Skip to playerSkip to main content
  • 7 weeks ago
Transcript
00:00I'm here today to talk to you about the upcoming turn-based combat mode beta test for Pillars of Eternity 1.
00:30This is a big undertaking. This has been a lot of work primarily from Nick Carver and Jesse Barkenko.
00:47Special shout out to Kurt Decker, who's also been adding a lot of work of his own recently.
00:51This turn-based mode is something that we wanted to do because turn-based mode is received so well in Deadfire.
00:57That being said, there were a number of very reasonable criticisms of how turn-based mode was implemented in Deadfire.
01:03Nick and Jesse are trying to address those as well as they can.
01:06One of the major changes is that action economy is a lot more accurate to the real-time with pause game.
01:15It's not a one-to-one translation of time, because we did try that,
01:19but it does match the spirit of what dexterity should do, what recovery time should do, everything like that.
01:25The number of turns you get to take per round is no longer tied to the round, but to your speed and recovery.
01:29That feels like it has much greater parity with the real-time with pause mode.
01:37So a lot of people commented that free actions felt abusable, which is true.
01:41That is now restricted and limited, so that will feel like a significant change.
01:45Of course, a lot of people did complain that the turn-based combat mode could feel quite slow.
01:59This is because all the combats in Pillars 1 were designed around a real-time with pause combat system with large numbers of enemies.
02:07The change here is that lethality has been increased.
02:10This is one of the most popular mods that people have made in Deadfire,
02:13so it's just a core part of the turn-based mode in the Pillars 1 turn-based combat system.
02:22And then finally, you have the ability to toggle between turn-based and real-time.
02:26When we implemented the system in Deadfire, we erred on the side of being relatively conservative,
02:30because we weren't quite sure what it was going to do.
02:32For this implementation in Pillars 1, we simply have a toggle.
02:36It's available in the Options menu, but we will be adding an option to the HUD directly,
02:40so if you want to switch it very easily from combat to combat,
02:43you can do it as much as your heart desires very easily.
02:46This is a public beta, so please, please, please play it.
02:50Give us your feedback.
02:51Your feedback will directly drive the changes that we make prior to making this a permanent part of Pillars of Eternity in an upcoming patch.
03:02Thank you very much for listening, and I sincerely hope you enjoy the changes that the team has made for Pillars of Eternity 1.
Be the first to comment
Add your comment

Recommended