00:01One of the biggest fears of an astronaut doing extravehicular activity, or EVA,
00:05is somehow becoming detached and floating away.
00:12Hi, I'm Leroy Chow. I'm a former NASA astronaut and ISS commander.
00:16ALCAD Games asked me to help them to create what it's like to live and work in space,
00:22and then it's really a challenge to take that experience and make it into a realistic game,
00:27and that's where their team stepped in.
00:30We wanted to strike the right balance. Realism grounded in science fiction, not simulation.
00:35During real spacewalks, we actually used tethers to keep ourselves attached to the vehicle.
00:40In a reactive game, that would be too clumsy, and so Magboots is a creative way to kind of compromise
00:46and keep it realistic, but also be able to be reactive.
00:50But the fear is the same, becoming detached somehow and drifting away.
00:55And that's just one example. Even firearms would behave differently in space.
00:59Recoil and ballistics would also be different.
01:03People think about space as silent, but silence can mean danger.
01:07For example, inside of the space suit, there's a steady hum of the fan that's blowing oxygen over your face.
01:12The people at Alcat Games did some research and figured out that vibrations caused by shots inside of a vehicle would translate to the hull and likely be felt through the Magboots.
01:22We love the idea, but have to adapt it.
01:26Pre-realism would mean almost no sound in combat.
01:29No vacuum, you'll hear more than Austin as do, but far less than in atmosphere.
01:33What you hear is what your character feels. Breath, calms, vibrations.
01:38The tension stays, and so does the fear.
01:41The mission crews train for months, even years together.
01:56The commander is chosen first and sets the tone.
01:59Just like in the game, trust takes time and shared experience.
02:06The ship is crew's home.
02:07To craft the right atmosphere, we focus on the smallest of details.
02:11Life in space changes tastes.
02:13Astronauts often crave spices just to feel such sensations again.
02:18On pink water meals created from what could actually be grown in orbit.
02:23And in the same spirit, you'll even hear your companions discussing food and ingredients on the ship.
02:30We hope that our approach to blending realism with gameplay considerations will make players experience something engaging and truly immersive.
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