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ACTIONS STUFF 1.13 HALLOWEEN UPDATE IS INSANE Minecraft Bedrock
Transcript
00:00So Minecraft's greatest ever texture pack has just been updated again.
00:04Welcome back everyone, my name is Echo and this is Actions and Stuff the 1.13 Halloween update
00:10which focuses on Halloween mobs, dying in style for the player, new mob death animations and so
00:18much more. So by default in your world you are now gonna have some really cool Halloween themed
00:25mobs. Rather than having to put them all on name tags, they just exist with one of the coolest
00:31features in this update giving you the power to holster your weapons. But before we check out
00:36those exciting Halloween mobs, one of the core aspects of this latest update is how mobs die.
00:43They can now die in style. I'll also put a bunch of timestamps on this video to make things easier
00:48for you. So they have called this dying in style. Mobs no longer just tip over and turn red. Over
00:5680
00:57mobs now have their own death animations and how they die depends on how you've killed them. Mobs
01:04react to the direction of the killing blow with different deaths from hits from the front, back
01:10and sides. Many have several variants so no two deaths look quite the same. Water deaths, mobs that die
01:18deep underwater, float or drift. Mobs that die at the surface drop in and sink and bodies sink a little
01:27into the water. Lava deaths, mobs that die in lava sink into it. Baby mobs get deaths built for their
01:36size.
01:36Mobs that die from fall damage properly impact the grounds and you can test it with the forward slash
01:42summon a cow into the air command above a flat surface such as grass. To summon a cow 50 blocks
01:49in the air in vanilla it says mobs that die from fall damage floats very high off the ground. So
01:58as
01:58they explained no two deaths are going to be the same. Now we're going to check out all of the
02:04custom
02:04death animations which I do also believe belongs to things like the warden, the ender dragon and even
02:11the wither. So let's check out that cow death animation from above. That is one specific death
02:18animation. Oh that's a baby one I feel bad. Let's see if we can get another death animation there. As
02:24you
02:25can see that one was slightly different. Now I'm going to give myself strength here just because we are
02:30going to cycle through all of these different mobs. Again no two deaths should typically be the same.
02:36They've tried to interpret many death animations. They've also explained if you to do it from the sides
02:42it tips to the sides. As you can very clearly see. The crit hit it. As you can see that
02:48turned over right there.
02:50That was going to be our chicken. A regular cow death. Let's try it from this side.
02:56Come on on the side. You can literally tip the cows. Let's try it from this direction.
03:02It also talks about the baby versions although very sad. Their death animations do have custom sizes
03:09because of course their entity hitbox is slightly different. Now I haven't actually seen a whole bunch of
03:15these. Let's try a pig. There's a pig one. Let's try it from the side. I want to also see
03:23what happens if I
03:24was to like do it from a surface like here. So if I was to summon this. Kind of watch
03:31this one.
03:32That kind of dies in a very similar style. So if I was to actually change this command from cow
03:38to pig
03:39for example. Let's see. Okay that's how that one dies. Let's change it from pig to sheep for example.
03:49Quickly get rid of these mob drops. Try this.
03:55Okay so that's a pretty cool one as well. So you can see when they drop that's how they typically
04:00die.
04:00Now let's see what happens if they die in water. Kind of see that they slightly sink down.
04:10Only ever slightly though. Which makes me curious on the death animations of like the water-based
04:17creatures. Camel. That's so mean. Okay.
04:24You can kind of see the direction of its neck. You can see here falls that side.
04:30We do it here and falls the other side. I gotta try this with a camel then.
04:36Try this one. Uh camel. Up you go.
04:43Oh. Oh. Oh he a big boy. He survived that. Wow. Unexpected. I didn't know they had so much health.
04:51Okay let's try this on the top of this surface then. Let's uh see what happens with him.
04:59Yeah so he just again spreads his legs out and dies in style. This is your donkey.
05:07Death animation. We have an iron golem actually. That's a cool one. We do have a horse.
05:16Couple of different death animations there. What happens if this was to die? Let's try like a
05:23chicken on lava.
05:26That sound is so mean.
05:30Sorry piggy.
05:32Come on camel. I'm sorry.
05:35Alright let's try this one.
05:39Dude they have so much health. I'd never realize that.
05:45So what happens if it was to kill them like in water?
05:49They float up.
05:51Let's try it like here.
05:55Uh when I talked about the way they die in water I was expecting it a little bit better than
06:00this.
06:00Uh regardless guys we have an incredible amount of mobs that we need to check out today.
06:06I also think I'm gonna do game rule mob drops.
06:10I'm gonna have this as false.
06:12Because we're have having a lot of this stuff everywhere.
06:15Okay so moving on we've got cat, parrot, wolf, armadillo, bat, bee, fox.
06:22Let's try these ones.
06:25Okay so let's see if I was to kill it with a sword.
06:29So this one.
06:31Okay it's kind of being tipped over on the side.
06:36Try a parrot.
06:38Oh that's so mean.
06:40Oh the way he died is actually like you see his feathers being broken out of him.
06:47Try it again.
06:49Let's try a wolf.
06:52And again to the side.
06:55To the other side.
06:57To the top.
06:59I'm about to change this one to a wolf as well.
07:05Let's take you up.
07:08Oh that was a baby one.
07:10The baby one again.
07:12Okay so I love the way they do it or it does matter depending on the direction or how they
07:18perish.
07:18Now trust me they do get a little bit more exciting than the ones I've been showing you.
07:23The likes of your pigs, sheep, cows have a very generic kind of style.
07:28The armadillo kind of rolls on its back which is kind of mean in a way.
07:32Does it go to the side as well though?
07:34Kind of tipped over from the side.
07:36So if you do it from this way it kind of rolls on its back.
07:39Like this side.
07:40It rolls from this side to that side.
07:42I apologize if there's like a little bit of latency.
07:44All of the previous stuff from previous updates really does not like this.
07:48It might be time to start up brand new actions and stuff.
07:51Wait they're so fast.
07:53The bats are so fast.
07:55I gotta be quick with these ones.
07:57Let's try a bee.
08:00And again.
08:02And a fox.
08:03Oh he goes to sleep.
08:06Alright.
08:07Oh.
08:08It's good he's already asleep.
08:10Let's see what happens if we change this one to a fox.
08:14Let's see.
08:15Come on then.
08:17I mean I felt like he was already dead before he landed.
08:21But again.
08:22Oh he had something in his mouth.
08:23I think that's because it was technically like asleep.
08:27We do have a goat.
08:28Llama.
08:29Oslox.
08:30Panda.
08:31And a polar bear.
08:32Let's try the goats.
08:34And again.
08:36One more time.
08:38To this side.
08:40To this side.
08:41It's not doing it.
08:42What about in water?
08:44Okay that was a pretty good one.
08:46Also like the poofing particles.
08:47That's part of another feature.
08:50We have a llama.
08:53That one again.
08:55And again.
08:57Okay let's try the Oslox.
08:59Very similar to a cat death this one.
09:02And a bear.
09:05One more time.
09:06We got a brown one as well.
09:07We actually got a rare one.
09:09Let's go.
09:10I feel like some of the bigger entities have better death styles.
09:14What about polar bear?
09:16One more.
09:18Who has to kill it this way?
09:21I wonder if I was to kill it with something like.
09:23Let's see like a spear.
09:25Because again.
09:25Direction matters right?
09:27I'm not doing that to you.
09:29Oh maybe we are.
09:31Yeah.
09:31Maybe not.
09:32Maybe it doesn't matter as much as I actually thought it would.
09:34Okay.
09:35So we do have some exciting ones that we're going to check out here.
09:38First thing we do have a rabbit.
09:40This is your baby versions.
09:42There's the bigger versions.
09:45This is your axolotl.
09:47This is a water dweller.
09:50Let's see what it's like if it dies actually properly in water.
09:54Let's try cod.
09:56See I want these to flow a little bit higher for a little bit longer.
10:02Oh now that's mean.
10:04I feel really bad on the dolphin.
10:06That one flips upside down.
10:08A froggo?
10:09Let's try the froggo here.
10:14Let's try a glow squid.
10:16A little glowy.
10:18More and more.
10:19We got a nautilus.
10:22And it disappears in its shell.
10:26I wonder if this has like a different style in here.
10:29Nope.
10:32Oh you kind of see the poof particles there as well.
10:36Salmon.
10:36I want to actually try a salmon.
10:39Like what happens if it dies naturally on land?
10:43And take a while to die.
10:45They already have like really cool animations anyway.
10:48This one's going to perish first I think.
10:50He's going to make his way into lava isn't he?
10:53Yep.
10:53Of course.
10:56Come on.
10:58Eh.
10:58It wasn't too bad.
10:59We also have a dolphin on land.
11:01Which I never actually showed you.
11:03But apparently when they die.
11:05They close their eyes.
11:07Yeah you can kind of see it happening.
11:09There.
11:10Just about there.
11:11Some of the custom changes.
11:13You only very briefly see them for like a quick second or so.
11:17I also think some of them have to die in deep water.
11:21I don't actually know what's actually classed as deep water.
11:23There's only like 10 blocks deep.
11:25But we'll check the puffer fish.
11:27I'll go and do some other testing in like deeper water as well.
11:31Salmon.
11:33We also have a regular squid.
11:35Spawn this a little bit higher up.
11:38I'd also like to see what happens if these perish on the top surface.
11:43It's hard.
11:44It's hard to do it.
11:45It's hard to show you guys.
11:48Just kind of show you guys on the surface.
11:49Popper fish.
11:51Salmon.
11:53Destroying the world.
11:54Glowy.
11:55Not even a glowy.
11:56A normal squid.
11:57We have a tadpole.
11:58This will be a difficult one to hit.
12:01Eh.
12:02What can you do with like 10 pixels?
12:04There isn't a whole lot that we can actually do with that one.
12:07We have a tropical fish.
12:09Try this.
12:12A couple of different versions of these.
12:14They kind of flip upside down.
12:16We do have a turtle.
12:18All right.
12:19One more time.
12:21It kind of gets like a really sad eyes.
12:23Try this on the surface.
12:27Let's try an allay.
12:29That'll be an intriguing one.
12:32I think the allay is already one of the coolest mobs in actions and stuff.
12:37I wonder if we kill it with a sword.
12:38Oh, we got the rare one.
12:41Yeah.
12:41Okay.
12:42So it literally just disappears with a sad kind of poof effect.
12:46Uh, we do have a sniffer as well.
12:50I'm curious on some of these ones.
12:51So a very interesting one that I will show you is a snow golem, which they described as
12:57kind of like melting away.
12:59And you kind of see patches of snow on the ground, which kind of makes up its body alongside.
13:05Besides, you see the stick sticking in the ground with its head on top.
13:09We have a trade alarma.
13:11I think it's a pretty standard kind of death animation.
13:13This one, if you try from the side, eh.
13:17This one's got a pretty standard one.
13:19Iron golem.
13:20Now that's cool.
13:23How many different animations has that got?
13:25It's got like a, putting its hand down and then lying flat on its belly.
13:29We do have a copper golem.
13:31Oh, it's lights.
13:33The lights in its eyes go out.
13:34Now that's a cool one.
13:36That's a really cool one.
13:38What about from the side?
13:39Yeah.
13:39So I love that they do tip to a specific direction.
13:42Sniffer.
13:44Or creature.
13:46Oh, the big boy tips over.
13:49Oh, that's sad.
13:51Uh, a mushroom.
13:54Obviously going to dive very similar to a cow as well.
13:59Let me do this.
14:02Trying to see some of these like floating up into the air animations.
14:06Like I haven't really seen any.
14:09Oh, now, see, that's what I wanted to see.
14:11Wait, wait, wait, wait, wait.
14:13That's what I wanted to see.
14:14To dismember him.
14:15So again, it mustn't be all mobs.
14:17I think that's going to happen for things like skeletons and bugs and stuff like that.
14:22Okay, so I think now we start to get into some of the more exciting animations here.
14:28Starting with a villager.
14:32Sorry, buddy.
14:35Problems if we change this one to a villager.
14:39Let's do villager.
14:41Come on.
14:42Let's see.
14:44I like the way they sit down.
14:46We also got a wandering trader.
14:49First thing is, we're getting to his llamas.
14:53One more time.
14:54Also can kind of sit down.
14:56He had a different death animation the first time we did that, though.
15:00I kind of like that.
15:02So I think this is where.
15:03Yeah.
15:04So this is where we start to get a little bit of excitement.
15:09Dude, I love that, though.
15:11I absolutely love that.
15:12Although that feels a little bit more.
15:14Oh, that's his arm.
15:15I thought it was a crossbow.
15:15That's his arm.
15:17I love that they've included the baby versions.
15:19Okay.
15:20So, yeah.
15:20Some of these in the first couple of barrels felt very generic.
15:24These.
15:25Now, these are starting to get into some of the exciting ones.
15:28So I think if we do go into water now.
15:29Now, that's what I want to see.
15:32What about drowns?
15:34Sits down.
15:36Falls backwards.
15:37Sits down.
15:38Okay.
15:39Okay.
15:40Let's try one more time.
15:41Oh, the little Nautilus.
15:43Husk.
15:45One more time.
15:46And again.
15:47Let's try with the parched.
15:49I feel like anything skeleton variant is like the best way.
15:53I also like that this has the dismemberment like this.
15:56But also has like the generic kind of.
16:00Where is it?
16:03Death like this one.
16:04It took a while to get to that one.
16:05That's cool.
16:06I think that's a brilliant.
16:08Brilliant death animation for sure.
16:11Let's try some skeleton variants here.
16:14So we'll go with regular skeleton.
16:18Which I think is going to be very similar to a parched.
16:21Does it have like a fallback animation or just dismemberment?
16:26I think it's just dismemberment for this.
16:30Okay.
16:31So this animation.
16:33That looks so cool in water.
16:35I honestly wish it stayed for a tiny bit longer.
16:38I really do.
16:41I really wish it stayed just for a split second longer.
16:46I wish there was like a slider for that kind of thing.
16:48Again, also with the skeleton horse.
16:52A stray.
16:53A stray, the parched, the skeletons.
16:55They all have somewhat very similar.
16:58A zombie.
16:59Well, he was trying to go.
17:02I'd also like to see what happens to a zombie when it falls from great heights.
17:08We'll do zombie.
17:09Let's go.
17:12There we go.
17:13What happens if you kill this one in water?
17:16Eh, not bad.
17:18Zombie horse.
17:20Adult version.
17:23Numberfied Nautilus.
17:25Zombie villages.
17:27Again, they perish in very similar style to your regular kinds of villages.
17:33We've got some spiders and some creakings and some creepers.
17:36Now I'm excited.
17:38Cave spider.
17:41Okay, so this, the animation's kind of lies on all of its legs and flips over.
17:47So I guess this can be somewhat similar.
17:49As imagined.
17:50Breeze.
17:51A par...
17:52Yes.
17:53In their official chains log, they do have like their favorites.
17:59The breeze is cool.
18:00A creaking.
18:02Let's see what this is like on land.
18:05Yes, that's what I was going to say.
18:07Because it's made of technically like branches.
18:09Which is, that's kind of the animations I want to see.
18:12Creepers.
18:14I feel like they should fizzle out.
18:16I always say that because they're technically like a walking time bomb.
18:19Like a TNT.
18:21Elder Guardian.
18:22Let's try Shulkin before we go and try that one.
18:26Try a couple of these.
18:28Not bad.
18:29I'd love to see the shell kind of fall over.
18:33Like, you know, like to the side slightly.
18:34Uh, let's try the Elder Guardian one more time.
18:39Eh.
18:40It doesn't impress me as much.
18:41I think the skeleton parched.
18:43Those ones are my, honestly, my favorite.
18:45This one's going to trick you on to catch.
18:47But we'll do with the endermite first.
18:50Kind of expected this to kind of flip over, to be honest with you.
18:52What about if we do it in water?
18:54Enderman.
18:55Dude, I'm telling you guys.
18:59They said the enderman was one of their favorites as well.
19:02I like the way he just.
19:04I like the way the enderman just looks in this anyway.
19:08He's cool.
19:09Also, when it comes to the Halloween variants.
19:13He is one of the coolest.
19:14In my opinion.
19:15So I can definitely see why that is definitely one of their favorites.
19:18Okay, getting down to some of the final ones.
19:21I'm going to save the Warden, Wither, and Ender Dragon to last.
19:24Because I think with the Warden, they said it's best.
19:27To be done in a deep, dark, ancient city.
19:30We have a regular Guardian.
19:33Also flips over.
19:34So the Elder Guardian.
19:35You didn't necessarily see its eye that much.
19:38With this one, you do get to see its eye in a little bit better style.
19:42We have a Phantom.
19:43Put this over here.
19:46Do a Hamza who dies in water.
19:49Not so much.
19:50So we do have a Silverfish.
19:53This one again.
19:55I love the enderman one.
19:56We do have a Slime.
19:58Curious to see the baby versions, too.
20:01That actually flipped on its back.
20:06Dude.
20:06This pack.
20:07I honestly get so surprised how good this pack can get.
20:11Okay, we don't want to do too many of these.
20:12Because they'll end up absolutely everywhere.
20:14We do have a Sulfur Cube, too.
20:16Oh, wow.
20:17He looked angry, then.
20:19He looked very, very moody.
20:21He didn't like that.
20:23He did not like that at all.
20:24Uh, Evoker.
20:26Oh.
20:30Oh.
20:31They, oh, they missed the boat with this one.
20:34They missed the boat with this one.
20:35I thought the Evoker Fang could have, like, I don't know, choked it up or something.
20:39Witch.
20:40See, that's cool.
20:42That's fantastic.
20:43I think they missed the boat with the Evoker one.
20:47I really do.
20:48Yeah, the Witch is also pretty cool, too.
20:51Uh, let's try these.
20:52Now, Ravager I'm also curious about.
20:55Well, let's try the Pillager.
20:57Ravager acts very similar to how the Villagers do, which, to be fair, I get that.
21:02I always love a Ravager death animation.
21:06There's a couple of different add-ons out there that do something very similar for this.
21:13Oh, that's way better than, like, the Allay-styled one.
21:16Uh, Vindicator.
21:18One more time.
21:20We also have a Blaze.
21:23Yeah, I can see why they said the likes of the Blaze.
21:25Blaze was one of their favorites, too.
21:27Blaze and Breeze dismemberments, just like the skeleton types.
21:31Incredible.
21:32Gast.
21:34I don't want to try us from the height a little bit, just to see.
21:38We also have a Happy Gast.
21:41The Happy Gast no longer becomes happy.
21:45It actually goes sad.
21:47They also did that very well, too.
21:49Uh, what else do we got here?
21:51Hoggies.
21:52Try these.
21:53With the Skellies would be fun, too.
21:55Uh, but let's try Hogland.
21:58And again.
22:00Don't forget, they can be tipped over.
22:02Magma.
22:03Oh, boy, I hate these things.
22:04I honestly think they're one of the worst mobs to deal with in Minecraft.
22:09Eh.
22:12Not necessarily my favorite.
22:14They look a bit weird.
22:17They look very, very bizarre.
22:19We have a Piglin.
22:21We have a Brute.
22:23We also have a Strider.
22:25And a bigger version.
22:27Which, I'm actually curious to see.
22:29How this thing perishes in lava.
22:33Well, the baby jumped off, at least.
22:36Here it comes.
22:38Eh.
22:39Not as great as I was hoping.
22:41We do.
22:41Oh, let's go to these guys still.
22:43Great of you.
22:45Let's try the Wither Skelly.
22:48I love it.
22:49I love the little souls.
22:52Leaving its body there.
22:55Okay, that might be one of my favorites.
22:58Zoglin.
23:00Now.
23:02We've got a Zombified Piglin.
23:07Like, sitting down.
23:08I'm trying to, like, knock them over to the side.
23:11Because that's a big thing in this.
23:13I do apologize if I've missed any.
23:17I've just been, like, killing them face on.
23:19If I was to change this to, like, a Piglin.
23:22Okay, Glin.
23:23Will it survive?
23:25Who knows?
23:26Let's find out.
23:27Now.
23:28So, again.
23:29All of these die in many different ways, guys.
23:31They did say there's a whole bunch of different animations.
23:33But now.
23:34Now it's time to try the bosses out.
23:37Okay.
23:37So, they did describe some interesting information about the Warden.
23:42Dude.
23:43Hands down the best death animation.
23:46Wow.
23:49Oh, dude.
23:50I love that.
23:50My honest complaint about most of these is I want them to just be as long as the Warden one.
23:57They might actually be as long as this one.
24:02That is absolutely incredible, by the way.
24:05That is phenomenal.
24:07That death animation is incredible.
24:09Oh, you can tell they had so much fun messing around with this.
24:13Or it was an absolute pain.
24:14And they hated doing it.
24:16That's so cool.
24:17We'll try this one above land as well.
24:19While I'm here, I'll try the Wither.
24:22Which already has one of the coolest assembly styles anyway.
24:26Let's see what our Wither's like, shall we?
24:28Come on.
24:30Okay.
24:31So, let's kill her.
24:33Let's have a little look.
24:36The heads are kind of freaking out.
24:39Come on.
24:43Okay, not too bad.
24:45Dragon.
24:47Dude.
24:48We've got to go to the end for this one.
24:50Oh, my days.
24:53Okay.
24:53I think I take it back.
24:55I think I take it back.
24:57That is hands down the best one.
24:58Oh, my days.
24:59Okay.
24:59Let's go back here real quick.
25:01Hold on.
25:01Let's go back to spawn real quick.
25:04Let's grab our Warden.
25:09It's still just as good here.
25:11But I also want to show you guys the dragon.
25:14Dudes.
25:23That is incredible.
25:26Oh, my days.
25:29Yeah.
25:30I'm going to the end.
25:31Like the particles it has.
25:34Oh, my days.
25:39Wow.
25:40I have to admit, I was not expecting that whatsoever.
25:43So, I can safely say, as we progressed through these, I was a little bit concerned at first.
25:49I kept some of these as mysteries to myself because I didn't want to spoil the first reaction.
25:52But that ender dragon one is phenomenal.
25:54They got gradually better as time went on.
25:56I don't think anyone is going to disagree with that.
25:58Okay.
25:59Perfect.
25:59Here she is.
26:00One last time.
26:01One last time.
26:12I honestly adore that.
26:15That is incredible.
26:17Okay.
26:17So, moving on to a little bit more information.
26:19They talked about death effects.
26:22Mobs no longer vanish in vanilla puff of smoke.
26:25A brand new death proof plays as each mob disappears with its own version for deaths in water, in lava,
26:32and nether mobs.
26:34It's unique death effects for the warden, ender dragon, enderman, allay vex, blaze, all of these, etc., which I've showed
26:40you.
26:40The warden's death sends glowing souls and sparks out of its chest with a flare and its own death sound.
26:48We recommend viewing this in an ancient city.
26:50The ender dragon dissolves into glinting void particles.
26:53So, I honestly think the, um, ghast, but definitely the creeper could have adopted this very similar style.
27:01I also definitely think they missed the boat with the evoker and not using the evoker fangs.
27:05And also said underwater deaths have bubbles which glimmer in light along with bubbles that expand out.
27:11The death proof has its own sound which plays lower for bigger mobs with an extra ignite sound for nether
27:18deaths.
27:18Okay.
27:20They also talked about player deaths.
27:22So, they said new player death animation for falls of fire and water.
27:28Other players fall over sideways when killed by players in multiplayer.
27:32So, if your friend kills you, you're gonna tip from left to right.
27:36I love the holstering.
27:36We'll get into that very, very shortly.
27:38Let's do forward slash game rule.
27:40Keep inventory as true.
27:42And let's perish.
27:44So, first thing they talked about is dying in fire.
27:46Yeah.
27:47Apparently, this now has a different death animation for players.
27:52And I just get this down a half a heart like this and then perish and just kind of see
27:56what happens.
27:58You only briefly see that kind of stuff.
28:01I also want to see what happens if I die in lava.
28:06Again, very difficult to see.
28:07Very difficult to see.
28:09Let's see what happens if we were to drown.
28:13So, I'm hoping, like, you end up very lightweight in the water in terms of perishing underwater.
28:19But we'll see.
28:21Let's do...
28:23I need to basically injure myself, don't I?
28:27All right.
28:27Let's just wait this out because I will drown very quickly anyway.
28:30But I kind of want to float midway with this one.
28:33Just to have a little luck.
28:35Come on.
28:37Okay.
28:38There we go.
28:38That's kind of...
28:39I like that one.
28:39Uh, force ash, TP, this, 100, this.
28:43Let's see what happens.
28:45You fall flat on your face.
28:47So, again, a whole bunch of death animations for the player.
28:50Now, let's get into probably my favorite feature in this update.
28:55Holsted's weapons.
28:56This is what they had to say.
28:58The weapons and tools in your hotbar are now carried on your back and belt.
29:03The best item of each kind is shown.
29:06And it moves to your hand when you switch to it.
29:09Swords, axes, pickaxes, shovels, hoes, and maces are carried on your back or belt.
29:15Bows, crossbows, spears, and tridents on your back.
29:18And spyglass is on your belt.
29:21The new holstered weapon pack setting to choose which slots are active.
29:26Back, rear, back, front, belt, left, and belt, right.
29:29Untick them all to turn them off.
29:31By default, three and four of the slots are active.
29:35It says enchanted holstered items show their glint and outline following your enchantment settings.
29:42Holstered items on your back are hidden while you're wearing an elytra.
29:47Your cape stays strapped down under the weapon on your back but can still sway side to side.
29:53Note, holstered weapons work in full.
29:56And vanilla experience.
29:58Which means you don't have to use these custom textures if you don't like them.
30:02Which, again, I think is a great introduction.
30:04It says,
30:05And only show on your own character.
30:08As Minecraft doesn't share other players' hotbars.
30:11So, only you are going to see this.
30:13If your friend has it on their back, you won't see that they have it on their back.
30:16I don't care.
30:17I don't think anyone else is going to also care about this as well.
30:20So, levels matter here.
30:23And I'll show you guys what I mean.
30:24If I was to grab a diamond, and I was to grab myself a copper sword,
30:30and go out of the hotbar, it's going to prioritize my diamond one.
30:34If I take my diamond one out, it's going to prioritize my copper.
30:38If I then picked up a netherite one, it's going to prioritize my netherite one.
30:43So, again, levels to this actually matter.
30:45So, I can actually kind of show you guys all of these.
30:47So, if I was to get rid of the netherite one, it went down to the iron one.
30:52So, if I get rid of the iron one.
30:54I love the way it pops on your back, by the way.
30:55If I get rid of the iron one, the copper is then going to be the favorite.
30:58If I get rid of the copper one, the stone is going to be the favorite one.
31:04Wait, rather than gold?
31:07Rather than gold?
31:10Then gold.
31:11Oh.
31:12I like the way it kind of has my tail to the side of it.
31:15As well.
31:16Let's get rid of this.
31:17Now, I do have...
31:19Typically, would be using a cape.
31:21I don't know why it's not showing.
31:23Because it does talk about that as well.
31:25I'm going to be honest with you.
31:25I'm not sure.
31:26I don't care.
31:27I'd rather have the weapons holstered than have my cape showing anyway.
31:31So, this all matters depending on, again, your item.
31:35So, does it prioritize if I was to get rid of this?
31:41Oh, it's got my pickaxe on my belt.
31:43Oh, that's so cool.
31:45Oh, I thought it was going to put it on the back.
31:47So, pickaxes go on the side.
31:49This side.
31:50Dude, that's so cool.
31:51And again, this works in the vanilla experience.
31:53If you don't like the animations, yeah, you can just use this.
31:58Sorry, if you don't like the textures, you can just use this.
31:59So, there's the diamond one.
32:02Get rid of this one.
32:03It should go to our gold one.
32:04That's so freaking cool, dude.
32:06It's all on my back.
32:08And like it did mention, it also works for enchanted too.
32:12So, if I was to grab the pickaxe and do enchants at key on breaking three,
32:18check this out.
32:19Check this out.
32:21You've got them both there.
32:22Now, when things start to get a little bit more exciting
32:24is when you interpret a spyglass as well.
32:27Well, the spyglass can also be placed on your holstering slot
32:34as you can very much see there.
32:36But I think it prioritizes a pickaxe over it.
32:38Yeah, it does.
32:39But I still think it's really cool.
32:40I think it's really cool to see that one there.
32:42But all will disappear, I believe, if you have an elytra on.
32:47So, if I was to do forward slash give at P elytra,
32:52I put this on, they disappear.
32:55Does that include everything?
32:56Yeah, it does.
32:57Even your spyglass or any kind of pickaxe isn't actually visible.
33:04Eh, I don't think I care enough.
33:06I honestly really love this stuff.
33:08This is so cool.
33:09We'll get rid of all of these now.
33:12We'll focus on the other items that have also been included.
33:14I'm keeping my diamond swords.
33:18Shovels is also going to be applied as well.
33:21You can see here, they're on your back.
33:23Now, they have to be in your hotbar slot.
33:25If you have them over here, nothing is going to display.
33:28But this would be your wooden shovel.
33:32This would be your stone.
33:34We then go on to copper.
33:36We then go on to iron.
33:38We're going to gold, which apparently I have to get rid of the stone one.
33:43We've got diamonds and obviously we've got netherite as well.
33:46Yeah, brilliant.
33:47So all of those have been included alongside hose as well.
33:53All of your hose have been included.
33:55But once again, if we very quickly just change our perspectives, I want to hold this in my hand.
34:01Get rid, get rid, get rid.
34:03This one doesn't look as good on my skin because the tail.
34:07But still.
34:08And then an incredible one.
34:09But still probably not my best and most enjoyable one.
34:13We do have a mace.
34:14So if I have a mace, dude, look how cool it is.
34:17If I have an enchanted mace, does it prioritize the enchanted one?
34:21That's an enchanted one.
34:22There we go.
34:23Dude, that's so cool.
34:24I absolutely love the holstered mace in this.
34:27Wow.
34:29That's a 10 out of 10 feature.
34:31That is an absolute 10 out of 10 feature right there.
34:34Love that.
34:35Bows as well included in the enchanting aspect.
34:40So if I was to kind of get rid of that one, get rid of this one.
34:44Put that one there.
34:46It doesn't actually show the enchantments.
34:48It doesn't actually show.
34:49Oh, there we go.
34:51That one took a while to show.
34:52If I go like this, that might be a bug.
34:55That might actually be a bug if I get rid of this one.
34:58Get rid of this one.
35:00Okay, you just have to hover over it and then it kind of shows up.
35:03Okay, that's fine.
35:05That's fine.
35:05But the bows are cool.
35:06I think an enchanted crossbow would be really, really awesome as well.
35:09But I genuinely think...
35:11Not only has this got the coolest animation,
35:13but probably my favorite in this has to be the spears.
35:16Look how cool they look.
35:18Look at this.
35:22I love the animations.
35:24If we start getting rid of these one by one.
35:27You can see.
35:31That's so cool.
35:33So then if I was to grab like...
35:36An enchanted...
35:37One of these.
35:39Let's enchant this to...
35:40Unbreaking three.
35:42Take this off.
35:42How cool is that, bro?
35:44How cool is that?
35:45So let's just very quickly grab ourselves some netherite armor, right?
35:52And enchant them all with a breaking three.
35:55Every single one of these.
35:56And have a look at what it looks like when we have armor on.
36:00Boom.
36:01Spoiler alert.
36:01They now have the outline on as well.
36:03Dude, that's so cool.
36:05Oh, I feel like a proper kind of warrior with this.
36:07Well, I don't want to spoil too much with the armor.
36:10We'll get into that aspect very, very soon.
36:12So other things that have also been included in this is your tridents.
36:17And I have no idea.
36:18Oh yeah, spyglass.
36:19I showed you this one.
36:20So you can actually have the spyglass and the trident on at the same time.
36:23And if we used to enchant this to unbreaking three,
36:25as you can see, it's now displayed and holstered on your back.
36:30Love this item.
36:31Right, we have some enchantment changes.
36:34So according to the official change log,
36:37they said the custom enchantment outline and glint now appear on worn armor.
36:42Finally, which you've just seen, which is this outline right here.
36:46You can see it on this armor.
36:48Held armor, elytra, shields even with a banner on them,
36:51carrot on a stick, warped fungus on its stick.
36:54Ignore the compass and recovery compass.
36:56This is a error.
36:58I think they're referring to the lodestone compass.
37:01Written books, mob heads, even when enchanted with Curse of Vanishing.
37:06New armor shimmer.
37:07A glint of light moves over diamond, iron, gold, and copper armor as you look around.
37:13Poggle it with the new armor shimmer pack settings in the vanilla experience.
37:18It matches vanilla armor's color.
37:21So we'll have to turn that on.
37:24So I've got like the adaptive one on, which means it adapts to the armor that you have.
37:30So you can see the outline glow is slightly different, of course,
37:33which we did give you a slight spoiler over here.
37:35So if I was to put on leather, when you're holding it for a start,
37:39you can see it's got the glowing outline.
37:42When you put this on, it also has the glowing outline as well.
37:46It's amazing.
37:47This is something that they wanted to do for quite some time,
37:50but due to limitations hasn't actually been possible.
37:53But again, this basically adapts to the armor pieces that you are wearing.
37:57So the one that we have on right now is going to be very different when we put on the
38:02chain.
38:02You can see how the outline is slightly different there.
38:06I love the adaptive one.
38:07I think it's the best option.
38:09Some people like a basic one.
38:10Some people don't.
38:11Let's move to the next one, which is going to be iron.
38:14I enchanted all of these just to take a quick look at the gold.
38:19Weird enough, I generally think gold looks the best in this.
38:22I really do.
38:24Let's put this one on.
38:26Yeah, I genuinely think gold looks the best.
38:28I think it's the coloring.
38:29The color matching on gold is brilliant.
38:32This is your diamond armor.
38:35A little look at this one.
38:37Pretty cool.
38:38One, two, three, and four.
38:40And this is going to be your netherite, which I did spoil before, but who cares?
38:45So yeah, they now have the outline and you can see them in your hand as well,
38:48which is something, like I said, they've been asking to do for quite some time.
38:51This is also going to be the same for the turtle helmets, as you can see,
38:55as we rock that on.
38:57Your elytra also has it as well.
39:00Your shields have it, as you can see.
39:04First person, perspective.
39:06Also the same for ones that do have the banners on as well.
39:10I'm just using the generic ominous one.
39:13It does work for custom ones as well.
39:15So other related changes is going to be to carrot on a stick,
39:20which by the way, when you put this in an armor stand, it looks so cool.
39:25But anyway, this is the carrot on a stick.
39:28We also have it for the fungus on a stick.
39:32We do also have this for the heads and I'm not putting these on.
39:36How cool is that look?
39:38That's the wither and also pumpkin.
39:40So you can see that these now also have the glowing outlines as well.
39:43Let's not put these on.
39:44I just want to confirm the next set of settings.
39:48So when you're in game or you can do it via the edit world,
39:51if you go to settings, which again, the holstering ability works in the vanilla experience,
39:57two things.
39:57The next thing we're about to check out is going to be seasonal mob variants.
40:01So now instead of having to use name tags all of the time,
40:04because we have so many of them and it's incredibly annoying,
40:08they have Halloween mob variants.
40:10I am actually expecting them to do this for Christmas as well at some point.
40:14These turn some of your regular Minecraft mobs on by default as their custom variants.
40:21So for example, you have like the dead pigs, dead creepers, dead cows, really weird looking horses.
40:28These are on by default without having to use the name tag.
40:32Again, can be enabled and can be disabled.
40:34In terms of the holstering ability, choose where the weapon and tools in your hotbar are carried.
40:40They fill these in order from back down.
40:44It says full and vanilla experience only.
40:47So back, back front, back left, back.
40:50Sorry, belt, right, tools, weapons, tools, or spyglass.
40:55So you can actually order these.
40:56I've left these as default, by the way.
40:59In terms of the tool glint, I've left mine as custom and outline,
41:03but you can actually alter these as well.
41:06I'm not sure if that's new.
41:07I've kept my enchantment color as adaptive.
41:10Again, it just bases it on tool and material.
41:12So the gold is like a goldy outline.
41:15The diamond is like a bluish, so on and so forth.
41:18There's also the armor shimmer, a glint of light that moves over diamond, iron, gold, and copper armor.
41:24As you look around, I had this on, but it can be toggled off.
41:30We actually have a couple as demonstrations already.
41:34So this is exactly what the creators had to say.
41:37Over 40 mobs have spooky new Halloween variants.
41:41Use the new seasonal mob variants pack setting, which I've just showed you,
41:45to make mobs naturally spawn as their Halloween variant.
41:48We'll name them Halloween to transform them any time of the year.
41:53Many of them have glowing eyes.
41:56With Halloween mob variants turned on, shulker bullets become glowing pumpkins.
42:00With Halloween mob variant turned on, buckets of axolotls hold a gremlin.
42:05This also works with the axolotl coloring.
42:08With Halloween mob variants turned on, the mobs from last year's update are also visible.
42:13Naturally, these are listed below.
42:15Babies don't appear at random while the setting is on.
42:19Use the baby name tags below instead.
42:22Again, they have dedicated pages for all of them.
42:25Each variant also has its own name tag listed below.
42:29Baby names come after the slash.
42:31Every variant.
42:31So I'm going to very quickly show you guys what I mean.
42:34But there is a section in the changelog.
42:36I'll leave it down below.
42:37Basically, it says you're able to name mobs, I don't know, zombie Frankenstein.
42:42You'll then have the Frankenstein version.
42:44You can name a baby, baby Frankenstein.
42:46A husk executioner.
42:48Or baby executioner.
42:50So these are all of the custom ones.
42:51But these are what we're actually going to see by default now.
42:54And it also includes last year's as well.
42:57Because they did do a Halloween update last year.
42:59But I can kind of show you guys some as an example again here.
43:04I actually don't know which mobs have been included.
43:07But we obviously got the chicken.
43:09We got a cow.
43:10Which I absolutely love the cow.
43:12Again, these are on by default.
43:13We have a pig.
43:14Love the pig.
43:15So instead of having to use the name tags, they're on by default if you turn on that toggle.
43:20Love these guys.
43:21They're so cool.
43:22We have a camel.
43:23I don't think everything has changed.
43:26That's your horse.
43:28That's your mule.
43:28So yeah, not all of them have actually changed.
43:31Which is a shame.
43:32But I think they probably didn't have enough time to do everything.
43:35I think over time, they might even do more in the future.
43:39Cats.
43:40That's pretty cute.
43:41Look at the cat's little witch hat.
43:42That's cute.
43:44Parrots.
43:45A wolf.
43:46Becomes like a hellhound.
43:48Armadillo.
43:49He's cool.
43:50Bats.
43:51Be boxed.
43:53Look like they've had any custom changes.
43:57Let's try goats.
44:00Goat, please.
44:01Yes!
44:01I love him.
44:02Llama.
44:05Oslots.
44:05Panda, they didn't do a panda.
44:07They could have done a really good one.
44:08They could have done a really good one with a panda.
44:12Let's go through the rest of these ones.
44:14Let's try rabbit.
44:16No.
44:18I don't think this one has.
44:20Dolphin, no.
44:21Axolotl.
44:22Look at him.
44:23So it talks about...
44:24I think it talked about a bucket of Axolotl too, right?
44:27Buckets of Axolotl.
44:29It's like a gremlin.
44:30It's so cool.
44:33Oh, bro.
44:33I love that.
44:34Oh, I did not mean to do that though.
44:36That's so cool.
44:37Frogo?
44:39Yes.
44:40Flowy?
44:41No.
44:41Nautilus.
44:42Yeah, you can kind of see a slight alteration there.
44:44Pop a fish.
44:45I don't think that's actually changed.
44:47Regular squid.
44:48Tadpole.
44:49Tropical fish.
44:51Turtle.
44:52Oh.
44:55A lay.
44:57We have the mushroom.
44:59Sniffer.
45:00Upper golem.
45:01That's cool.
45:03Let's see what else we got inside of here.
45:04We got these ones.
45:05I'm looking.
45:05So the iron golem.
45:06I remember this one last year.
45:08I remember this one last year.
45:09So it's on by default.
45:10Not having those name tags floating everywhere all of the time now.
45:14I actually need to give myself some strength here.
45:17Because we have a stupid amount of mobs around here.
45:19And I don't want this whole entire world covered in these.
45:23We got a couple more to go through though.
45:25Hold on.
45:25I need to show you guys the armadillo one more time.
45:27Because the armadillo.
45:29If scared.
45:30Rolls up into a pumpkin ball.
45:34That's amazing.
45:35Sorry guys.
45:35I need to get rid of you.
45:37Because we have too many mobs around here.
45:40Let's try some of these ones then.
45:41So we got some of the scarier kind of mobs in here too.
45:44Let's see what else has changed by default.
45:46So we've got a villager.
45:49It's pretty.
45:49Oh look at that.
45:50Trickle treated.
45:51I love that.
45:53Bro.
45:55Oh my days.
45:58Yes.
46:00That's 10 out of 10.
46:02Even the.
46:03Even your wandering trader wants to get involved as well.
46:06That's cool.
46:08Let's try the bogged.
46:11As you can see.
46:12Camel.
46:13Husk.
46:14Drowned.
46:17Husks.
46:20Parched.
46:21They're pretty cool.
46:22Skellybones.
46:23I love the skellybones.
46:24He looks really cool.
46:25I'm excited to actually see the creeper in this.
46:27Let's try these ones.
46:28So we have a skeleton horse.
46:31Stray is like a grim reaper.
46:34Zombie.
46:35Hold on.
46:36We have to do difficulty.
46:37Peaceful real quick.
46:38Get rid of them.
46:38Difficulty normal.
46:40Zombie horse.
46:41Zombie horse.
46:42Nautilus.
46:43Yes.
46:44Zombie villages.
46:46Spiders.
46:47They look cool.
46:49Oh I like them ones.
46:51Go back to this.
46:52Then go back to normal.
46:53Okay.
46:54So let's see what these ones are going to offer.
46:56We have a breeze.
46:57No.
46:58Freaking.
46:59No.
47:00Creeper.
47:00Yes.
47:02Elder guardian.
47:03No.
47:04Shulker.
47:04I need to get hit by this because apparently it's projectiles are pumpkins.
47:08It's so cool dude.
47:10That's so cool.
47:12I love that.
47:14I am a big fan of that.
47:16That's cool.
47:18Still going to hit me.
47:20Endermite.
47:21That's also changed.
47:22Enderman.
47:23By far one of the coolest by the way.
47:25By far.
47:27One of the coolest when it comes to the name change related things.
47:31So let's see what our good old skeleton and the zombie variants look like too.
47:37We've got a skelly.
47:39Arched husk.
47:40Drowned.
47:41Which we did see.
47:42Camel husk.
47:43Bogged.
47:43Wandering trader.
47:44And obviously the villagers.
47:46Which you did already see.
47:47We'll get rid of these.
47:48I think the end of it is 10 out of 10.
47:50But still got a couple more to show you guys here.
47:54Curious to see.
47:55They said over 40.
47:56I think we've showed you easily more than half.
47:59I'm curious on a warden.
48:02So the warden looks like this.
48:07I'm going to change my difficulty to P and then back to normal for that one.
48:10Guardian.
48:11Guardian.
48:12Guardian.
48:14Phantom.
48:15It's like a bat of some kind.
48:18Like an evil bat.
48:19Uh.
48:20Oh.
48:21That's pretty cool too.
48:22Slime.
48:23Move our slime over here.
48:26Oh no.
48:26He's cool.
48:28Oh.
48:29He's really cool.
48:30Sulfur.
48:30They didn't do anything.
48:32Witch.
48:33We know about the witch already.
48:35Evoker.
48:36He's cool.
48:37Not as cool.
48:38Like his death animation isn't cool.
48:39But uh.
48:40He.
48:40He.
48:41He in general is looking really cool.
48:43Grab.
48:44These ones.
48:46So we've got.
48:46Pillager.
48:48Ravager.
48:49They didn't do a Ravager.
48:50I'm sad.
48:50He looks really cool though.
48:51We also have the Vex.
48:54Didn't do anything.
48:55Vindicator is a clown.
48:57Blaze.
48:57No.
48:58Gast.
48:59No.
48:59Happy Gast.
49:00No.
49:01Oglin.
49:02Also.
49:03No.
49:04Back to normal.
49:05Uh.
49:06We're down to the last couple here.
49:09We'll check out the bosses as well.
49:11Are these.
49:13So we have.
49:15With a Skelly.
49:16No.
49:16Magma.
49:17No.
49:18We did get a Piglin change.
49:20Try to yes.
49:22Zoglin.
49:23Zombify.
49:24He looks really cool.
49:25And Brute as well.
49:26They look really cool.
49:27I think they did a very good job on that.
49:29I love his eyes.
49:31Now now children.
49:32Now now.
49:34Now now.
49:35Back to normal.
49:37Okay.
49:37So the final ones we have to show you guys here.
49:39Are going to be boss related.
49:40Which I honestly don't even know how they look.
49:43Might have to be quite quick.
49:44With the killing aspect here.
49:46I can't believe this all started from this.
49:48This spot right here.
49:50I'm reviewing this add on.
49:51This pack.
49:51I don't think that has a change.
49:54That also doesn't have a change.
49:57But I'll show you the animations one more time.
50:00Oh I think they've changed the.
50:02Yeah.
50:03That hasn't changed either.
50:04But that's all of the Halloween ones.
50:06Again.
50:07If you don't want the Halloween ones.
50:08What they have.
50:09Again.
50:09Encouraged.
50:10And I'll very quickly show you.
50:11Is to use the name tags still.
50:13So you can still use the name tags.
50:15If you don't want to turn on the toggle.
50:17Personally.
50:17I'll be using the toggle.
50:18So you've got Frankenstein.
50:20The baby.
50:21Execution.
50:22Etc.
50:22You can still use their name tags.
50:24If you wanted to.
50:25To get them.
50:26But.
50:27I just.
50:28I don't like the name tags.
50:29You can't make them invisible.
50:31I think they've realized.
50:32That people don't want the name tags.
50:33And people just want the.
50:35The mobs.
50:36Without having to name them.
50:38And obviously.
50:38You did already see.
50:39The hellhound related.
50:41Things.
50:42So also.
50:42In this version.
50:43We have the pale garden one.
50:45So it says.
50:46Pale mob variants.
50:47Now spawn naturally.
50:48In the pale garden biome.
50:49Use the entity biome variants.
50:51Pack setting.
50:52To disable this feature.
50:53They can be spawned anywhere.
50:55By using the pale name tag.
50:57Most of them have glowing eyes.
50:59And the pale enderman.
51:00Even has a third eye.
51:02I'm just using.
51:03Name tags for these.
51:04But they can spawn naturally.
51:06Obviously.
51:07Providing you have the toggle turned on.
51:09This is your creeper.
51:11You can find these naturally spawning now.
51:13The next one we have.
51:14Is your enderman.
51:15With a third eye.
51:16Looks like it belongs.
51:17In Minecraft dungeons.
51:18This is your skelly bones.
51:21He looks really cool too.
51:22This is your spider.
51:24Very discreet.
51:25And this is going to be.
51:26Your zombie.
51:27So they will spawn naturally.
51:28Providing that you do actually have.
51:30The toggle turned on.
51:32There is also another change.
51:34Such as new content.
51:35New sword combat stance.
51:37Drawing a sword puts you into a combat stance.
51:39Which you return to after each swing.
51:42So let me show you guys this.
51:44It's this stance right here.
51:47You kind of get ready to fight.
51:49Now some of these are very very subtle.
51:51Some of these changes we're about to go through.
51:52Are very very subtle.
51:53New first person riding bob on horses.
51:57Camels, llamas and pigs and striders.
51:59So if you ride these now.
52:01Let's take this off.
52:03There's like a new first person riding animation.
52:06Again, I think the riding in this is amazing.
52:09I get Lord of the Rings vibes.
52:10I don't know why.
52:10It just gives me Lord of the Rings vibes with these.
52:13And it's different depending on what you're riding.
52:15Whether it be a horse.
52:16Whether it be a skeleton version as well.
52:20Slightly different.
52:21A slight bit of bobbing.
52:23Slight change.
52:24But these were the more subtle changes that they outlined.
52:27I've also got a...
52:28There's a bug.
52:29I think there's a bug with the pig one at the moment.
52:30Again, I have a test version.
52:32Uh, camel.
52:34Right, this one.
52:35Little first person bobbing animation with this one too.
52:39Bro, this pack is peep.
52:41We'll have a little look at what the pig one looks like.
52:44When I've got this.
52:47If I get on you.
52:49It's hard to kind of see this one to be fair.
52:51It's still pretty cute though.
52:54Uh, what else do we got going on inside this pack?
52:57There's also changes when you have a map.
52:59And you open it.
53:01As well.
53:02There's something to do with, uh, wolves.
53:06As well, at night time.
53:08I think with a full moon.
53:09So if I summon a wolf.
53:11I believe they howl.
53:13There you go.
53:15There you go.
53:16We called that right on time.
53:17Yeah, so they can now howl as well.
53:19Versus time sets.
53:21Noon.
53:21And besides that.
53:22And I don't think I've missed anything.
53:24Uh, let's read all of the other changes.
53:26So we do have the mob reworks.
53:28Reworked witch model and texture.
53:30Alongside the strider.
53:32Improvements.
53:33We also have audio changes.
53:35We also have a bunch of bug fixes.
53:36I'll leave the official change log down below.
53:38I really enjoyed this update.
53:40I hope this video keeps you all updated.
53:42If you could drop a like.
53:43I really appreciate it.
53:44And if you still haven't purchased this.
53:45Make sure you scan the QR codes.
53:47Because this does support me.
53:49And the creators.
53:50At no extra cost to you.
53:51Have a wonderful day.

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