00:00 [Music]
00:07 Hello and thanks for checking out the video.
00:20 With this footage we'll introduce our new mech action game, Armored Core 6 Fires of Rubicon.
00:27 [Music]
00:29 We hope it gives you an idea of this title's mood and gameplay.
00:33 In a future where interstellar travel is commonplace,
00:40 our story begins in a distant star system, the fictional planet Rubicon 3.
00:47 Our protagonist, an independent mercenary, is smuggled into Rubicon in search of a mysterious
00:55 new substance known as Core.
00:57 Your position is grid 135.
01:03 Off target but within permissible range.
01:07 There's a catapult ahead, use it to close the gap.
01:20 Huge multi-layered stages will let players make the most of their AC's exceptional movement and attack capabilities.
01:48 Time to fly 621.
01:51 [Music]
01:53 [Music]
01:55 [Music]
02:24 Overwhelm enemies with up to four weapons simultaneously, equipped to each arm and shoulder.
02:29 Forget the way of our work, eliminate them.
02:35 Picking up signals from AC wrecks.
02:49 Follow the markers.
02:53 [Music]
02:55 Assault boost is one of the core abilities at your disposal, used for both traversal and combat.
03:01 Did you hear anything about what the Corps are up to?
03:08 Yeah, they'll be coming soon.
03:10 You got us on the run.
03:12 [Music]
03:14 [Music]
03:16 We're being attacked!
03:18 I'll identify AC!
03:20 A current fire!
03:22 [Music]
03:24 Take full advantage of your AC's mobility to freely navigate the environment.
03:37 Use boost to take the fight to the air, extending combat dimensions beyond the 2D plane.
03:50 Is that an independent?
03:51 Destroy it!
03:53 You're outnumbered 621, use your missiles.
04:19 Use vertical catapults to gain even more altitude and launch into the action from above.
04:47 Against tougher enemies, deal impact damage to their attitude control system
04:51 to temporarily put them out of action.
04:53 This is called stagger.
05:00 Any attack received in this state is considered a direct hit, dealing heavy damage.
05:05 [Music]
05:07 Assembly lets you exchange various parts of your AC at will,
05:26 including weapons, frame parts such as the head and core, and internal parts for power management.
05:32 [Music]
05:34 Assembling an AC to fit your own playstyle and strategy is crucial to success.
05:40 Got a job for you 621.
05:48 This one's a request from the Archivist Group.
05:52 Raven, this request comes from Schneider, an Archivist subsidiary.
06:01 The mission will take place in the Bonadea Dunes of Western Belius.
06:04 Our coral investigation there is being blocked by the Strider,
06:09 a Rubicon Liberation Front mining ship.
06:11 You are to destroy it.
06:14 The Strider is a mobile resource base that was extensively weaponized by the Liberation Front.
06:21 Call it the "crowning glory" of their efforts to militarize into an anti-corporate force.
06:30 Your attack will focus on the Eye, a giant laser cannon connected directly to the main generator.
06:36 It's protected by a shield, which is powered by auxiliary sub-generators.
06:41 These should be your first targets.
06:43 This concludes the briefing.
06:47 Good luck.
06:48 Time for a little self-promotion, 621.
06:59 Smash the Strider, and Archivist HQ will be sure to remember your name.
07:04 Main system, activating combat mode.
07:07 Commence mission.
07:11 First, get through all that dust and make contact with the Strider.
07:16 Here, we're up against an enormous weapon that eclipses our AC in size.
07:22 Unidentified agent.
07:24 Must be one of the corporation's dogs.
07:26 Activate the Eye, throw him to the light.
07:29 Yes, sir!
07:31 Go!
07:33 Refine the Rubicon!
07:34 Refine the Rubicon.
07:37 [Rubicon's attack sounds]
07:47 [Rubicon's attack sounds]
08:09 621, we need to take out one of its legs to bring it to a halt.
08:13 Confirmed, Strider leg compromised.
08:17 It's going down.
08:18 The bigger they are, the harder they fall.
08:21 All right, now we've got a foothold to get on the deck.
08:33 Grab on and get to work on the sub-generators.
08:37 Great, an independent merc.
08:46 It's the wise guy who deserted the Red Conch and is taking care of some freelings.
08:51 Who gives a shit?
08:53 We'll deal with those miscreants later.
08:55 Some missions will see you partnered up with LIACs.
09:00 Our target destroyed.
09:05 Well, us freeling Red Conchs are gonna go climb the wall.
09:09 This is just target practice.
09:12 When we're done, we'll open some bases next.
09:15 High five!
09:16 Can't take yourself away from chatting the deck, love?
09:18 Why don't you start a sewing club together and stitch that damn mouth of yours shut!
09:24 Ghost 7-8 requesting backup.
09:47 I can't get through to HQ.
09:51 The cavalry isn't coming.
09:54 Wipe them out, 6-2-1.
09:56 Your mission objectives will range from protecting targets and information gathering
10:03 to the annihilation of enemy forces.
10:05 50%
10:08 Attacking a watchpoint?
10:18 You're incorrigible, Handler Walter.
10:21 How many of your dogs must I kill before you learn?
10:28 But I hear you make fine hounds with the right training.
10:35 Shame you'll have to die here.
10:38 Two repair kits remaining.
10:49 As your campaign progresses, you'll face a number of dangerous situations.
10:53 And often be pitted against rival AC pilots in bitter duels.
10:58 Keep the pressure up in these intense battles.
11:03 Don't give the enemy a chance at victory.
11:07 [MUSIC]
11:28 Formidable boss encounters also await you at the end of certain missions.
11:35 These fights are fast and aggressive, presenting a challenge for even the impossibly powerful AC.
11:40 By observing the enemy's movement and tells, the player can learn as the battle unfolds.
11:52 And a good commander assembly will often provide the first step to overcoming even the most daunting foes.
12:02 [MUSIC]
12:06 We invite players to take on this one for themselves and see what else awaits.
12:10 Thank you for watching.
12:14 That concludes our introduction to Armored Core 6 Fires of Rubicon.
12:19 We appreciate your continued support and look forward to seeing you at launch.
12:25 [MUSIC]
12:35 [MUSIC]
12:45 [MUSIC]
12:55 [MUSIC]
13:05 [MUSIC]
13:15 [MUSIC]
13:25 (explosion)
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