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  • 8 minutes ago
Take a look at the Demo Launch Trailer for Guns of Eschaton, a first-person action soulslike shooter developed by Eschatology Entertainment. Players will traverse an apocalyptic Wild West to take on enemies, block hits, and use precious bullets wisely to survive the unforgiving frontier. Guns of Eschaton is coming soon to PlayStation 5 (PS5), Xbox Series X|S, and PC (Steam), with a demo available now on Steam.
Transcript
00:06Guns of Eschaton
00:07Guns of Eschaton is packed with mechanics that feed into each other, master them, and the Frontier starts fighting on
00:13your terms.
00:14To maximize damage, follow the sequences. Every enemy has one. Study them in the Codex.
00:21Striking sequence points interrupts enemy attacks, and a series of hits in the correct order multiplies your damage.
00:33A well-timed parry cancels incoming damage and chips away at the enemy's poise. Drop it to zero, and the
00:40world slows down, letting you line up devastating synergized shots.
00:47We faithfully recreated the historical guns of the Wild West era. Each has its own firing rhythm, resource logic, and
00:55behavior to learn.
00:56You'll even cock the hammer yourself. Like a steed, each weapon has a character of its own.
01:04To be prepared is half the battle. By choosing blessings and bullet types for specific chambers, you're basically creating a
01:12battle plan for the next fight.
01:13Furthermore, weapons like this shapeshifting dueling pistol have their own abilities, their own chamber configurations and reload systems.
01:21All of this has a big impact on your playstyle.
01:26Different creatures have different vulnerabilities. We rotate the cylinder to choose the best first bullet for the fight.
01:33It hits a sequence point. The second bullet banishes the opponent from the battlefield.
01:38We parry an attack and hit the enemy with a shot that deals more damage after a parry.
01:45The banished enemy returns, but we're out of ammo. To survive his lethal attack, we literally have to pray, and
01:52then counterattack with a dueling pistol,
01:55making full use of our passive ability to deal more damage on low health.
02:02As you unlock new abilities, you create personalized builds from weapons, active and passive skills, armor, talismans, consumables, and special
02:18ammo.
02:20Progression here isn't a linear stat increase. It changes the flow of combat itself.
02:30We want players to be able to develop a style tailored to their own skills, whether that means close combat,
02:36resource management, magic, ambushes and traps.
02:48Or sniping.
02:56Magic is intertwined with your gunplay. Enchant your weapon with biblical verses, so every shot carries an extra effect.
03:04On a miss, on a hit, or on a kill.
03:11Or throw voodoo hexes at your enemies, and shoot them mid-air to unlock their full power.
03:25Our visual director, Viktor Antonov, is best known as the creator of the worlds of Half-Life 2 and Dishonored.
03:33Cohesive worlds where architecture, culture, and the environment tell the story.
03:38Souls-like players get their apocalyptic giants.
03:41Western fans get their bandits, sheriffs, and trains.
03:45We combined the two, and got bosses like the demonic train.
03:50Guns of Eschaton takes the core principles of souls-like games, reactive battles, builds, limited resources, bonfires, death, and rebirth,
04:01and translates them into the language of a first-person shooter.
04:04It is not an FPS with separate souls-like elements.
04:08It is a true souls-like game in which the player's main tools are firearms.
04:14It is reproduced which habiliterifies.
04:14I'm the king of these pirates.usions
04:16ofокойcost inside.. I'm

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