00:00Good morning, Governors! I'm Manuel Reinherr, Creative Director and today I want you to take
00:11a moment to look, not at what you've built, but how magnificently it comes to life. Every field
00:17you have sawn, every aqueduct you've raised, every province under your control, tells the
00:23story of your rule, all in 4K, HDR and ultra-wide support. Welcome to Anno 117 Pax Romana, the biggest simulation ever built in a builder game, powered by the Empire Engine, developed right here at Ubisoft Mines. Now, I know what you're thinking, what is the Empire Engine? And if the Town Cryer wasn't called to other duties, he'd surely give you a sermon and a show, but I'll do my best instead.
00:53Let's start from the ground up. That grass you're building on? It's not a flat texture. It's GPU-driven, dynamically generated in real-time, so every blade bends with the breeze of your empire. And with the terrain displacement mapping, the ground beneath your citizens even feels real.
01:13And the light? That's not just sunlight. It's ray-traced illumination, casting true-to-life shadows from every column, harbour, and legionary.
01:25And the world is not just a beautiful one. It's alive. Thanks to instanced crowd simulation, the games in the amphitheater roar with emotion. Even your city streets are bustling and reactive.
01:41With global illumination, light bounces naturally across every surface. From the water in Roman bathhouses, to the ambient occlusion shadows found in the eaves of the Bader's cottages.
01:55But Albion isn't just wild. It's atmospheric. Fog creeps through the marshes. Clouds gather, break, and scatter. Sun rays peers through like divine judgment. And rain falls gently.
02:10And sometimes, yes, there is even a rainbow.
02:17Albion feels alive because of the atmospheric scattering and rendering skies as vast and dynamic as the empire itself.
02:26And our full 24-hour day-night cycle brings every city you build to life at all hours of the day.
02:33Watch moonbeams shimmer on your harbours. And dawn break over marble temples.
02:44And when disaster strikes, walls crumble, fires rage, and rain pours.
02:51And the night darkens.
02:54And still, the empire endures.
03:04This whole world is built to scale on a broad range of hardware.
03:08Whether you rule from a modest PC or a maxed out rig, the empire engine adapts.
03:14Regardless of where you build your cities, this is all a connected world in one real-time simulation.
03:24The biggest andures simulation ever, with an uncapped frame rate.
03:32So go ahead, build your cities, and build them to the far edges of your island.
03:37And build them grand.
03:38With all the power, the empire engine can offer.
03:45But don't forget to every once in a while step back and look at what you have built.
Comments