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Minecraft Dungeons II changed way more than just the map.

Mojang replaced the old mission-based structure with one interconnected world, added jumping, expanded character builds, changed gear and enchanting, reworked ranged combat, added new replayable activities, and finally introduced matchmaking.

And then there’s The Sift — an entirely new Minecraft dimension that you can already explore in Dungeons II before it reaches regular Minecraft.

In this video, we compare Minecraft Dungeons II with the original Minecraft Dungeons and break down the biggest changes that actually affect how the sequel feels to play.

Some feel like obvious improvements.

Others change things longtime Dungeons players loved about the first game.

So the real question is:

Did Mojang actually make Minecraft Dungeons better… or just completely different?

Chapters:
0:00 Intro
0:51 The Old Camp Is Gone
1:16 Missions Became a World
2:35 Jumping Changes More Than You Think
3:30 Your Entire Build Was Reworked
5:22 Ranged Combat Got Simpler
6:02 Replayability Moved Into the World
6:54 Matchmaking Finally Exists
7:52 The Sift Changes Everything
8:33 Outro

#MinecraftDungeons2 #MinecraftDungeons #Minecraft

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