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  • 2 months ago
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00:01As I've been told, their objectives have been much closer to the same objectives as Boston Dynamics has,
00:08rather than game design problems.
00:10Like literally figuring out how these machines navigate with their own vision.
00:15They had to be physically accurate also, where you put the engines and the downwash and all that has to be accurately.
00:22They have to be in accurate locations for it to work.
00:25What's exciting and what's still exciting is the fact that using this technology for our locomotion system is the losing limbs and still it wants to stand up.
00:38It just opens that door to the imagination of what is self-preservance and how that speaks back to the players.
00:48To us that when we saw that, they're literally playing against a machine.
00:55The operation would be running smoothly.
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