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Learning how to create a pocket not normal to the sketch plane in CATIA is an essential skill for anyone working in advanced part design and product development. In standard modeling, pockets are usually created perpendicular (normal) to the sketch plane. While this is sufficient for basic parts, real-world components often require more complex geometries where features need to follow a specific direction, angle, or reference surface. Mastering this function gives you the flexibility to handle those practical design challenges.

One key reason to learn this technique is design versatility. Many mechanical parts, such as housings, brackets, and enclosures, have angled holes, slots, or recesses that cannot be achieved with a simple normal pocket. By learning how to define pockets along a custom direction, you gain the ability to replicate real manufacturing processes such as angled drilling, milling, or casting.

Another reason is parametric control. CATIA allows you to set the direction of the pocket relative to another geometry—such as a line, edge, or plane. This ensures that your design remains fully parametric and easily adaptable if modifications are required. For instance, if the angle of a support structure changes, your pocket can update automatically to align with the new reference.

Additionally, this skill improves design accuracy and efficiency. Instead of creating multiple sketches or using complex workarounds, you can directly generate the required geometry with fewer steps. This streamlines the modeling process and reduces the chance of errors.

Finally, learning to create angled or non-normal pockets enhances your professional competence in CATIA. It reflects your ability to handle complex design scenarios and prepares you for industry-level projects where precision and adaptability are crucial. In short, mastering this function equips you to design more realistic, functional, and manufacturable parts.

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Transcript
00:00hey everyone in this video guys i'm going to be showing you how you can create a pocket not normal
00:06to the sketch plan as you can see here on the screen okay let's get started okay so the first
00:11thing that you need to do here is to go to start then mechanical design then part design then you
00:16enable the every design option then you click on okay next you go and click on sketch then xy plan
00:22next you go and click on the center it's rectangle we're going to be drawing a rectangle of 100
00:32millimeter here i'm going to add 100 millimeter here and 100 millimeter here then i'm going to
00:42exit the workbench then i'm going to go and click on pad to create a pad of 50 millimeter then i'm
00:49going to go and click on the top face then sketch then i'm going to go and change the render style
00:56to parallel and i'm going to come back to the center it's rectangle i'm going to create a rectangle
01:05of 50 millimeter here and 50 millimeter here then i'm going to exit the workbench now i'm going to go
01:15and click on the yz plan sketch then i'm going to create a line like this i'm going to create a
01:24coincidence between this point and this point then coincidence then exit the workbench okay
01:31now i'm going to go and click on pocket for the type change dimension to up to next then click on more
01:39now uncheck the normal to profile option for for the profile select this sketch and for the reference
01:49select this line then click on ok so as you can see here on the screen this is how you can create a
01:57pocket not normal to the sketch plan which is the xy plan in this case thanks for watching
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