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  • 13 years ago
0:22 Arcade
1:23 Atari 2600
2:29 Atari 5200 / XE/ 800
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Let's compare pole position racing track speed video game play race nintendo nascar f1 arcade atari 2600 5200 xe xl st 800 commodore 64 vic 20 zx spectrum bbc micro DOS windows vectrex gameboy advance wingnut4427 gaming history source gaminghistorysource

Description Source:

http://en.wikipedia.org/wiki/Pole_Position_%28video_game%29

Pole Position is a racing video game released in 1982 by Namco. It was published by Namco in Japan and by Atari, Inc. in the United States. The game popularized the use of sprite-based, pseudo-3D graphics with its "rear-view racer format"—where the player's view is behind and above the vehicle, looking forward along the road with the horizon in sight—which would remain in use even after true 3D computer graphics became standard for racing games.

Gameplay

In this game, the player controls a Formula One race car. The player completes a time trial lap within a certain amount of time to qualify for an F1 race at the Fuji Racetrack. After qualifying, the player races against other cars in a championship race.
Pole Position was the leading game in arcades worldwide due to its relatively realistic graphics for the time. While it wasn't the first game to use the "rear-view racer format" (the first was Turbo (1981) by Sega), it pioneered the format which is used in many games today. It also led to contemporary imitators of the format, most notably Sega's Out Run in 1986.
Pole Position set the template for future racing games, featuring a rear-view format, AI cars to race against, a time limit pushing the player to go faster, and a track based on a real racing circuit. It also featured crashes caused by collisions with other vehicles and roadside signs, and was the first game to feature a qualifying lap, where the player needs to complete a time trial before they can compete in Grand Prix races. The game's publisher Atari publicized the game for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time,[1] for which it is considered the first attempt at a driving simulation.[2] The game's graphics featured full-colour landscapes with scaling sprites, including race cars and other signs, and a perspective view of the track, with its vanishing point swaying side to side as the player approaches corners, accurately simulating forward movement into the distance.
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