ben-Dor has more.

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00:01Sims Lovers Rejoice, an EA job listing for a role related to The Sims 5, the upcoming entry in its popular Life Sim series, appears to confirm that it will launch as a free-to-play game.
00:14The Sims, a life simulator game originally designed by Will Wright, was released in the year 2000.
00:20Published and distributed by Maxis and Electronic Arts, the franchise has since reached more than 100 million computers worldwide.
00:29As reported by Kotaku, according to the application listing for Head of Monetization and Marketplace, Project Rene, Project Rene being the codename for The Sims 5,
00:40the person who fills this role will be in charge of the game's free-to-play monetization practices.
00:46According to Video Games Chronicle, Project Rene's reveal last year included a brief look at some of the creation tools players will be able to use when they get their hands on the game,
00:56which Maxis said was in early development.
00:59It will let users play solo or collaboratively, and the same experience will be available across all supported devices, including mobile.
01:08Project Rene's announcement coincided with The Sims 4 going free-to-play, and six months later EA claimed that Sims 4 has reached more than 70 million players.
01:18So clearly the move to make the game more accessible is working.
01:22Like this, the is our biggest option for the game and card peoples that are tripping the game for говорил first.
01:23For example, Project Rene is an بد for 1996 most often王 and uh quella way just right around the game for Buttes 5-70 years.
01:27For example, the embed
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