00:00Grazie a tutti.
00:40Grazie a tutti.
01:01Grazie a tutti.
01:40Grazie a tutti.
01:43Grazie a tutti.
02:28Grazie a tutti.
02:30Grazie a tutti.
03:15Grazie a tutti.
03:46Together now, children.
04:30No, no, no
05:02Your nation, clean air, bright future, Peno 2000 employees is Dino, cat different
05:39Grazie a tutti per aver guardato il metro 2039,
05:44il prossimo episodio del metro.
05:48Abbiamo davvero orgoglioso di mostrare quello che abbiamo lavorato a tutti questi anni.
05:52I know it's been a while since you last heard from us,
05:55ma sticci con noi per un continuo first look al metro 2039.
06:00Metro 2039 takes you to the dark heart of the Moscow metro,
06:04where the last survivors of the nuclear apocalypse
06:06struggle to exist in the tunnels and subways of the ruined city.
06:10Hope is lost. The future looks bleak, if there is one.
06:15The underground factions and station communities
06:17have all been united under one banner,
06:22the Novo Reich, led by a new Fuhrer,
06:26the legendary Spartan, Hunter.
06:28Fuhrer promises a new life for the people up on the surface.
06:32In reality, they are trapped down in the metro,
06:36flooded with propaganda, misinformation and fear.
06:40The people suffer under his authoritarian regime.
06:43And the brutal belief, if it's hostile, you kill it.
06:48Our games explore what humans were before the world ended,
06:51what they became after,
06:53and what are they willing to do to live another day.
06:56The meaning has always been about preventing war.
07:00But now, war is our reality,
07:03and our message has shifted to be about the consequences,
07:07the cost of silence,
07:09the horrors of tyranny,
07:11and the price of freedom.
07:13You will explore these themes through our voiced protagonist,
07:16the Stranger,
07:18a recluse plagued by his violent nightmares,
07:20forced to undertake a harrowing journey back down to the metro,
07:24a place he swore to never return.
07:27But we must return to tell the story we want to tell.
07:31You can expect a much darker tone this time around.
07:35A handcrafted, story-driven, single-player campaign
07:39where you'll feel the weight of the rotting world pushing down on you,
07:43forcing you deeper into your claustrophobic nightmares.
07:46We will go where the worst of humanity can be on a full display.
07:50The thing is, we are not romanticizing the post-apocalypse,
07:54or making a theme park out of it.
07:57Metro has always been a more tragic view on our actions as humanity.
08:03Then, tragedy came to us.
08:05Everything we had planned for the next chapter of Metro
08:08changed in 2020,
08:10and more significantly, in 2022.
08:12When Russia's full-scale invasion began,
08:15it changed the lives of everyone in the studio,
08:18but more so of our team and families in Ukraine.
08:22The war has shaped us,
08:24and we have changed the story
08:25to be even more about choices,
08:28actions, consequences,
08:30and what you have to pay
08:31to have a future.
08:33Reality forced us to take a different approach,
08:36told from a uniquely Ukrainian perspective,
08:38that this is still a Metro story
08:40in a Metro universe.
08:42We are a team of fighters.
08:46We will push through no matter what.
08:48Getting electricity from generators or batteries,
08:51power outages,
08:52or sheltering from rocket and drone attacks
08:54are interrupting,
08:55but not stopping us from making
08:57what we deeply believe,
08:59what we do best.
09:01Of course, taking care of the family
09:03is the biggest priority.
09:05Sometimes you just put your head down
09:06and focus on work,
09:08but it's each other's support
09:09that keeps you running.
09:11Our studio was born in Ukraine
09:12and remains majority Ukrainian,
09:15but our team has come from
09:16over 25 different countries.
09:18Despite this,
09:19we all work together
09:20with the Ukrainian spirit
09:22for our projects.
09:23Growing up in Ukraine,
09:24especially in the 90s,
09:26made us strong in many ways,
09:28not taking anything for granted,
09:30understanding that ideas and achievements
09:33are something you have to fight for,
09:34and this grew into a mentality of courage,
09:37a mentality of pride.
09:39We have always been a studio
09:41built around one idea.
09:42Make worlds you can feel.
09:44We are craftsmen and artists,
09:46people with passion
09:47who want to tell stories.
09:49Basically, we make stuff
09:51that we want to play.
09:52We built worlds with details
09:54that make a place believable.
09:57The kind of details
09:58you don't notice on the surface,
10:00but you feel it immediately.
10:02It all started as a family of dreamers
10:0420 years ago,
10:06with courage, audacity,
10:08and the desire to do something
10:09more meaningful and more mature.
10:12Whether it's the team in Kiev or Malta,
10:14we are all set on making an experience
10:16that is truly Metro.
10:18There is only Metro,
10:19nothing else.
10:20To build that truly Metro experience
10:23at the level of atmosphere
10:24and detail we aim for,
10:26we rely on something
10:27we've invested in for decades now,
10:29our own engine and tools.
10:324A Engine is purpose-built
10:33to make the games
10:34that we want to make.
10:35If we need to build a new feature
10:36or do something in a specific way,
10:39with our own engine,
10:40we can just make it.
10:41We're limited only by our vision.
10:43We get to take advantage
10:44of the strengths of every game
10:45in the franchise before it.
10:47With Metro Exodus,
10:48our engine enabled us
10:49to be early pioneers of ray tracing.
10:51This time,
10:52we have focused on rebuilding
10:53our implementation of this technology
10:55to bring a more tuned
10:56and performant experience
10:57that is still nothing short
10:59of stunning
10:59and hauntingly beautiful.
11:02Our tools give us the ability
11:03to make a world
11:04as dense, realistic,
11:06and believable
11:07as we can imagine.
11:09They allow us
11:10to make a Metro feel tangible.
11:12You can walk into a room
11:14and it behaves
11:15like a real place.
11:16Nothing is prefabricated.
11:18Everything is unique
11:19and grounded.
11:20There has to be
11:21a physical, plausible reason
11:22for something to exist
11:24or be designed
11:24in a certain way.
11:26So, when you walk
11:27into that room,
11:28it's clear a person lived there.
11:30You can feel
11:31what they were doing
11:31right before they left
11:32or died.
11:34We call these moments
11:36frozen stories.
11:38It's a moment frozen in time.
11:40The tea spilled on the table,
11:42the unfinished card game,
11:44the backs of the door,
11:45the corpse holding an unloaded gun
11:47with shells all around the floor.
11:50It tells you what happened there
11:52without a single line
11:53of a dialogue.
11:55The goal of these frozen stories
11:56is to push your imagination further,
11:59immerses the player
12:00and gives those who are curious
12:02many opportunities
12:03to explore and learn more
12:05about the world of Metro.
12:07But not all the stories
12:08in Metro are frozen.
12:11The ones at the beating heart
12:12of the Metro
12:13are about the people.
12:15Our games are based on
12:17and inspired by the novels
12:18of the author,
12:19Dmitry Gluchowski,
12:20an outspoken critic
12:21of the invasion of Ukraine.
12:23His courageous stance
12:24has come with a personal price,
12:26a life in exile
12:27from his home country, Russia,
12:28where dissent is a crime.
12:30We've crafted this new story together,
12:32united by our shared values
12:34of freedom and truth
12:35that have been shaped
12:36by the harsh reality
12:37of the world around us.
12:38So, we're going back
12:40to the tunnels
12:42and leaning into
12:43what makes Metro
12:44Metro.
12:45The intensity of darkness,
12:48the intimacy of closed spaces
12:50and the feeling
12:51that every step forward,
12:54every decision made,
12:56has a cost.
12:57The cost of silence,
12:59the horror of tyranny,
13:01the price of freedom.
13:03We want players to walk away
13:05with a deeper understanding
13:06of what that means.
13:07We want you to feel it
13:08and question it.
13:10How will you survive?
13:12Who will you trust?
13:14What would you do
13:15to live another day
13:16in darkness?
13:17You're asking
13:18the wrong questions.
13:19It's all about you.
13:21This is just
13:22the first look for now
13:23and we can't wait
13:24to show you more.
13:25To our fellow Metro community,
13:27our friends,
13:29our family,
13:30thank you
13:30for the patience,
13:32for all the support
13:34and love
13:34we have seen
13:35in your messages,
13:36content and replies.
13:38But first of all,
13:39to our defenders.
13:41Слава Украине!
13:43Героям слава!
13:44If you thought
13:45that's all you were going to get,
13:46we have more.
13:47Here's your first
13:48in-game look
13:48at Metro 2039,
13:50captured from a mix
13:51of gameplay
13:51and cinematics.
14:02in-game look
14:26at Newи
14:27at Newi
14:31and Việt Nam
14:32No!