00:00Hi, I'm Ethan, an animator at Digixart, and I'm here to give you a little insight into our next game, Tides of Tomorrow.
00:07After Road 96, the team came together around a central theme for our next project.
00:11We wanted to create a world that parallels some of the real-life environmental issues our planet is navigating.
00:21In Tides of Tomorrow, you'll head out on a journey to find a cure for a fatal disease before everything is lost.
00:26It's gone! Someone beat us to it!
00:31Asynchronous narration is our next step after the procedural story of Road 96.
00:35It supports the theme of protecting our planet, but every choice leaves a mark.
00:40Follow in the steps of a friend, a streamer, or a total stranger, and live the impacts of their decisions through your own story.
00:46And yes, you can also play solo thanks to our offline journeys available at large.
00:54This feature is a new way of experiencing a story.
00:57where previous players can act in good or bad ways.
01:02And every experience will be shaped by previous player choices.
01:07And you, as you'll be impacting other players' journeys, what legacy will you leave behind?
01:12Tidewalkers, will you help us?
01:17One more thing, here's an exclusive look at the new location in the game.
01:33This place is home to the party of the dead, where people come to dance until they die.
01:42Until they die.
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