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Join creative director Ryan Bousfield at developer Wolf & Wood Interactive for a look at gameplay and the different building systems of My Cannibal Family in this latest trailer for the upcoming monster horror sim game. You are the lurking terror in My Cannibal Family. Build a twisted theme park, then use traps and stealthy attacks to harvest guests within a deadly sandbox of your own creation!

My Cannibal Family will be available on PC (Steam), Xbox, and PlayStation 5 (PS5) in 2027.
Transcript
00:02All right, my name is Ryan Bousfield, I'm Creative Director at Wolfenwood and I'm
00:06going to run you through a quick developer blog on the different building
00:09systems in My Cannibal Family, our co-op monster horror simulator that combines
00:14theme park building and immersive stealth action. So first of all we're going to
00:19need some scrap and at our salvage yard we can process a scrap into the building
00:23materials we need. Now let's build up the entranceway a little bit. So the
00:28building system is essentially panels that all click together. Foundations,
00:32walls, floors, stairs all snap in a satisfying way. We've got hundreds of
00:38different building pieces spread across different themes and you can combine
00:42these themes in any way into any disgusting mess you can think of. Let's
00:47put a little bit of creativity into this one, give it a little bit of style. We'll
00:50need to start with our first attraction. Attractions are a primary way of leading
00:56guests around. We'll use attractions to create a flow and by creating a flow we
01:01can set traps and distractions, build up the park to work as a real death machine.
01:07We've got a little carnival area set up, we'll put an attraction in, a malfunctioning
01:12fortune teller and we want to tell people about it. So we'll place a sign, we can
01:18highlight it and guests are going to see the sign and head over there. That allows
01:22us to create that flow we know exactly where they're going to go. I'm going to
01:26add to my carnival tent by adding a distraction. So if two people enter we can
01:31draw one away to split them up. Their concentration is now elsewhere and we can
01:36pick off the other one. Divide and conquer. That's what that term means isn't it?
01:40Now if we delve in and have a look at the traps we have available. Spike wall, crushers
01:46always fun, saw pit, goo pit, goo pit. Let's go with that. Right now that looks lovely. So
01:53two people come in, one person gets distracted, one person visits the
01:57attraction and then comes out and then we drop them into a pit of aggressive goo
02:02worms and that automates the whole process. So with all the combinations, all the
02:07different parts and components, there's a huge amount we can do. All it requires is
02:12an amount of creativity and a bit of a twisted mind to get those parks working in
02:17your favor. And on that light note, thanks for watching. You can follow us on
02:22Steam, join us on Discord. We're going to be out in 2027 on Steam, Xbox and PlayStation 5.

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