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00:00The Golden Age of the Roman Empire, a time of peace, of economic prosperity, of cultural flourishing.
00:12This is Anno 117, Pax Romana, the newest chapter in the award-winning franchise, its most ambitious installment to date.
00:23In this premier builder, set at the height of the Roman Empire, build your provinces with unmatched detail, flexibility, and scale, from the beautiful heartland of Latium to the mysterious Celtic wetlands of Albion.
00:40And you, as a Roman governor, get to build your cities as you see fit.
00:46The year is 117.
00:49Rome's emperor, seeking to reclaim imperial lands struck by disaster decades ago, sends you to restore prosperity to these once-thriving provinces.
01:02As your first city grows, a series of events will see you exiled across the sea to the distant frontiers of Albion.
01:11Every decision you make as governor matters.
01:14Will you embrace local traditions or Roman ambitions?
01:18Will you grow your provinces through diplomacy and commerce, or conquer through military strength?
01:25Your choices will shape not only the future of your citizens and your provinces, but your own story as well.
01:32The journey of any empire begins with a single building.
01:39When approaching an island, claim ownership by adding a trading post to its shore.
01:45Then, create some roads and move on to building housing for new residents.
01:49And setting supply chains in motion to produce resources, such as lumber, giving you the means to expand.
02:00Of course, as governor, you'll need a place to live.
02:04And it's safest to place your own villa inland, away from exposed coastlines.
02:10Each island offers resources based on how fertile they are for a given crop.
02:17Lands in Latium, for example, typically provide abundant lavender fields, as well as vineyards producing grapes, which in turn can be used to make wine, a source of both income and happiness.
02:31In Albion, settlements may rely on eel fisheries for food, and reed farms for making clothing items such as shoes for workers.
02:41Much better than Roman sandals for muddy terrain.
02:45Entire islands can be devoted to a single industry.
02:49Always consider the various stages of the supply chains, from raw material to transformation, then storage,
02:57as the placement of each element directly affects efficiency.
03:02How your settlement looks and feels is up to you.
03:06Latium might inspire an organized design, straight roads, square neighborhoods, organized fields.
03:14Albion, with its marshlands, might influence more organic designs, with diagonal roads and settlements respecting the island's natural shape.
03:23In addition, your cities can be customized to reflect your vision, ornaments, luxurious public spaces,
03:34awe-inspiring marvels of engineering, pristine marble roads worthy of Rome itself.
03:41As your population grows, higher-tier residents will be attracted to your cities, bringing along their need for higher quality goods.
03:52Build markets to raise your people's income.
03:56A tavern will keep spirits high.
03:59In time, more landmarks will be unlocked.
04:02From bathhouses, theaters, to the Colosseum, each impacting citizens' quality of life.
04:14Fulfilling the needs of your population by strategically building public services will influence your people's attributes, from happiness to fire safety.
04:23City planning, however, is only the beginning, as each city is a direct reflection of the values of those who build it.
04:34As governor, each decision slowly shapes the identity of your cities and the way they contribute to the expansion of your provinces.
04:43To help foster innovation and knowledge, you can choose buildings, such as the Grammaticus, that will create an area of effect around it,
04:54contributing to breakthroughs of new technologies.
04:58You choose how the knowledge you gain shapes your city's development.
05:02In the discovery tree, you decide if knowledge is used to enhance facilities, unlock new urbanism possibilities, and upgrade military units.
05:14Each decision having a direct impact on gameplay.
05:18For example, researching wells will allow you to use them as a smaller alternative to the larger building housing, vigiles, which grants the fire safety attribute.
05:28The result is a more space-efficient alternative that unlocks new ways to develop neighborhoods and cities.
05:38Over 150 discoveries exist in total, their availability impacted by your governing style and your engagement with the Roman or Celtic ways.
05:49For example, a Roman approach to dealing with Albion's marshes will be to drain them,
05:54while a Celtic approach is to learn how to move efficiently through them.
06:02Knowledge and research are the keys to unlock your people's minds, but the way to their heart is through beliefs.
06:13Build a sanctuary to one of the many patron gods to begin gathering belief,
06:18a resource used to unlock religion-centric bonuses and effects.
06:22Whether Celtic or Roman, each island can have its own deity, whose influence will have a tangible impact on the lives of its residents.
06:32Choose Mars, the Roman god of war, and your residents will believe in his strength.
06:39They will put all their heart into the production of military materials.
06:43In the long run, believing in Mars will even grant land units with superior attack and defense capabilities.
06:50By contrast, worshipping Epona, the Celtic goddess of domestication, will make people take better care of animals,
06:59which will lead to a boost of farming productivity.
07:03When faith in a deity grows strong enough, the people's devotion unlocks exaltation effects with immense benefits.
07:11Worshippers of Ceres, the Roman goddess of the harvest, believe she blesses the soil itself,
07:18and so the size of available farming fields expands by 50%.
07:23Meanwhile, those who honor Mercury Lugus, the Roman god of commerce,
07:28trust in his guidance to uncover hidden riches, granting access to gold mines.
07:35Discoveries and religion are deeply interconnected,
07:38shaping not only the way you play, but the cultural identity of your cities within a wider world.
07:44No province exists in isolation,
07:48and how you interact with other governors will heavily impact the prosperity of your provinces.
07:55Diplomacy is integral to success,
07:58as rivals, traders, and even raiders,
08:01each with their own ambitions, react to your choices.
08:06Trading with another governor will gain their favor,
08:09while fostering mistrust with their enemies.
08:11Build strong relationships with allies to open trade routes,
08:17or forge defense pacts,
08:18agreements that will come in handy if you were to anger other, more hostile figures.
08:25The echoes of your decisions will even reach the ears of the emperor himself.
08:31Romanizing your land will earn you high praise and bonuses,
08:35while turning your back on Roman traditions might warrant the wrath of an entire empire.
08:41Whatever your choice is, you had better be prepared for any outcome.
08:48Across the empire, some will thrive by peace, trade, and negotiation.
08:54But war may be the only language spoken by your rivals,
08:58and when diplomacy fails, you will need to be prepared for conflict.
09:03The backbone of your army is composed of land units,
09:07each category boasting both strengths and weaknesses against another type of military unit.
09:15Build barracks to train your first soldiers.
09:18Invest in the discovery tree and set up more advanced supply chains to enable more powerful units and unlock new possibilities.
09:29A varied army is key to reacting against any opposing forces.
09:34While you organize your land-based forces, naval warfare must not be neglected.
09:40Available from your shipyard, various models of ships can be upgraded and specialized
09:46thanks to unlocked technologies or belief in specific gods like Neptune.
09:53Modular by nature, naval military units can be outfitted to your liking,
09:58influencing their durability, attack power, or maneuverability.
10:03Consider adding defensive structures around your cities,
10:08from simple wooden palisades to sturdy watchtowers,
10:12arranging them strategically to create choke points.
10:16Island's natural features can even be leveraged for defensive purposes.
10:21Strong military strategy can secure dominance over your rivals or even the emperor himself.
10:27If you choose to defy his rule, turn your back on the Roman ways and provoke his ire.
10:32Friends can be invited as rival governors or join you under a common banner at the start or right in the middle of any game.
10:43Compete for superiority in PvP against the wits and strategies of other governors,
10:50or cooperate in PvE to rule together while defending your cities from AI-controlled rivals.
11:00Outside the campaign, an endless sandbox awaits,
11:04granting governors the freedom to decide every detail of their city-building endeavors.
11:09The difficulty of the challenges ahead, the rivals present on the map,
11:13and the starting province of your cities, for instance.
11:17Here, your cities can grow under the weight of formidable constraints,
11:22be allowed to flourish under lasting peace,
11:24or expand past the Empire's horizon.
11:27During year one of Anno 117, Pax Romana,
11:33your journey as governor will take you to the land of pyramids and pharaohs and beyond.
11:41The choices you make,
11:42the designs you choose,
11:45the deities you worship,
11:47the wars you wage,
11:49or the peace you protect.
11:52This is your legacy.
11:55Build your Roman Empire.
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