00:00www.transportfever.com
00:07Hello, I'm Sam, the Community Manager at Urban Games,
00:10and welcome to this first look at map creation in Transport Fever 3.
00:15In this video series we will take a closer look at some of the key features in the new game.
00:20With every game environment having distinct challenges,
00:22the map you choose or create has a huge impact on gameplay.
00:27In this video we'll demonstrate how we've changed map generation and the appearance of the world.
00:33In Transport Fever 3 each environment type represents a very different opportunity to build,
00:38with the in-game map generator providing more variation than ever before.
00:42Maps are now composed of multiple regions with distinct biomes.
00:46The way these regions blend with one another brings a whole new level of authenticity to your game world.
00:52The result is that every generated map feels unique not only in appearance but in topography,
00:58leading to more gameplay variety than ever before.
01:01Map generation is built on underlying node-based technology.
01:06Combining simple nodes, complex rules are followed that define the appearance of the overall environment.
01:12This has allowed our art team to bring far greater visual and emotional value to map generation,
01:17while giving designers the opportunity to fine-tune gameplay-specific features.
01:22Better still, when modders get hold of it, they'll be able to take it in directions we hadn't even considered.
01:28Rather than just tell you about it, let's see it in action.
01:32Here, we're using a pre-recorded camera track, which is a tool you'll also have access to.
01:38We'll run through the same temperate map seed with a variety of different settings.
01:42By changing each of the individual settings, the basic geography of the map remains the same,
01:47but the differences in the end result can be quite dramatic.
01:51Create the map that best suits what you want to build, or how difficult you'd like the environment to be,
01:57or simply, the mood you want to create.
01:59If you'd rather build the entire map yourself, the full map editor allows you to import an existing height map,
02:05or paint and sculpt your perfect landscape.
02:08For many players, a significant part of the game is simply watching the world you'd built in motion.
02:15Much requested full day and night modes have been introduced for the first time,
02:19allowing you to experience your world at whatever time of day takes your fancy.
02:24Our art and engineering teams have added physical skies to the game
02:27that provide believable lighting changes, while including cloud cover that drastically affects the lighting mood.
02:34Reflective materials like water now mirror the entire world,
02:38including the current sky and cloud appearance, thanks to screen space reflections.
02:43Each different environment represents a unique gameplay challenge.
02:48We've completely overhauled the way the temperate map is designed.
02:52You used to be able to run rail along every riverbank without ever having to worry about elevation changes.
02:57Now you'll need to contend with lakes and tributaries,
03:00unless your aim is to reach the mountains, in which case that's a wholly different challenge.
03:04Tropical maps have also been given some love, so that they now offer a unique island hopping and jungle experience.
03:10And volcanoes. Dormant volcanoes, but volcanoes nonetheless.
03:16And no, you won't be the only person to decide to put your headquarters in a volcano, but don't let that stop you.
03:22The dry environment has always been characterised by sheer canyons and dusty mazes,
03:26but the effect is now far more pronounced.
03:29Rivers will make shipping routes on a dry map particularly tricky,
03:32but they might represent the best way to connect low-lying settlements to one another.
03:37This brings us to the new environment for Transport Fever 3, Subarctic,
03:41where snow-capped and craggy mountain ranges lead you through desolate boreal tundra
03:46as it descends towards swamps that will provide a challenge unlike any other.
03:51You're going to need to bring out all your route planning skills to negotiate both mountains and swamps within the same environment.
03:59If you're building a road from the glassworks to the bottling plant,
04:02do you go in a straight line to make it faster, or do you work with the contours of the land to save money?
04:08Local populations won't be happy with you for heavily modifying the landscape,
04:12but is that a price worth paying for a faster service?
04:16While these visual changes may seem purely cosmetic,
04:19the landscape contributes massively to how you play the game.
04:22But we're getting ahead of ourselves, that is a topic for a different video.
04:27We know that the improvements to Transport Fever 3's landscape generation will bring your game to life more than ever,
04:33because the world is fundamental to gameplay.
04:37We're excited to see what you create when you get your hands on the game.
04:41Thank you for watching. We look forward to seeing you in the next first look video.
04:45First look video.
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