00:00So we added the skateboarding high on life to it's a new concept for the game that was such a huge swing for us and we weren't sure we were going to pull it off.
00:15In the first game traversal was a big part of what we wanted you to feel as a bounty hunter right you're running around you've got this sweet suit you're this regular earth kid but now you've become something more.
00:25And in this one we just had kind of a dumb idea which was like hey we should put you on a skateboard and then we built it and we're like hey this is really cool but it's like really cool and maybe we should do more with it and hey don't I want to shoot a gun while I'm skating and don't I want to kick that into someone's face.
00:42The skateboard is honestly the coolest new thing we put in the game every time I play I'm like oh my god this rules.
00:49We have a lot of design challenges because of our ambition and I think I got to call out the skateboard as the toughest one to crack.
01:02The skating mechanic was a total design.
01:06We've gone through probably a hundred different variations of the skate mechanic.
01:10We wanted to cut it at one point I was pushing to cut it even though I love skateboarding.
01:15Now I can't imagine the game without it you know it's it's such a big part of the game now.
01:21It became so vital to the game that we designed everything else around the skateboard.
01:27Sound designing the skateboard was like a lot of fun.
01:31Let's go on ahead.
01:32Sure thing.
01:33We made it out.
01:34We wanted to bring out like every little movement that you do like you know pedaling you're doing jumps you're doing tricks.
01:40So we tried to make those sounds a bit more beefier than life.
01:45Oh my god.
01:46Oh I'm dizzy.
01:48So in High End Life 2 you could use the skateboard as a weapon it's actually a major weapon for you.
01:52You can just kick it off and slam it into people's faces.
01:55It's really silly which makes it really fun but at the same time it's so fluid that you don't
02:01really notice the controls.
02:02You're just kind of doing what you feel like is normal combat and then in reality you're
02:07doing all this crazy stuff with the skateboard that people watching look at it and they say
02:12holy crap how did you do that right?
02:14Where we ended up with the skateboard is so amazing that I'm just really proud.
02:20I'm really proud of what the team did.
02:21The risk was huge and we finally put it into people's hands and we were terrified and it ended
02:27up being really cool and that was really heartwarming because it was such a big scary risky feature
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