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In diesem Jahr sollen Oblivion-Fans gleich zwei Neuauflagen bekommen. Nachdem Bethesda schon ein offizielles Remaster mit stark verbesserter Grafik geliefert hat, steht bald der Release des Fan-Remakes Skyblivion an. Zwar gibt es noch kein festes Releasedatum, die Entwickler halten aber weiterhin an 2025 als Jahr der Veröffentlichung fest.

Im neuen Entwickler-Tagebuch präsentiert das Team, wie umfangreich das 19 Jahre alte Rollenspiel überarbeitet und erweitert wird. Mit neu erstellten Rüstungen und Waffen, über erweiterte Städte und von Grund auf neu gebauten Orten lassen die Entwickler fast alle Teile von Cyrodiil in neuem Glanz erstrahlen. Auch die Oblivion-Tore, die für viele Spielerinnen und Spieler wohl der nervigste Teil des Spiel sind, sollen abwechslungsreicher werden. Es gibt nicht nur neue Varianten der bekannten Dungeons, sondern auch eine ganz neue Art von Landschaften, die von ewigen Gewittern und Säuretümpeln geprägt ist.
Transkript
00:00Welcome to the sixth episode of the Skyblivion Development Diary.
00:06It is safe to say that much has transpired since our last update,
00:10including the release of the official Oblivion Remaster no less,
00:14but rest assured we continue to diligently strive towards completion of our Oblivion Remake in Skyrim's engine.
00:22One of the most common questions we've received lately is...
00:27What is the point of Skyblivion if the official Remaster is already released?
00:33Well, the answer is simple.
00:35Skyblivion is a full-scale remake that reimagines Oblivion from the ground up,
00:40bringing it in line with modern RPG standards.
00:44While the official Remaster impressively upgrades textures and assets,
00:49Skyblivion introduces entirely newly designed areas, dungeons, cities, gameplay enhancements,
00:56and much more.
00:58Every fort, home, cave and landscape has been thoughtfully redesigned.
01:04And we've infused this sort of creative detail to breathe new life into a beloved classic,
01:09one that's nearly two decades old.
01:12While we aren't in a position to provide an exact release date just yet,
01:16we remain confident we'll meet our goal to launch this year.
01:20We hope that this series will show you how far one of the most ambitious modding projects of our generation has come,
01:28and where we are headed.
01:30Welcome to the making of...
01:34Skyblivion!
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02:04Untertitelung des ZDF für funk, 2017
02:34Editing Records, Perks, NPCs or Level Design
02:38Or 3D Artists with experience of creating clothing or plants
02:42If you have experience in any of these fields
02:46Or other skills that might be of use
02:48Feel free to apply at www.skyblivion.com
02:53Forward slash volunteer
02:55Please consider joining us in the final stages of our epic quest
03:00To remake Oblivion
03:04We begin our showcase in the lush, vibrant expanses of the Gold Coast
03:08Located along the western edge of Cyrodiil
03:11The region distinguishes itself from the rest of the province
03:14With its amber grasslands, sandy shores and arid cliffs
03:18The warm climate of the Gold Coast nurtures unique flora and fauna
03:23Including cypress trees, aloe plants, goldenrod and mandrake
03:28All of which dot the region
03:30Additionally, locals warn of mountain lions prowling the wilds
03:36Yet there is more to the Gold Coast than sandy shores and sprawling fields
03:40Scattered throughout the region
03:42Long abandoned chateaus, fortresses and even entire cities
03:47Becken adventurers with boundless opportunities
03:49One such location is Such
03:52A city that was cut from Oblivion shortly before release
03:56For our remaster, we've worked to return Such to some of its former glory
04:02Maintaining its state of decay and bandit occupation
04:05While expanding upon it to realize what was once a thriving city
04:09Now lost to time
04:11Most notably, Such now has its own patron divine
04:15At the derelict chapel of Kinnereth
04:17Along the westernmost tip of the Gold Coast
04:21Lies the city of Anvil
04:22The seat of power for County Anvil
04:25Known for its large harbor
04:27Teeming with imported wares from Valenwood and Hammerfell
04:30The city is, at its heart, a trading hub
04:33When remastering Anvil
04:35We wished to implement the original concepts of the city
04:38Which were imagined around a large central harbor basin
04:42Our redesign proudly boasts a harbor fit for a city built around maritime trade
04:48Additionally, we've expanded the bustling docks outside the city walls
04:53When entering Anvil via the main gate
04:56You'll find yourself in the Westgate district
04:58With its iconic mermaid statue
05:01Here, you'll find shops to trade the loot you've collected on your travels
05:05And inns that offer warm meals and cozy quarters
05:09As well as a new open-air market and alchemy store
05:13This area serves as Anvil's commercial hub
05:16To expand upon this, we relocated the only general store
05:21Lels Quality Merchandise
05:23To this district from its original location outside the city walls
05:27This is because Anvil originally had but a single store
05:30The blacksmith, Morvane's Peacemakers
05:33We've also included an additional store to further enhance the shopping district
05:38Tide and Tonic
05:40Anvil's new reserve of all things alchemical
05:43Following the path right, you'll come to the residential district
05:48Here, Anvil's middle and upper classes live in terraced homes
05:52At the pinnacle of the residential district
05:55Stands the estate of the famed Argonian author, Quillweave
05:59This district is where the residents of Anvil reside
06:02After a long day working on the docks
06:04Or communing at the chapel
06:06And thus we've tried to reflect this in the class distinct clutter
06:10You'll find in this part of the city
06:12Returning back along the harbor
06:14We next visit the Guildgate district
06:17Here, one may find the headquarters of the Mages' Guild
06:20With its manicured grounds
06:22And the Fighters' Guild
06:23With its practice targets
06:25Guildgate also features a harborside warehouse
06:28And a shrine to Dibella
06:29The divine matron of the city
06:32This district overlooks Anvil's inner port
06:35Where wares and supplies are boated into the city
06:38Via the large ships docked outside
06:40Here, you'll be able to navigate to either end of the city
06:44Close to the water's surface
06:45With the Guildgate district looming above
06:48Continuing along the harbor
06:50We are greeted by the long-abandoned Banneris Manor
06:54Despite its neglect
06:56And an unsettling eerie quality
06:59The dwelling does have the potential for majesty
07:02Opposite sits the Anvil Supply Checkpoint
07:06Where goods and wares are inventoried before leaving the docks
07:09The local guard barracks lie further along the main road
07:13With its imposing structure and training yard keeping Anvil's protectors honed for the fight
07:19Rounding out of the Chapel Gate district is its namesake
07:22The Chapel of Dibella
07:24Its lush grounds make up the remainder of the city within the walls
07:28The sprawling cemetery dotted with grave markers and tombs is a sobering reminder of the danger facing sailors on the high seas
07:37In reimagining Anvil we've significantly enhanced the docks and the lower class quarters
07:43Both located in the dockside district beyond the protection of the city's mighty walls
07:48This bustling area is alive with vendors hawking their wares
07:53And seedy inns catering mostly to dock workers
07:57Alongside the docks can be found the fortified bastion of Anvil Castle
08:01Home to Countess Milona Umbranox
08:04Who has ruled since the mysterious disappearance of her husband
08:08This coastal bulwark's fearsome defensive capacity
08:11Is rivalled only by the elegance of its splendid halls and grand balcony offering sweeping views of the ocean
08:19No showcase of Anvil would be complete without the iconic lighthouse
08:24Here on the shores of the Abessian Sea one can view great stretches of the Gold Coast
08:31Anvil however is not the only city in the region
08:35High along the plateaus on the far eastern fringe of the region lies the smouldering city of Kvatch
08:42Devastated by a Daedric siege
08:48We've worked to better realize the sheer scale of the destruction and atrocities committed in Kvatch
08:54As you near the city gates you will see its guardsmen desperately defend makeshift barricades
09:00Against a relentless horde of Daedra
09:03Yet the horrors of Kvatch pale next to those awaiting through the gates of Oblivion
09:09Upon entering the domain of Mehrunes Dagon
09:12You will battle a host of new and terrifying enemies
09:17From lowly scamps and clanfear to the nightmarish Daedroth, Spider Daedra, Atronax and Zivoli
09:24You are all that stands between them and the people of Cyridor
09:29At the heart of each realm stands the Sigil Keep
09:33A formidable tower that serves as the citadel of that world
09:37Soaring above a treacherous landscape of molten lava and rocky escarpments
09:42The hero of Kvatch must ascend the keep to claim the Sigil Stone at its summit
09:48In order to seal the Oblivion gate and return to the relative safety of Cyridor
09:54That is, if they can survive the Daedric monstrosities defending its halls
09:59To diversify the Deadlands, which at times were repetitive and monotonous
10:04We've formed two distinct biomes
10:07The Burn, the prototypical form of the Deadlands seen in vanilla Oblivion
10:12And the Sever, as seen in the Elder Scrolls Online
10:16The Sever is characterized by constant lightning strikes from a livid blue sky
10:22And pools of sizzling acid that dot the landscape between the Ashen Crags
10:27Allowing for new encounter types and unique gameplay experiences
10:32Lastly, to further minimize the repetition of the Deadlands
10:36We've expanded the pool of randomly selectable worlds from Oblivion's original 7 to 11
10:43These new realms complement the four constant worlds tied to the main questline
10:48If time permits before release, we hope to rework as many of them as possible
10:53To allow for greater variety when the player enters an Oblivion gate
10:58Mehrunes Dagon's Deadlands are but one of the many unique Oblivion realms you'll encounter in Skyblivion
11:05Some, like the vivid brush-stroked landscapes of the Painted World
11:09Or the idyllic sunset-bathed isles of Mankar Cameron's Paradise
11:14May seem peaceful next to the barren lava flows of the Deadlands
11:19But don't be fooled, you're not safe in any of these realms
11:25Next, we'll show off the brutal gruesome arenas of Attribution's share
11:30The realm belonging to Boethia, Daedric Prince of plots, cruelty and torture
11:36Here, you must defeat champions from every race of man, myrrh and beast to escape her labyrinth
11:43The pits are the Oblivion realm ruled by Perreite, the Daedric Prince of pestilence
11:50When venturing this putrid land, mind your step
11:53Or succumb to the poisonous fumes that linger over much of Perreite's domain
12:03Do not venture into the realms of Oblivion unprepared
12:06Arm yourself with clothing, armor and weapons to bring to bear against the Daedric invasion
12:13We've painstakingly reimagined every equippable item in Oblivion
12:18In the vanilla game, most unique items are in name only
12:23Typically the same item with a stat boost or slight recoloring
12:27We've remade unique items to be truly that, unique
12:32Here's a look at the many weapons we've remade
12:35Many of which now have custom attacks to diversify your playstyle
12:48Enjoy a glimpse at some of the armors you can expect to don in Skyblivion
13:01Beyond crafting each piece from the ground up
13:17We've tailored them to accommodate the beast races
13:21So that tails, ears, horns and the shape of helmets themselves are taken into account
13:28But our efforts extend beyond weapons and armor
13:30We've also reimagined the clothing and jewelry of Cyrodiil
13:34Skyblivion is a remake of a cherished role-playing classic in a newer engine
13:40And we aim to allow you to do just that
13:44Role-play any origin and character you desire
13:47Supported by the unique items we've provided
13:51We can't wait to see the characters you create once Skyblivion releases
13:57It has been a long road to get this far
14:00And we are nearly at journey's end
14:03That said, we can always use more hands to speed things up
14:07If you are a skilled 3D artist or you're an experienced Skyrim modder
14:11Especially when it comes to scripting, quests, editing records, perks, NPCs or level design
14:19Please apply at skyblivion.com forward slash volunteer
14:25Our developer diary series also nears the end
14:28At least until work begins on the DLC after release
14:32We are particularly excited to reveal the Imperial City in our next diary
14:37Which we've been working on behind closed doors
14:41We are in our final year of development
14:44And we cannot thank you, the Elder Scrolls community
14:47Enough for the faith you've placed in us throughout this epic journey
14:52We're excited to show off more soon and get Skyblivion into your hands
14:57But we've still got work to do in finalizing key areas
15:01And giving Skyblivion proper quality and assurance
15:04To make sure we all get the game that fans deserve
15:09In 2025, you will slam shut the marble jaws of Oblivion
15:27But we certainly know thatietly has to come and show off19-2020
15:32As the last thing of the year that fans deserve
15:34единomeAD
15:41I am coming across the end all right
15:46I dropped one spot
15:47One spot
15:51I'm coming across that
15:54Now I'm coming across
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