00:00Mechanicus 2 is a turn-based tactical sequel set in the grimdark universe of Warhammer 40,000.
00:18Take command of two iconic factions, each with their own fully realized campaign.
00:23On one side, the Adeptus Mechanicus, a fanatical priesthood of the Imperium of Mankind.
00:38In their worship of the Machine God, they exchange their flesh for metal and quest tirelessly for knowledge.
00:45Cybernetic tech priests lead armies of augmented soldiers, lobotomized servitors and robotic war machines.
00:53On the other side, the Necrons, an ancient race of skeletal, mechanical aliens, rising from their tombs to reclaim a galaxy they once ruled.
01:03Arrogant and relentless, their powerful nobles command legions of undying warriors and monstrous high-tech constructs to annihilate the vermin that defile their worlds.
01:13In the Adeptus Mechanicus campaign, you'll once again play as Magos Dominus Faustinius.
01:26This time, you'll be dispatching your trusted advisors to defend the newly established forge-world of Hecateus IV against the awakening Sankhatep dynasty.
01:37At the forefront of this uprising is Nefeshah, a high-ranking noble of the dynasty and the protagonist of the Necron campaign.
01:47As Nefeshah, you'll be dispatching the fearsome laws of your court to tear down the Imperial holdings and reassert your dominance over the planet.
01:55For both factions, combat is built around a leader-centric design.
02:07Your other units are tools, expendable fighters meant to protect and empower your leader as you execute your strategy.
02:14A dynamic turn order system adds the tactical depth necessary to achieve this.
02:26Enemy units act in fixed sequence, but on your turn you can choose which unit to play with.
02:33Identifying the right sequence, that is, the right unit at the right time, is key to victory.
02:44Battles in Mechanicus II will rage across a wide range of environments, from forged cities and alien jungles, to icy tundras and windswept cliffs.
02:55In each, environmental tactics matter more than ever.
02:59A new destructible cover system requires smart positioning, especially for the more fragile Adeptus Mechanicus forces.
03:06You'll also have to plan around frequent enemy reinforcements and unique combat arena features.
03:14While commanding Mechanicus, you'll need to master a revamped cognition system.
03:23Earn it by playing efficiently, then spend it to boost your leader's movement and weapons.
03:28Or to allow units to utilize their leader's unique canticle.
03:32The Necron equivalent is Dominion.
03:40Earn it by dealing damage, building its level to unlock and improve your unit's weapons and abilities.
03:46The longer units stay in the fight, the stronger they become.
03:50Crucial to that goal are reanimation protocols, which let fallen Necrons rise again, unless they're destroyed entirely.
03:57All missions are launched from the War Map, where you'll research new technologies,
04:08customise your leaders and shape the landscapes of Hecateus IV.
04:13Within a mission, you'll be faced with narrative events and other checkpoint types
04:18that have potential ramifications on the skirmish battles that follow.
04:22As the wider conflict unfolds, the war will descend into a bitter struggle
04:26that will put the ultimate fate of the planet, and everyone on it, in your hands.
04:31I think I have been pushing for a great deal to see the damage of the lands.
04:37And I think everyone is central to own up to the level of the game.
04:39I love you.
04:39I do believe in the world of the aim.
04:41I love you.
04:43I am in my hands.
04:47You're alone.
04:49I know you're alone.
04:51I know you're alone.
04:55I know you're alone.
04:56I know you're alone.
04:57I know you're alone.
04:58I know you're alone.
04:59I know you're alone.
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