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ROUTINE Aims to Channel Horror Classics Aboard an 80s-Tech Lunar Base IGN First
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7 minutes ago
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00:00
As a lover of puzzle games, what can elevate my puzzle-solving experience more than having
00:11
horrifying monsters breathing down my neck and ready to snap said neck if I fail to solve their
00:16
puzzle in time? I love these types of games that keep me on edge for hours on end, so routine is
00:23
exactly the type of aesthetically pleasing and brutally tense kinds of horror experience I'm
00:28
always on the lookout for. And with a deeply cool 80s tech lunar setting and the beginnings of a
00:33
story that has me interested in seeing more, I'm willing to overlook some of the things I was less
00:38
impressed by during the roughly 90-minute demo. It remains to be seen if the story will pay off as
00:44
much as its promising setting and compelling vibe might imply, but I'll definitely be diving deeper
00:49
in the future to see how it shakes out.
00:58
Routine is one of those horror games where you're forced to run around solving little puzzles while
01:04
absolutely horrifying monsters stalk the halls ready to kill you on sight if you fail to avoid their
01:09
notice. You know, in the same vein as something like Alien Isolation or My Friendly Neighborhood.
01:15
That comes with all the same pros and cons as its genre peers, where you have these really tense
01:20
moments as you manage to solve a puzzle and rush through a door just before the bad guy you can't
01:25
possibly hope to kill catches up with you. But you then also have plenty of instances where you're
01:30
stuck in a room waiting for the dumb bad guy to turn around and walk away, leading to lots of
01:34
moments where the tension sours into a monotonous waiting game. I tend to really enjoy these kinds of
01:40
protracted hide-and-seek sequences, even if they do occasionally involve a bit of waiting. So this was
01:46
right up my alley. In this particular case, I found myself on a moon base that had been taken over by
01:51
killer humanoid robots, whose lidless unblinking eyes searched for me as I repaired various broken
01:57
electrical systems and tried to get through each area unnoticed. The ambiance of this dilapidated
02:03
lunar base with an 80s tech aesthetic really worked for me, clearly drawing inspiration from fellow
02:09
retro tech science fiction worlds like Alien. But Routine also brings with it a unique sense of humor,
02:16
with silly arcade games to play in between sweat-inducing horror sequences and cheeky,
02:21
non-murderous robot helpers to find along the way.
02:30
This is one of the biggest ways in which Routine sets itself apart, as its immaculately creepy vibes,
02:35
unique retro aesthetic, and tongue-in-cheek jokes in between bouts of utter terror all coalesce in
02:41
ways I haven't seen before. I didn't get a very strong sense of whether or not the story will deliver
02:46
something worth all the stress and jump scares along the way, but hopefully all this neat world
02:50
building will translate into something as awesome as the setting. With some solid environmental
02:55
storytelling and hints at some kind of mysterious viral disease at work, it has certainly piqued my
03:01
curiosity. The areas I explored ranged from fairly unremarkable metallic hallways filled with busted
03:07
droids and signs of something catastrophic having happened recently, to really neat areas like an
03:13
abandoned arcade with janky retro games to play, and a shopping mall littered with debris. I'm a tad
03:19
skeptical that they can manage to keep things interesting when you're stranded on a fairly generic space
03:24
station on a barren rock in outer space, but hey, so far, so good. Although much of the demo I played
03:31
featured some fairly by-the-numbers puzzles, like finding codes around the world to enter into a keypad to
03:37
unlock a door, it also had some neat mechanics built around the cat device you're given early in the
03:43
story. This tool is basically just a handheld camcorder that can also do things like fire an
03:49
electrical bolt at targets in your path. What's cool though is that it evolved as I progressed,
03:57
like when I unlocked an ultraviolet mode called the UltraView module that allowed me to see trace
04:02
substances like bloodstains that helped me solve some of the space station's more unintuitive riddles.
04:09
I only unlocked two modes in my time with it, but it's clear that upgrading this bad boy is going to
04:14
be the primary way in which you power up, and so far I like the idea quite a bit. It'll be interesting to
04:20
see what clever new uses they find for it. While you upgrade your CAT, read snippets of lore around the
04:26
space station, and solve puzzles, you'll find yourself almost constantly hunted by extremely
04:32
violent robots that chase after you on sight with intent to kill. Naturally, that makes even the
04:38
most simple brain teasers that much more stressful, as you spend every other second double-checking over
04:44
your shoulder, or wincing when you hear a robotic sound come from somewhere nearby. It's not exactly an
04:50
original premise, but it's certainly the classic type of horror gameplay I've come to know and love over
04:56
the years, and something we could definitely use more of. One thing that was a bit disappointing,
05:01
at least during my extremely early time with the story, is just how easy it was to outsmart the fairly
05:06
dim robots hunting for me, to the point where I was never actually killed during my time playing.
05:11
They make a ton of noise as they march around electronically, give up the chase as soon as you
05:16
start running away, since they can't hope to compete with your speed, and don't do a very thorough
05:20
job searching for you if you're hidden in an obvious corner they haven't bothered exploring yet.
05:25
But that doesn't mean they aren't still as intimidating as hell. The robotic shrieks
05:29
they make every once in a while made my skin crawl.
05:36
They may not actually be very deadly killers, at least early on,
05:40
but they're still pretty damn stressful to be around nonetheless.
05:44
For more on routine, keep an eye out for our month-long coverage of this mechanical horror
05:49
is part of IGN first. And for everything else, keep stocking the halls of derelict space stations with IGN.
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