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  • 2 days ago
Transcript
00:00Today the enemy shall know fear.
00:15Capturing power source.
00:20The Orcs attack! Kill them all!
00:23Here we go!
00:26Tech Priest leader sighted.
00:28In the Omnissiah's name!
00:31Unleash the fury of a machine!
00:35Perd them to the last!
00:47Vehicle engaging!
00:53We shall know no fear!
00:57All shall die!
01:03Withdraw!
01:04Full back!
01:05Do not submit to defeat.
01:07Fight to the last!
01:08Run them through!
01:21Inadequated!
01:22Lock shields!
01:24For the Emperor!
01:28For the Emperor!
01:29For the Emperor!
01:30For the Emperor!
01:35The End
01:37The End
01:42The End
01:44The first big decision, of course, was what are we aiming for?
01:49I mean, the first big decision, of course, was what are we aiming for, right?
02:01Do we try to do a Dawn of War 1 or a Dawn of War 2, a mix of the both?
02:06Because, you know, we like both of them, but in the end we said, no, let's really go with Dawn of War 1.
02:12That's our guiding star.
02:13There were three major things that we were looking to preserve building Dawn of War 4.
02:18First off, we wanted to double down and push forward on sync kills.
02:23So not only just having synchronized animations between units killing each other,
02:26but also synchronized melee combat through our combat director system.
02:32We talked to a lot of people, you know, what do you remember from Dawn of War 1
02:36or what, you know, made Dawn of War 1 Dawn of War 1 for you.
02:39And everybody was excited about sync kills, right?
02:43Because that was just something that everybody remembered.
02:45And so we said, okay, we definitely want sync kills in the game,
02:48but could we maybe even make it, you know, more spectacular or something that, you know,
02:5320 years later is super cool.
02:56And so we came up with a new system.
02:57I think when you do like a new version or reinterpretation of a classic game,
03:04the challenge is always that you're not trying to recreate the old game,
03:08but you try to recreate the feeling that people had when they played the old game, right?
03:12So what you basically want to do is you look at the old game,
03:15you ask yourself, okay, how did this work and how did this made us feel
03:20and how can we do this 20 years later?
03:23We also wanted to bring back base building as well as large-scale armies and engagements.
03:29There are so many cool factions and so many cool stories you could choose from.
03:33And we basically ended up picking the factions we picked
03:36because we felt if we do like a new version or like a evolution of Dawn of War I,
03:42you need the blood ravens and you need the orcs.
03:45That is just a given.
03:46We worked closely together with Games Workshop to make sure that we got the feel
03:50and the look of all factions right.
03:54We knew right from the jump that we wanted to make a game
03:57that felt true to the universe and to the factions.
04:01We thought about adding the Necrons because we felt that, you know,
04:05Necrons were kind of promised for Dawn of War 3 and never came.
04:09So it felt like a nice touch to finally give them to the players.
04:12There may be a faction that, you know, never had a big role in the Dawn of War game.
04:17And there are not that many.
04:19Adaptus Mechanicus is definitely like a big and important faction in the 40k universe
04:23and they were never part of the Dawn of War.
04:26And so we felt that's a good opportunity to have something new for everyone.
04:29A couple of things that we knew we wanted to bring back were things such as unit upgrades
04:34and so on, such as assault intercessors that you just saw with jump packs,
04:38as well as hero units.
04:40Not making them too powerful, but definitely still significant for a player's army.
04:46We also wanted to bring back four different factions,
04:49essentially each with their own gameplay mechanics.
04:52We somehow have to get this stuff back in the game
04:55but make it like a new version or our version.
04:58And then there might be some things, you know, that maybe are not IP conform anymore
05:04or that feel out of place 20 years later.
05:06And those are the things we said, okay, let's not keep them
05:09because it's more about, you know, having a great game today
05:13and not recreating a game that was great 20 years ago.
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