00:00Despite the fact that you collect souls from fallen enemies, Onomusha Weigh the Sword is
00:04not as souls-like. The only punishment for death is being sent back to the last autosave,
00:08difficulty increases over time rather than the game resenting your very existence from the first
00:12moment and you can pause. There are even accessibility options. The action RPG serves
00:17up satisfying flexible combat with generous autosaves and can be pretty funny too. Although
00:22it does suffer from an inconsistent tone, a wonky difficulty curve and has mid-game pacing issues,
00:27I've not held back in shining a light on what doesn't work here, but that's because so much
00:31of it does work well. A lot of the success comes from what isn't here. Not every action game needs
00:35an open world, a hundred weapons to collect, item crafting and running through empty fields.
00:40Onomusha Weigh the Sword is fun, not afraid to be goofy, including with a few post-credit unlocks
00:45that encourage me to keep playing, and the flow of combat feels great. It's certainly not perfect,
00:49but whenever you hit a point of frustration, you can be sure that there's another moment of greatness
00:53close by.