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Company of Heroes 3 Stealth & Stronghold - Australian Defense Battlegroup Overview
GRYOnline.pl
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3/27/2025
Category
🎮️
Gaming
Transcript
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00:00
Welcome, Commander.
00:14
The Australian Defence Battle Group, one of the first divisions that were able to beat
00:19
back the Blitzkrieg at Tobruk and El Alamein.
00:24
This battle group specialises in creating a defensive frontline position with logistical
00:29
support at the rear to create a strong economy.
00:33
Once supply lines have been established, you'll be able to take on the Axis forces with superior
00:39
range and firepower.
00:42
The Australian Defence Battle Group is split into Logistical Supremacy and Frontline Defenders.
00:48
Let's take a look at Frontline Defenders first.
00:52
The Australian Light Infantry is a five-man squad equipped with Lee-Enfield rifles.
00:58
Like infantry sections, they can be upgraded with Scopes rifles.
01:04
This squad performs well at long ranges, and with their sharpshooter ability, they can
01:08
increase their accuracy for a short time.
01:11
There'll be no time for lollygagging as this squad is capable of constructing field
01:17
defences and emplacements, including the durable Sangar wall to hide behind.
01:23
Australian Light Infantry can hold the line, but they are not equipped with grenades or
01:28
anti-tank weaponry.
01:30
But we've got just the thing for that.
01:33
The Two-Pounder is a light anti-tank gun.
01:36
It's quick to fire, fast to reload, with a decent firing arc.
01:41
At Veteran C1, the ability to target weak points becomes available, slowing the target
01:47
vehicle hit and disabling its weapons for a short time.
01:53
Effective tactics grants your Sappers and Australian Light Infantry the tools needed
01:58
to build the 17-Pounder and Bofors emplacements.
02:03
The emplacement for the 17-Pounder is massive, but if you're able to find a clearing for
02:09
one, then you won't have any trouble penetrating even the thickest armour from afar.
02:15
Whilst the Bofors can provide adequate anti-air coverage to shoot down enemy aircraft, it's
02:21
also effective against infantry and light armour.
02:26
Hold the Line is a defensive ability that bolsters the defence of your emplacements,
02:30
team weapons and base buildings.
02:33
This reduces the incoming damage as well as a small heal over time.
02:38
Find yourself under heavy artillery fire?
02:41
Then hold the line!
02:44
The Over-Repair ability allows your Sappers to repair vehicles past their maximum health
02:49
values, enough to potentially shrug off an extra shell from a medium tank.
02:55
That can be enough to get your tank to safety for another round of repairs, and then back
02:59
into action for another tour of combat.
03:03
Switching over to Logistical Supremacy, you'll find abilities that help strengthen your economy.
03:10
The CWT Supply Truck Run is a new mechanic which collects fuel or munitions from resource
03:15
points.
03:17
Activate this ability by clicking on a resource point, and then a supply truck will drive
03:22
to that location.
03:23
Once there, it will take some time to load the cargo, and then make its way back to add
03:28
the resources to your stockpile.
03:31
The amount of resources you earn is based on the distance between the sector control
03:35
point and the headquarters.
03:38
The further you go, the more you get, and the more dangerous it will be.
03:43
The enemy will be alerted to the presence of your supply truck, so defend it at all
03:48
cost.
03:49
If the enemy destroys it whilst it's carrying supplies, they'll steal the cargo.
03:56
Reinforced Resource Caches provides cheaper and sturdier caches, perfect for locations
04:02
where you are already focusing a strong defense.
04:07
A new construction option becomes available with Artillery Tripwire Flares.
04:12
These can be planted near sector control points for a small amount of munitions.
04:17
When the enemy trips the wire, a flare will reveal the surrounding area, and a single
04:22
artillery shell will strike, letting them know these are our resources.
04:29
Charged Creeping Barrage designates a line of shellfire from point A to B.
04:34
This type of barrage was often used as a shield for advancing infantry, but it works great
04:39
against any established enemy front-line positions.
04:42
You'll need your supply routes in check, because this will cost you a heavy amount
04:46
of munitions.
04:48
The Archer Tank Destroyer has arrived.
04:52
This tank destroyer is equipped with the 17-pounder.
04:55
It's got range, it's got firepower.
04:58
When it's stationary and out of combat, the first shot against its target will have increased
05:03
accuracy, penetration and damage.
05:07
With its great reverse speed, it can quickly deploy, take a shot, and then reposition to safety.
05:16
The Australian Defense Battle Group has excellent defensive capabilities and equipment that
05:20
hits from afar, but they also paint large targets on their back.
05:25
You'll need to use everything you've got to protect your supply trucks, keep your emplacements
05:29
firing and fuel your war.
05:33
For more information, head to companyofheroes.com to see the latest news and learn more about
05:38
the Coral Viper update.
05:41
If you'd like to talk strategy, then come along to the official Company of Heroes Discord.
05:46
Good luck on the battlefield, Commander.
05:48
My name's Anooki, signing off.
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