Here it is, The Ryuvian Sidequest introduced in Sunrider beta 5.x completed in Hard Mode. It's actually reminiscent of a larger-scale Mnemosyne Abyss, with the Phoenix going out to intercept enemy reinforcements, and the small number of elite enemies means that Disable is king.
I could've finished a turn earlier, but I completely forgot that FlakOff had worn off, which means missiles will NEVER hit the Nightmare. I'm too used to Ryuvian units not having Flak. Oh well, that meant Icari gets the finishing blow, which is only right since she pulled off a sacrifice fly.
I upgraded the Liberty's HP a little since the AI seems to hate the Liberty now, and will try its darndest to shoot it down if it has a decent chance of hitting with missiles. Which is not good with missiles like what the Nightmare has! It's really important to have the 2 Alliance Cruisers with you to give you extra Flak cover.
Upgrades:
2 Warhead Ammo, 2 Repair Drone (not used), 2 Alliance Cruiser
Sunrider: Hull Plating mk3, Energy Reactor mk5, Kinetic Damage mk2, Kinetic Accuracy mk5, Kinetic Energy Cost mk4, Missile Damage mk6, Missile Storage mk2
Liberty: Hull Plating mk4, Energy Reactor mk5, Shield Range mk2, Armor mk3
Phoenix: Hull Plating mk3, Energy Reactor mk3, Melee Damage mk2, Melee Accuracy mk4
Bianca: Energy Reactor mk5, Shield Range mk2
Black Jack: Hull Plating mk3, Energy Accuracy mk3, Missile Storage mk2
Seraphim: Hull Plating mk2, Kinetic Damage mk3, Kinetic Accuracy mk3
Paladin: Energy Reactor mk5, Kinetic Damage mk2, Kinetic Accuracy mk3, Missile Damage mk5, Missile storage mk2
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