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Paradox Interactive hat im neuen Entwicklertagebuch zur Kriegsmechanik von Europa Universalis 5 tiefgreifende Änderungen im Vergleich zu EU4 vorgestellt. Im Zentrum soll  eine lebendige Simulation  stehen, in der jede Entscheidung Konsequenzen hat. Armeen bestehen aus echten Bevölkerungseinheiten (Pops), und Logistik ist kriegsentscheidend.

Zu Beginn des Spiels, in der spätmittelalterlichen Kriegsführung, stellen Staaten keine stehenden Berufsarmeen, sondern Levies (Milizen) auf, die sie aus verschiedenen Bevölkerungsgruppen rekrutieren : Bauern, Bürgerliche, Kleriker und Adelige.

- Jeder Typ von Levie liefert unterschiedliche Einheiten: Bauern stellen unorganisierte Speerträger, Adelige schwer gepanzerte Ritter.
- Der entscheidende Punkt: Im Krieg getötete oder auf andere Weise verlorene Soldaten sind dauerhaft aus der Bevölkerung verschwunden.
- Levies füllen sich nicht auf während eines Feldzugs. Um Verluste auszugleichen, müsst ihr die Armee auflösen und eine neue Levie aufstellen, was jede Schlacht zu einer kritischen Entscheidung macht.

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Im Laufe der Technologieentwicklung vollzieht sich der Übergang zur Stehenden Arme e. Hierfür sind neue Militärgebäude nötig, die spezialisierte »Soldaten«-Pops anstellen.

- Die Armory ist das erste Gebäude zur landesweiten Rekrutierung, freigeschaltet in der Ära der Renaissance.
- Training Fields ermöglichen die Rekrutierung auch in ländlichen Gebieten (Ära der Entdeckung, »Pike and Shot«-Institution).
- Stehende Regimenter können trainiert und aufgerüstet werden, von Standardsoldaten zu Musketieren und Kanonen.

Die Armee-Organisation unterteilt Einheiten in linken Flügel, Zentrum, rechten Flügel und Reserven. Die Initiative bestimmt, wie schnell Regimenter in den Kampf ziehen – Kavallerie ist schneller als schwere Infanterie. Ein zusammenbrechender Flügel macht das Zentrum anfällig für Flankenangriffe, was moralisch verheerend ist. Der General spielt dabei eine zentrale Rolle. Seine administrativen, diplomatischen und militärischen Fähigkeiten beeinflussen Belagerung, Moral, Initiative und Bewegungsgeschwindigkeit der Truppen.

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Neben der Schlachtordnung ist die Logistik ein neuer, wichtiger Aspekt. Armeen benötigen Versorgungs-Linien zu einer freundlichen Provinz.

- Ist die Versorgungslinie zu lang oder wird sie vom Feind unterbrochen, erleidet die Armee hohe Verluste durch Abnutzung (Attrition).
- Versorgungsdepots und die Kontrolle von Schlüsselprovinzen sind entscheidend.
- Auch Wetter, Terrain und Krankheiten wirken sich massiv auf die Abnutzung und Truppenbewegungen aus.

Navale Kriegsführung folgt ähnlichen Regeln: Spezielle Gebäude erzeugen »Seeleute«-Pops und Flotten sind essenziell für logistische Unterstützung und das Blockieren von Städten. 

Europa Universalis 5 erscheint am
Transkript
00:00Levees, Auxiliary Forces, Standing Armies, and the Logistical Lines needed to support them.
00:06You'll learn all about these and more in today's Europa Universalis V feature video.
00:16At the dawn of EU5, a professional military is still a thing of the future.
00:22Most nations rely on simple levies raised from their population.
00:27These levies leave their normal positions in society to take up arms.
00:31And if they die in battle, or from other causes like disease, that pop is gone forever.
00:37Once no longer needed, the levies can be disbanded, and the surviving levies will go back home, ready to take up their old jobs.
00:44Different pop types will yield different levy types, each with their own differences.
00:49The peasants will become a mob of low-discipline foot soldiers, while nobles will become knights.
00:54Levies will evolve with your technology, and societal advancements.
00:58One of the drawbacks of levies is that once they are called up, they will not be replenished while on campaign.
01:03They must be disbanded and then re-raised to get more levies.
01:07Making each battle, and loss, crucial.
01:10After all, replenishing your levies deep inside enemy territory can be difficult.
01:15Eventually, you will transition to a standing army, which requires soldier pops from specific buildings, like the Renaissance-era Armory.
01:23Buildings like this will train some of your pops as professional soldiers, who will then either be employed by buildings requiring soldiers, such as forts, or they will be added to your manpower pool.
01:35From your available manpower pool, you'll be able to recruit a standing army that can be drilled, supported, and improved with technology.
01:43Armies in EU5 are organized into left flank, center, right flank, and reserve lines.
01:52This organization impacts how your troops will face off against enemy troops in the middle of battle, playing a pivotal role in how that battle will turn out.
02:00An army can be led by a general, which can be assigned from your nation's pool of characters, who will apply bonuses to the army determined by their traits and abilities.
02:11There are four main categories of units for your armies.
02:16Infantry, cavalry, artillery, and auxiliaries.
02:22Within these categories, numerous types of units exist, reflecting regional, cultural, and technological differences.
02:30This includes everything from longbowmen to winged hussars.
02:34The regiments will vary in size, starting small with 100 men, and growing to over 3,000 men as technology advances.
02:43Furthermore, the training of troops can also be improved with time.
02:47Certain buildings and advances will allow you to train more troops at the same time in a location.
02:53The infantry will make up the backbone of most armies.
02:56The cavalry are highly mobile shock troops.
02:59Your artillery will provide a huge source of damage and siege power.
03:03And finally, there are the auxiliaries, new to EU5.
03:06The auxiliaries will represent your army's support structure.
03:10An example of an auxiliary unit is the early game Camp Followers unit, which will increase your army's food storage, allowing your forces to be on campaign longer before resupplying, but conversely will slow the army down.
03:24Supplies and food is an all-important factor in any military campaign in EU5.
03:30Army movement depends on supply lines and access to resources.
03:35Reinforcing, moving, and maintaining armies requires proper logistics.
03:40Armies can carry food with them, but will need to gather it from friendly locations.
03:45Armies in locations with low supply will suffer from attrition, leading to significant losses.
03:51Supply depots and controlling key regions are vital for sustained military operations.
03:56Armies on the march will slowly lose morale and eat food supplies, making planning your campaigns much more important than in the past.
04:05Furthermore, a commission time prevents the rapid switching of commanders, adding an element of realism to military leadership.
04:13Weather and disease will also play a big factor in EU5's warfare.
04:17Your armies may get stuck in a location due to a bad winter storm, or suffer heavy attrition while sieging during the winter.
04:25An army can even catch and spread diseases from the locations that it visits.
04:30Winter will significantly reduce food production and increase attrition.
04:34Coastal locations can freeze, stranding ships and allowing armies to march across frozen seas, albeit with a risk.
04:41And mountain passes can become completely impassable during severe winter storms.
04:47Once an army is built, it's time to put it to use.
04:50Combat in Europa Universalis Fied starts with a bombardment phase, where artillery targets the opposing enemy line.
04:57Main combat follows, with engaged regiments fighting until opponents are eliminated or they lose all their morale.
05:04The winning regiment will then attack the next closest section.
05:07The defeated regiments will retreat, being placed into reserve.
05:11If there is no opposing unit to engage, the regiments will damage the enemy morale.
05:17A flank or center fully collapsing can have devastating effects.
05:20Ultimately, any battle's outcome depends on a number of factors.
05:24Unit types, commander skill, terrain, morale, numbers, the general's decision-making process.
05:31That's you.
05:31All of which are vital for an army's performance.
05:34But perhaps you don't want your standing army standing around.
05:37In EU5, the Condontieri mechanic is also making a return, allowing you to rent out your standing armies as mercenaries for coin during peacetime.
05:47Likewise, while you are at war, you can bolster your military might with a little bit of coin by hiring mercenary armies to fight at your side.
05:54But a nation's military strength is not just about its soldiers, it's also about its sailors.
06:01A strong navy can be crucial to the longevity of a global empire.
06:05A strong maritime presence is vital for proximity propagation and trade.
06:09The game has different types of sea zones, which will impact ship movement and naval combat.
06:14Controlling critical sea zones can be crucial for wartime and peacetime trade, power propagation, and army transportation.
06:22You can also logistically resupply your land forces with your navy, vital for some overseas conquest.
06:29Naval blockades can cripple enemy trade and hinder their economy during war.
06:33Or you can privateer during peacetime.
06:36A robust navy is essential for an aspiring global power, enabling amphibious assaults, protecting your own trade, opening new fronts, and mastering a global network of force projection.
06:48Mastering the military and warfare mechanics in Europa Universalis V requires a deep understanding of army composition, logistics, combat mechanics, and strategic objectives.
06:59From raising levies to commanding fleets, every decision impacts your nation's survival.
07:05You can pre-order EU5 today, and if you'd like to read more about the military in the game, you can check out the developer diary, linked in the description below.
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