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10 Secrets You Still Haven’t Found In Fallout Games
Australian Cinephile
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2 minutes ago
Totally rad discoveries.
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00:00
The Fallout series keeps telling us that war never changes, but that sense of repetition
00:04
certainly doesn't seem to ring true when we're fighting our way across the franchise's wastelands.
00:10
These games offer a different experience every time you start over, with new secrets,
00:14
easter eggs, and hidden quests on each playthrough. Even if you've explored a radiated
00:18
Boston to death, the previous games are worth revisiting, as there are plenty of secrets that
00:23
slipped under your radar the first time around. I'm just from WhatCulture, and here are 10
00:28
secrets you still haven't found in the Fallout games.
00:31
Number 10, The Mysterious Stranger File, Fallout 4. This is a wonderful easter egg that ties
00:36
Fallout 4 to almost every single entry that came before it, albeit in a pretty small way.
00:41
The Mysterious Stranger, a trench coat garbed enigma straight out of film noir, has been
00:46
showing up in these games since the original, helping the player out in tight spots if they
00:51
happen to be equipped with a specific perk. There are few people in the wastelands of
00:55
post-apocalyptic America who know the first thing about the character's identity, but
00:59
one who does is Fallout 4 companion Nick Valentine. And with a little detective work,
01:04
you can find out more about him too. Valentine's case file on The Mysterious Stranger is located
01:09
under the bed in his office at Diamond City. It's a great read, documenting the arcane gunslinger's
01:15
appearances all the way back to the first Fallout game.
01:18
Number 9, The Cheers Bar, Fallout 4.
01:21
Perhaps you did stumble upon this decaying shell of a drinking hole while wandering the
01:25
Commonwealth, but there's more to it than meets the eye. Near Boston Common and Swan's Pond,
01:30
there's a set of stairs which lead to a basement bar called Probst, which translates from German
01:35
as Cheers. Yep, that means exactly what you think it does. This is indeed a recreation of the bar
01:41
from the iconic US sitcom Cheers, and all the main characters are present. Norm and Cliff are propped
01:47
up on their usual stools, and Fraser Crane is sat near the entrance. But they've long since forgotten
01:52
your name, having withered away to dried up old skeletons. Okay, so it's a little depressing seeing
01:57
the corpses of the Cheers cast, but even Boston's favourite bar isn't immune to the effects of the
02:01
apocalypse. Number 8, Sniper Shack, Fallout 3. There's something of a housing crisis in Fallout 3's
02:07
capital wasteland. Decent accommodation is super hard to come by, unless you're happy about murdering an
02:13
entire town of people who are nothing but nice to you just so you could get a great penthouse.
02:17
But there is one prime piece of real estate you can secure without murdering scores of innocent
02:21
people. Hidden away up in the mountains above Rocco's Last Gas is a quaint little shack made from
02:27
haphazardly arranged sheets of corrugated iron. It may not look like much from the outside, but its
02:33
interiors make this a property that's worth tracking down. Inside, there's loot aplenty, including the
02:38
Victory Rifle, and even a workbench for your equipment modding needs. The only downside to
02:43
the Sniper Shack is that it's located in a rough neighbourhood. Expect to be greeted by regulators
02:48
or Talon Company mercs every time you step out of your front door. But hey, at least it gives you
02:53
some easy XP. Number 7, Alien Crash Site, Fallout 3. One of the coolest things that off-the-beaten-track
02:59
wandering has ever thrown up in Fallout 3, the alien spacecraft wreckage can be found by heading to the
03:05
MDPL-13 power station and following the power lines to the south. Most players won't need another
03:10
reason to go tracking this one down since it's a freaking UFO, but just in case you do, there's also
03:16
a really powerful weapon there and a bunch of rare ammo. The crash site is where you can obtain an alien
03:21
blaster, as well as 120 alien power cells, which are hard to come by around the capital wasteland.
03:27
Number 6, AER-14 Prototype Laser, Fallout New Vegas. One of Fallout New Vegas' must-have weapons is also
03:34
one of its best-kept secrets, hidden in the maze-like depths of Vault 22. The AER-14 is an energy
03:41
weapon and a successor to the AER-9 and AER-12. It's more powerful than either of those and fires
03:48
snazzy green lasers instead of red. The only drawback is that it's a prototype, which means
03:53
the gun breaks after 42 reloads. Still, it's worth seeking out, and you can find Vault 22 by heading to
03:59
the southwest of the Gryphonware's sacked caravan, east of Jacobstown and west from the Thorn. The
04:05
entrance to the vault can then be found at the bottom of the cliff. Number 5, Anywhere I Wander,
04:10
Fallout New Vegas. This sidequest from Fallout New Vegas often goes unnoticed by first-time players
04:15
as it isn't one you naturally stumble upon. It's tucked away between Camp Nelson and Tea Chatty Cup
04:21
Mine, accessible via a small road. Taking this unmarked path will lead you to Private Reynolds,
04:26
who informs you that NCR soldiers have been taken hostage by a Caesar's Legion garrison.
04:32
Accept the quest and you'll be plunged into an epic subterranean rescue mission.
04:36
If you hold influence with the Legion, you can blag your way inside and eventually negotiate with
04:41
Alexis over the prisoner's release. Alternatively, if the Legion hates your guts, then the all-guns-blazing
04:47
approach is even more satisfying. Anywhere I Wander is a quest worth embarking on. Post-completion,
04:52
you'll receive the usual injection of XP along with the location for Camp Forlorn Hope and NCR fame.
04:59
Number 4, Infinite Bottle Caps Trick, Fallout. There's an argument to be made, and an argument
05:04
I would personally make and have made, that RPGs these days are getting a lot easier,
05:09
especially Bethesda RPGs. Head back to the first Fallout if you don't believe me.
05:13
Its isometric wasteland is more unforgiving than the 3D worlds which followed, so you might want to
05:18
call on this trick to level the playing field, should you choose to venture back there for some
05:23
nostalgic kicks. Every Fallout game ever made seems to have the odd glitch here and there,
05:27
and this was one that you could exploit to secure infinite bottle caps. In Junktown,
05:32
you'll encounter Killian Darkwater. He's the settlement's mayor and the owner of its general
05:37
store, but he's also your mine for an endless pool of cash. Steal from Killian and take his bottle caps.
05:43
Once you've carried out this amoral act, save the game and load it back up again.
05:47
All of Killian's inventory should be replenished, so you're free to go ahead and steal from him
05:52
all over again. Number 3. The literal Easter Egg, Fallout 2. The Fallout series is packed to the
05:58
rafters with Easter eggs, from movie references to historical artifacts, but none are more literal
06:03
than this one from Fallout 2. In New Reno Westside, you'll come across a gun emporium called New Reno Arms.
06:10
Head to the basement and you'll discover an array of tools, ammo, and even a howitzer, but that's not
06:15
what you came in here for. On the far right of the screen is a pot covered by a mattress,
06:19
and the hand icon will appear when you hover the cursor over it. Inside the pot is an Easter Egg.
06:25
Literally, it's a chicken's egg decorated with colorful paint patterns. Word has it that Fallout 2's
06:30
development team originally intended for a companion character called The Chicken to hatch
06:35
from the egg, but for whatever reason this plan was shelved, and the item is purely for novelty value.
06:40
Nevertheless, I think we can all agree you cannot claim to have found every single Fallout Easter
06:44
Egg if you haven't found the real one. Number 2. X01 Power Armor, Fallout 4. Fast forward back to
06:50
the current generation, and no Fallout 4 player should be without the game. Discover it in their
06:57
maiden playthrough. The game's most powerful armor is easily missed, since it doesn't have a landmark on
07:03
the map, but traveling east of Good Neighbor will put you right in the vicinity. Head to the custom
07:07
house tower and go southwest until you find the building, 35 Court. Once you're at the top of
07:13
the building, two high-level robot baddies will attack. You might want to save your game before
07:17
this point because they're tough as hell, and they're the last thing standing between you and
07:22
the X01 Power Armor. Once you've turned these foes into scrap metal, hit the button inside the
07:27
alcoves the robots emerge from, and your shiny new suit will present itself.
07:31
Number 1. Isabella Proud's Camp, Fallout 3.
07:34
The Fallout universe is filled with hidden side stories, some told through quests, some books,
07:40
some terminals, some holotapes, and this one in particular is deeply tragic.
07:44
Isabella Proud's Camp is particularly well hidden, requiring players to carefully navigate around a
07:53
number of obstacles in Tacoma Park to gain access to its factory. The camp itself is located behind
07:58
this building. The camp is populated by two dead scientists in yellow radiation suits and a bunch of
08:04
feral ghouls, including a named one known as Samuel. One of the corpses is that of Isabella Proud,
08:09
and her sad tale spins out in a nearby research terminal. Isabella was a researcher interested in
08:15
exploring and studying feral ghouls, and her husband Jason was uneasy about her work,
08:20
understandably. After discovering that ghouls are drawn to radiation,
08:24
she covered both of their suits with a radioactive resin to attract them.
08:28
Their ultimate fate is ambiguous, but the corpses they left behind suggests it wasn't nice.
08:33
It's unclear whether the radioactive resin killed them, or the ghouls Isabella was hoping to study
08:38
were her downfall. That's the end of our list, but do let me know down in that comment section if
08:43
you can think of any other secrets you've found in the Fallout franchise you reckon most people
08:47
missed out on. As always, I've been Jess from WhatCulture. Thank you so very much for hanging out
08:52
with me. If you like, you can come say hi to me on my Twitter account where I'm at JessMcDonnell,
08:57
but make sure you stay tuned to us here for plenty more great gaming lists.
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