Get an update on the development of Sand in this latest video for the upcoming open-world PVPVE extraction shooter game, where players navigate giant walkers across the post-apocalyptic dunes of a fallen planet. The new developer update video highlights changes made in the last 3 months, including trampler customization updates, loot, turret installation on tramplers, weapons and turrets quality levels, rare artifacts, effects of sandstorms, and much more.
00:01Earlier this year we made the decision to delay the release of Sand in order to further improve and develop the game
00:06so that we could make sure it met the expectations of our community and delivered on our vision for the title.
00:12Today we're going to reveal some of the incredible work our developers have done in the meantime
00:16and show you exactly what's changed over the last three months.
00:24So starting off in Orbit, you can now find a shop where you are able to buy and sell components,
00:28weapons and resources to ensure that you have everything you need on your next expedition
00:33and to keep your trampler top of the line.
00:36Of course with trampler customization being such an integral aspect of the Sand experience
00:40we've developed a ton of new compartments and balanced many of the existing ones.
00:45New compartments designed specifically for solo crews have also been added to improve the overall solo experience.
00:54Heading down to the planet you'll find yourself coming across a number of new islands,
00:57forts and areas to explore for loot.
01:01You'll also find areas in which you can dig for hidden treasures and other resources in unexpected corners of the planet.
01:10Aboard your trampler you can now install and uninstall trampler cannons on the fly to help adapt to specific situations.
01:16For example swapping out long distance explosive turrets for shotgun turrets when getting up close and personal with another crew.
01:22Weapons and turrets now come in various quality levels.
01:27With lower quality having lower maneuverability or number of ammo slots and higher quality weapons and turrets having the inverse,
01:32which can put their owners at a distinct advantage on the battlefield.
01:35Rare artifacts can also be found around the planet that are capable of turning the tide of battle for anyone fortunate enough to stumble upon them.
01:46These include orbital strike pointers, anti-reactor guns, deflector shields, bio emitters and more.
01:51If you find yourself on the opposite side of a trampler outfitted with legendary weapons or a crew bearing the more destructive artifacts,
01:59you can make a quick escape with the turbo rod artifact,
02:01which can be inserted into your reactor for a short burst of speed to make for a hasty retreat.
02:06This is going to come in particularly handy in a lot of scenarios,
02:10not least when trying to escape the devastating sandstorms that have begun to ravage the planet.
02:18Sandstorms now engulf Sophie over the course of a session,
02:20slowly restricting the field of play for any scavengers within the world.
02:26Tramplers can survive some harsh treatment,
02:28but get caught up in one and you'll be on an express journey straight back to the orbital station in no time.
02:33While players can extract earlier in the game in the usual extraction sites,
02:40anyone who hasn't extracted before the sandstorm makes it to the center of the map
02:44will have to call in for evac from the Dreadnought,
02:46a massive stranded ship that will be all remaining crews only ticket to safety.
02:53This can lead to explosive confrontations with the last trampler standing taking the spoils,
02:57or if remaining crews want to play it safe and try to extract without being too greedy,
03:02they can try to communicate with the other remaining crews and attempt to broker an agreement
03:06allowing everyone to extract safely with whatever they have in their possession.
03:12Upon extraction and by popular demand,
03:14loot extracted is now divided between members of the crew,
03:17making sure everyone involved in the expedition gets their fair share.
03:20But all of this is just a glimpse into the work that we've been putting into sand over the last few months,
03:26with even more features that we'll share with you all a little further down the line,
03:29significant optimization and general quality of life improvements rounding out a very busy period for us.
03:35We're incredibly excited to share this new and improved version of sand with you all,
03:40and you can experience it for yourself in the next sand playtest which will start this August.
03:45Sign up now on the Steam store page.
03:47Until then, thank you for joining us for this devlog,
03:58and we'll see you all back on Sophie very soon.
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