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  • 11 minutes ago
Don't miss the True2Track Water Dynamics Trailer for Project Motor Racing, the hit racing simulation series developed by Giants Software. Players can get an overview of the water physics with the game's True2Track system, which allows water to behave realistically in intense weather. Race through the rain in Project Motor Racing, available now for PlayStation 5 (PS5), Xbox Series X|S, and PC (Steam).
Transcript
00:00Rated E for everyone.
00:05Wet weather is not just a visual effect in Project Motor Racing.
00:10True2Track uses a dynamic, real-time fluid simulation
00:14to model how water moves, accumulates, and is displaced across the racing surface.
00:20In heavy rain, the tyre contact patch is constantly fighting standing water.
00:25The tread works to clear that water, reducing the risk of aquaplaning
00:30and briefly exposing more of the track surface underneath.
00:34That creates something you can actually see here,
00:37a temporary drying line forming directly in the path of the car.
00:42But the surface does not simply stay dry.
00:46As the tyres work across the track, friction and heat continue to affect the surface
00:52and rubber is deposited into the racing groove.
00:56That changes the grip potential of the track itself.
01:00At the same time, rain continues to fall
01:04and water flows back across the exposed surface,
01:08rebuilding fluid over the asphalt
01:10and covering that freshly laid rubber again.
01:13So the racing line is never static.
01:17Cars displace water, tyres lay rubber,
01:20rainfall re-saturates the surface,
01:23grip changes lap by lap,
01:25corner by corner,
01:27and second by second.
01:29In the wet, finding grip is not just about knowing the track.
01:34It's about understanding where the grip is
01:37and avoiding the sections where water accumulates
01:40due to track gradients and so on.
01:43That is the idea behind True2Track.
01:46The circuit behaves like a living surface,
01:49responding to weather, traffic, tyre contact,
01:53and the conditions around it.

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