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How to export zbrush model to blender (Step by Step)
#how #to #export #zbrush #model #blender
Transcript
00:00To export a model from ZBrush to Blender, use the OBJ or FBX format for standard file transfer,
00:05or install the free Gobi Bridge plugin for a direct live link.
00:09Method 1. Standard FBX. Always OBJ export. Best for general use.
00:15Prepare your model in ZBrush. Drop down to your lowest subdivision level if your mesh has clean
00:20re-topology, or use Decimation Master, ZPlugin, then Decimation Master if you need to lower a
00:25high poly scope while keeping details in poly paint. Ensure your subtool is selected.
00:29Export the file, go to File, then Export, or use ZPlugin, then FBX Export-Import if exporting with
00:35animation rig data. Choose OBJ or .FBX as the file type, name your file, and click Save. Import into
00:42Blender, open Blender, and delete or hide the default cube if needed. Select your saved file and click
00:47Import. Restore colors of poly paint. Optional. If your model has ZBrush poly paint, go to Blender
00:53Shader Editor. Add an Attribute node or Vertex Color node. Bling. Type. Color with a capital C into
01:01the Attribute box and plug it into the base color of your principled BSDF shader. Method 2. Using the
01:07Gobi add-on, Fastest Live link, install the plugin. Download and install the free Gobi Bridge add-on for
01:13both ZBrush and Blender. Send from ZBrush. In ZBrush, select your subtool and click the GoZOB
01:20Export button. Receive in Blender, in Blender. Click the Gobi Import button to transfer your mesh,
01:26Polygroups as Face Sets Vertex Groups, and Polypaint Data Instantly.
01:313D Tutorials by Alan Belotti. And that's the full picture. If this saved you a search,
01:36hit like and subscribe. One clear answer, every day. See you in the next one.

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