- Warum ist die Menschheit verschwunden? - Welche Rolle spielen die Zeitreisenden? - Wer ist der Unbekannte, den wir im obigen Trailer sehen? - Warum gibt es weiterhin Katzen in der Zukunft?
Diese und weitere Fragen rund um Cronos: The New Dawn klären mit Grzegorz Like (Lead Narrative Writer) und Klaudia Sewera (Producer) vom Entwicklerstudio Bloober Team zwei, die es wissen müssen.
Fakt ist: Wer bislang noch zweifelt, ob das Horror-Adventure eine tiefgründige Story besitzt, sollte sich den Trailer gut ansehen. Darin erklären die beiden Gäste nämlich, wie viel Arbeit in die Handlung des Spiels geflossen ist und worauf wir uns einstellen können.
Lange warten müssen wir ohnehin nicht mehr, bis auch wir zu Zeitreisenden werden. Cronos: The New Dawn erscheint nämlich bereits am 5. September 2025 für PC, PlayStation 5, Xbox und Nintendo Switch 2.
00:30So Kronos is set in an alternative universe that in the 80s a weird disease started to appear. A disease we called the change. And that's how sadly humanity came to an end.
00:49Travellers are emissaries of the mysterious collective. They travel back in time to the moment of the end of the world. They seek their targets. Very important people that are needed by the collective.
01:06Time point in fight.
01:08And they extract their essences. Is it painful?
01:13I think it's painful. With every single, I think, weird procedure along those lines, you will expect it to be painful. And because we're taking away souls of human beings, don't expect it to be a nice thing.
01:28Why do they scream a lot?
01:35You'll be able to, throughout the course of your game, pick who you choose to extract. And if you're coming to the game from more of a gameplay perspective, it's the main perks of those essences that might interest you.
01:50However, if you're coming to the story to, you know, get more of the actual insides and nitty gritties of the story, you might focus on the characters who you meet.
02:02Target, seated, and bird, vision of escape.
02:06Which characters you choose to extract will actually affect, well, not only the gameplay, but also how you perceive the whole game.
02:22His name is the warden and his role given by the collective is to maintain not only the tools used by the travelers in their missions, but also the main hub in which you will spend a lot of time as a player.
02:34You will have a lot of interactions with this guy. You will see that, well, he's got a little bit of a different approach than the protagonist.
02:49Don't you think it's all trivial?
02:54In perspective of perpetuity, what isn't but a trivial thing?
03:02At Bloober Team we still love to tell stories about people, about real people, about relationships between those people.
03:13You will meet a lot of characters in this game. Some of them you will love and some of them you will, well…
03:22Maybe love.
03:24Love less.
03:25Love less.
03:26Love less.
03:27Also in Kronos I think it's important to mention that a lot of the characters you will meet are in some way or another connected when it comes to their story.
03:37I think it's cool that the player and the traveler are sort of on the same level when it comes to really discovering the story at the same time.
03:48So these interactions with these characters are definitely meaningful because the more you dive in, the more you learn.
04:03The differences between Nowa Huta and New Dawn are there isn't any floating buildings.
04:07In Nowa Huta.
04:08Yeah.
04:09There isn't roaming monsters.
04:10Yet.
04:11Kind of.
04:12And the streets are undestroyed.
04:14However, we try to stick to the ideal image of Nowa Huta as much as possible, but not only in the aesthetic, but also care about the historical importance and meaning of it.
04:26Also, obviously in the game we added some new buildings and new places for you to explore as a player.
04:32So the building, the big building you see floating around in our trailers, we built it and then we destroyed it again.
04:38I was born and raised in Nowa Huta, so this project feels very personal.
04:44But we chose Nowa Huta because of the history the place has.
04:48That history rhymes very well with the questions we ask in the game and the themes we tackle throughout the story.
04:57And Ascronus doesn't have the ambition to be a historical game.
05:01Well, the level of reproduction of things is super cool.
05:14Well, only I know that and I can tell.
05:17His watch is broken.
05:23As far as we know, we don't know.
05:30Well, it is a time travel story.
05:33Duh.
05:38Why nobody ever asks about dogs?
05:41Or hamsters.
05:47What is JEAN?
05:48Oh, what?
05:49Don't you talk about dogs?
05:50Or sheep?
05:52I'm scared I'm scared.
05:54Because so you haven't met him.
05:55Little dog.
05:56And so more people.
05:58I can't describe his friend.
05:59You're saying, hey.
06:00You must be scared?
06:01You're saying?
06:02Listen.
06:03Then there's something I'll do with you.
06:04We continue to give up each other guide.
06:05We'll explain to you about him.
06:06That's what inspired you guys so you saw him.
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