00:00Rated E for everyone.
00:05Wet weather is not just a visual effect in Project Motor Racing.
00:10True2Track uses a dynamic, real-time fluid simulation
00:14to model how water moves, accumulates, and is displaced across the racing surface.
00:20In heavy rain, the tyre contact patch is constantly fighting standing water.
00:25The tread works to clear that water, reducing the risk of aquaplaning
00:30and briefly exposing more of the track surface underneath.
00:34That creates something you can actually see here,
00:37a temporary drying line forming directly in the path of the car.
00:42But the surface does not simply stay dry.
00:46As the tyres work across the track, friction and heat continue to affect the surface
00:52and rubber is deposited into the racing groove.
00:56That changes the grip potential of the track itself.
01:00At the same time, rain continues to fall
01:04and water flows back across the exposed surface,
01:08rebuilding fluid over the asphalt
01:10and covering that freshly laid rubber again.
01:13So the racing line is never static.
01:17Cars displace water, tyres lay rubber,
01:20rainfall re-saturates the surface,
01:23grip changes lap by lap,
01:25corner by corner,
01:27and second by second.
01:29In the wet, finding grip is not just about knowing the track.
01:34It's about understanding where the grip is
01:37and avoiding the sections where water accumulates
01:40due to track gradients and so on.
01:43That is the idea behind True2Track.
01:46The circuit behaves like a living surface,
01:49responding to weather, traffic, tyre contact,
01:53and the conditions around it.