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Augmented Reality: Evolution
Earth2Insight
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7 weeks ago
#ar
#augmented
In this episode, we explore the history, progression and evolution of Augmented Reality, and learn how it's about to transform our world.
#AR #Augmented Reality
Category
🎮️
Gaming
Transcript
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00:00
Welcome to the fourth episode of Earth 2 Insight. I'm your host, Paul Archer.
00:05
In this episode, we're going to do a deep dive into augmented reality.
00:10
We'll take a look at its origins, its early beginnings, and where it's headed now.
00:15
Augmented reality is about to shake up your life.
00:23
In 2002, Minority Report gave us an almost prophetic vision of the future.
00:30
It showed us video conferencing years before Skype would develop it.
00:34
The film managed to blend the physical and virtual world seamlessly
00:38
and introduced us to the idea of gesture-based user interfaces.
00:43
We caught a glimpse of a technology capable of superimposing virtual information
00:49
into our physical environment, what Apple now calls spatial computing,
00:54
or what we may know as augmented reality.
00:57
While this technology seems revolutionary, AR is not exactly new.
01:06
Augmented reality began in the 1960s when pioneer Ivan Sutherland developed the Sword of Damocles,
01:14
a head-mounted three-dimensional display that enabled users to view images in 3D.
01:20
This device was so heavy, it had to be suspended from the ceiling
01:24
and the user strapped to the device.
01:27
By the 90s, companies like Boeing were already using augmented reality
01:32
to overlay complex wiring configurations for aircraft construction workers.
01:37
Augmented reality can be used to provide everything from assembly instructions
01:42
to machine setup as well as maintenance.
01:45
It's going to be used across a whole range of industries,
01:49
and there's not many that aren't going to incorporate it at some level.
01:56
In construction, augmented and virtual reality technologies have been used for some time,
02:02
with building information modeling allowing for real-time guidance from the client,
02:07
and planned activity within a building shell, like pipework, windows and doors,
02:13
can be viewed long before installation.
02:16
Augmented reality is set not only to change how we construct buildings,
02:21
but also how we advertise, find and even filter through properties
02:26
when we're looking for somewhere to live.
02:28
Once you have found somewhere to live,
02:31
augmented reality can also help with the decorating.
02:35
You can overlay your existing furniture into a space,
02:38
seeing how it's going to look or fit.
02:40
You can order new stuff and get an idea of how it's going to sit within your space.
02:45
You can play with the color schemes on the walls,
02:48
or start adjusting things like the tiling in the bathrooms.
02:52
In fact, the capabilities are endless.
02:55
But let's have a look at how the military is using that.
02:58
Over the past two decades,
03:03
the U.S. Air Force has been developing virtual and augmented training programs
03:08
to make pilots more efficient and effective.
03:12
With the familiarity this provides to new pilots,
03:15
instructors can rapidly transition them through training.
03:19
Students are now able to go from their first flight with their instructor
03:22
to their first solo flight in as little as a week.
03:26
Meanwhile, to make soldiers more effective in battle,
03:30
the U.S. Army has already spent over $21 billion on augmented reality goggles.
03:39
Having grown up with video games,
03:41
young soldiers are very used to having an abundance of data,
03:44
and they know how to use it.
03:46
The Integrated Visual Augmentation System, EVAS,
03:51
projects data into a soldier's field of view,
03:54
including thermal imaging, maps, and enemy positions.
03:59
In fact, the U.S. Army has gamified war.
04:03
Technology has radically changed many aspects of our favorite sports.
04:11
We have eradicated umpire errors by using video assistant referee technology,
04:17
VAR, in football games for offsides, fouls, and line calls.
04:22
Whereas in tennis, we use Hawkeye,
04:26
a network of cameras around a tennis court,
04:29
capturing up to 60 high-resolution images per second.
04:33
A centralized computer system rapidly processes those images,
04:37
triangulates the position of the ball,
04:39
and calculates its flight path,
04:42
the yellow streak we see behind the ball in Hawkeye graphics.
04:45
In the NFL, they've gone another way with augmented reality,
04:51
incorporating it much more into the fans' experiences,
04:55
putting on incredible mixed reality shows at halftime
04:59
to keep the fans engaged.
05:03
Inspired by Dragon Ball Z,
05:05
Hado is the first-ever active eSport
05:08
that uses AR tech and motion sensors.
05:11
The digital experience is enabled by an AR device
05:15
that players wear,
05:16
and they're able to move unrestricted in the real environment
05:19
while interacting with the digital items they can see.
05:24
Hado may be the first eSports to integrate AR tech,
05:28
but it's certainly not the first game to do so.
05:31
In 2016, Niantic released Pokemon Go
05:35
and enabled players through the AR functionality of their phones
05:40
to chase, collect, and level up Pokemons
05:44
by finding them in real-life locations.
05:49
Augmented reality has been used in media for quite a while.
05:53
This example of Robert Downey Jr. on the cover of Esquire
05:56
is 11 years old.
05:59
In 2009, BMW was the first company
06:03
to use augmented reality advertising in a magazine.
06:07
But since then, AR advertising has come a long way,
06:11
with global brands like Nike
06:14
showing us how advertising billboards
06:16
will never be static again.
06:22
When most people imagine the metaverse,
06:25
they envisage some kind of digital virtual world
06:28
set on a fantasy planet.
06:30
But to really get the most out of augmented reality,
06:34
projects are going to have to have a geolocational link
06:37
or use GPS.
06:39
If a brand or store wants to advertise
06:43
to customers just walking by in the physical space,
06:47
they are going to need that connection to their location.
06:50
One project stands head and shoulders above the rest
06:54
in this regard, and that's Earth 2.
06:58
Earth 2 is an ambitious metaverse project
07:01
that went viral in November 2020,
07:04
but has largely stayed under the radar
07:06
as they focused on building out the platform
07:09
and developing more utility.
07:11
E2's proposal to build a photorealistic
07:14
digital replication of the Earth
07:16
with tiles that have a geolocational link
07:19
to real-world sites
07:20
captured the public's imagination.
07:22
This resulted in an early land rush,
07:26
and to date, over 115 million tiles have been sold,
07:30
making E2 the largest virtual land registry
07:34
in the world.
07:35
The journey to a fully functioning metaverse
07:39
is a marathon, not a sprint,
07:41
so adjust your expectations accordingly.
07:44
Augmented and virtual reality
07:46
will roll out incrementally in stages over time.
07:51
Expect the next few years
07:53
to be a real hotpot of innovation
07:56
in the metaverse sector.
08:00
Augmented reality glasses or contact lenses
08:03
will soon be paired with AI virtual assistants
08:06
like Jarvis.
08:08
This will allow us to translate
08:10
any language instantly.
08:12
It's also going to let us plan
08:14
and schedule things without having access
08:17
to a computer.
08:18
We can monitor our heart rate,
08:20
our body fat,
08:21
our fitness routine,
08:23
and when we're abroad,
08:24
the AI can make suggestions
08:26
for restaurants or venues
08:28
that we should visit.
08:30
In 20 years,
08:32
expect AR contact lenses
08:34
to be more like bionic eyes,
08:36
with embedded cameras
08:38
that have recording and streaming capabilities,
08:41
thermal and night vision,
08:42
as well as the ability
08:43
to replay images or overlay text.
08:47
AI will also help us assess
08:49
micro-expressions and body language
08:52
in other people
08:53
and then display this information
08:56
for our protection or knowledge.
08:59
And all of this will be controlled
09:01
by our brain.
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