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00:09Welcome to Mojo Plays, and today we're taking a look at the 10 worst things about modern games.
00:16Do note that we're focusing more on the games themselves, how they are made, and how things are in the
00:21community,
00:21not necessarily console generations as a whole, or shady business practices like microtransactions.
00:35Before we begin, we publish new videos all week long, so be sure to subscribe to Mojo Plays, and ring
00:41the bell to be notified about our latest videos.
00:44Waiting for Patches
00:45He called me never. He tried it in my life.
00:56When Patches for Games became a thing in the early 2010s, there was much to rejoice about this new innovation.
01:02A system where developers can send out quick fixes to their games without necessarily needing to recall discs and print
01:09new ones?
01:10It sounded promising for the future, but it has caused some publishers to enforce developers to prioritize squashing some bugs
01:17over others.
01:25Granted, prioritization and QA has long been a thing, but the problem here is that according to talk within developer
01:31and journalist circles,
01:33there are now bugs that will be spotted weeks before launch, if not months, and deliberately ignored.
01:39Instead, said bug will be squashed at a later date after launch, if they care to do so.
01:45Other games, such as 2026's Crimson Desert, have used Patches to completely change the way their games play as a
01:52means to bounce back from middling reviews.
01:55In other words, Patches have only encouraged laziness depending on who's calling the shots, which most of the time, is
02:02the publisher.
02:03Allow this poor man to be for spite, and look to your own health as well, until we meet again.
02:13Poor PC Optimization
02:25Though PC gaming is more prominent than it's ever been, that isn't to say this side of the gaming industry
02:31hasn't had its own share of dilemmas.
02:33Game development is an enigma, as integrating something as basic as a walking animation, or even an alternate skin, can
02:40completely bork something completely unrelated to it, like sound effects or collision detection.
02:45Although, the biggest conundrum is how the PC versions of multi-platform games have been launching in almost broken states
02:52within the last several years.
03:01Marvel Token Fighting Souls and Star Wars Jedi Survivor are just a couple of notable examples of AAA gaming struggling
03:08to get games running on PC, as framerates stutter, drop, or straight up freeze.
03:14On top of that, there are still some companies who continue to impose their own crappy launchers, just so that
03:20we can play the games we bought.
03:21I should've, they knew what they signed up for.
03:24Unreal 5 vs. Proprietary Engines
03:37While we're on the subject of technical problems, we should mention the ever-growing problems with Unreal 5, the engine
03:44that Epic Games licenses out to other developers.
03:47Once upon a time, Unreal was the engine to go with if you didn't have the time or resources to
03:53program your own engine.
03:54It wasn't perfect, but you could become well-versed in it if you had a high-end PC at that
03:59time.
04:00But the latest version of Unreal has become infamous among developers for all kinds of issues.
04:06Most notably, its insanely demanding specs and tendency to bottleneck CPUs.
04:18These issues have resulted in many games releasing in unstable conditions like Immortals of Avium, Star Wars Jedi Survivor, and
04:27Remnant 2.
04:27And with Nintendo and Capcom seeing continuous success across a multitude of new releases built on proprietary engines,
04:35one has to wonder if more companies need to take a breather and properly invest in their own engines again.
04:41Don't invest in something like Snowdrop or something like Frostbite.
04:45Properly invest in an engine.
04:47Pay people.
04:48Either that, or start looking to Unit or Godot to make smaller, cheaper games.
04:53Yeah, sure I can trust you.
04:56You saw the intel.
04:58A lot more work to be done.
04:59Social Media Noise
05:12While companies have learned to use social media to market their games to as many audiences as possible,
05:17many bad actors have been plaguing the space with their own obscene rhetoric, or babble disguised as rhetoric.
05:24Just about every new game with a ton of hype behind it gets called woke for having a minority in
05:30it,
05:30or because one character doesn't look like a blow-up doll.
05:33These grifters have invaded the space so aggressively that it's almost impossible to have any normal discussion about a game's
05:39flaws and strengths.
05:40You know, mature conversations.
05:43I can buy my own clothes, you know.
05:44Sure you can.
05:46But would they look that good?
05:48Everything is always the worst game ever over some trivial reason,
05:52and what's worse is that none of these people actually play video games.
05:56So, why is anybody listening to these people?
05:59Who knows?
06:00But, as somebody who's been investigating these people,
06:03it is very interesting seeing so many people talk excessively about video games,
06:07and have such strong opinions about them,
06:09while simultaneously not even engaging with the medium nor the franchises they cover extensively.
06:14You think everything always goes as planned, huh?
06:16No, mommy, no.
06:18There will always be some kind of bullshit.
06:20Our professional adapts.
06:21Petty delistings.
06:23Not to argue, but this ain't exactly within our mission parameters.
06:27Yeah, well, our mission went from recon to rescue the minute we found U.S. soldiers butchered.
06:31Speaking of petty behavior,
06:34we have seen thousands of games get delisted within the last several years,
06:38and it feels like this happens way more frequently than it did in the 2010s,
06:42back when licensed games would be on sale for a few years before going away.
06:46However, in the 2020s, we've seen games get removed for more absurd reasons.
06:51The CIA's been here for God knows how long trying to clean it up.
06:54Long enough to know everything that's going on in the city.
06:57Including what happened to Conrad?
07:00Exactly.
07:00For starters, Spec Ops The Line was suddenly pulled from sale in late January 2024,
07:06a whole 12 years after its release.
07:09The reason, according to publisher 2K,
07:11was because of expired licensing agreements tied to the game's soundtrack.
07:15The asymmetrical multiplayer horror game, Dead by Daylight,
07:19has seen its own share of licensed DLC characters
07:22suddenly getting delisted because of certain license holders
07:25trying to compete with games of their own,
07:27like Halloween the Game and Hellraiser Revival.
07:30What was forbidden is now offered.
07:35Do we even need to mention all of the Xbox 360 and PlayStation 3 games
07:39that were lost in the digital ether
07:41because Microsoft and Sony didn't want to keep those platforms online anymore?
07:46Where is the sanctity of this medium?
07:49That's dangerous.
07:50Dangerous to who?
07:51Everyone.
07:52Not all games are on discs.
08:03To be fair, we have never actually owned anything when it comes to video games.
08:08We own licenses to access them.
08:10However, the ability to buy, share, borrow, and trade games with each other
08:15is something video game publishers have been trying to fight for decades
08:18for the sake of squeezing every dollar they can out of you.
08:21Their desperate move came in the 2010s at the start of the 8th console generation.
08:33Discs could now be printed and programmed to act as physical keys.
08:39Insert the disc and now your game will download
08:42instead of simply, you know, run the game.
08:45And the disc has to be in your machine in order to access the game
08:49even if it's already downloaded the entire package.
08:52This has unfortunately complicated physical purchases
08:55and turned the game-on-disc idea into a marketing tactic.
08:59Yes, we're being sold on things that used to be a given before.
09:03At least some companies seem to understand the importance of physical preservation.
09:13More elusive and elusive Fountains of Youth
09:26With the continuous booming success of games like Fortnite and Roblox
09:31more and more companies have been clamoring for their own immortality serum
09:35their fountain of youth
09:36their never-ending self-sustaining money printer.
09:39Saturating the industry with hero shooters and battle royales didn't work
09:43So what's the next trend-chasing scheme?
09:46User-generated games!
09:48Again.
09:49Or the game that has the games.
09:51In other words, we're going back to the well of relying on user-generated content
09:56or UGC for replayability.
10:04Even Minecraft has begun relying on this model within the last few years
10:08between collaborated events, PvP tournaments, speedruns, and more.
10:13And if it isn't that, it's more live-service action RPGs
10:17or as executives like to call it
10:19worlds meant to be lived in and keep players coming back.
10:23Just as we see with superhero movies
10:25nothing is ever allowed to truly end in the realm of video games.
10:34Greedy resellers.
10:43At first, it seemed like greed only plagued the C-suites of the video game industry
10:48but since the pandemic, it has bled into our very own community.
10:52Not only are grifters invading with awful rhetoric and misinformation
10:55but those who collect video games or have side hustles
10:59have begun treating our hobby like their personal slot machines.
11:09Between the scandals behind video game grading
11:11and the absurd pricing of retro games that once sold millions
11:15upon millions of copies like Pokemon Ruby and Sapphire
11:18it definitely feels like the passion for video games
11:21their history and their impact
11:23has been severely defiled.
11:25Couple that with everything we mentioned
11:27about the psychosis-fueled noise on social media
11:30and it seems like nobody within our own community
11:32actually likes video games
11:34or even plays them.
11:42Punishment for Success
11:52These days, the human cost of developing a video game is far greater than any of us
11:56could have comprehended 5, 10, or even 20 years ago.
11:59Once upon a time, it wasn't unheard of for a studio to get completely gutted
12:04or shut down because a video game sold poorly
12:06or ended up launching in a horrid state
12:08but now, it seems like it doesn't matter what you do
12:12because even if your game is a huge success
12:14layoffs will come immediately after a game's launch
12:17if not a few days later.
12:26We saw id Software lose half of its staff
12:29on the same day
12:30as Doom the Dark Ages got its long-awaited expansion.
12:34Coily Labs, the nine-person development team behind Luna Abyss
12:37were all let go within days of the game's release
12:40and within the last five years
12:42Sony has closed seven companies
12:44under the PlayStation Studios umbrella
12:46including Bluepoint Games
12:48London Studio
12:50Firewalk Studios
12:51Japan Studio
12:52Pixel Opus
12:53Neon Koi
12:54and Dark Outlaw Games
12:56Those last two, by the way
12:58didn't even get to put out their first game before closure
13:00So, why should anybody want to go and make games in the AAA space
13:05when their job seems to be on the line 24-7?
13:08That is simply no way to live.
13:10The Slayer is alive
13:11and we're going to find him.
13:14If you love games
13:16be sure to check out WatchMojo's new game
13:18Terrible Influence
13:19just launched for purchase at terribleinfluence.com
13:22Terrible Influence is a satirical board game
13:24about the dark side of fame
13:25from the writer of the most popular girls in school
13:28and us, WatchMojo
13:29Boom
13:29I can make an apology video
13:32Oh, you so would
13:33Click on the link in the description
13:34to check out the game
13:35and be the first to play Terrible Influence
13:38And lastly
13:39The All-Digital Future
13:41Wait
13:42No
13:49In July 2026
13:51Sony announced that it will be ending production of discs for games
13:54in January 2028
13:56As for Xbox
13:57details have emerged that the company's next console will not have a disc drive
14:02Basically, AAA gaming is going completely nuclear on Next Generation
14:07as companies want complete control and influence over what you're playing
14:11how much time you spend online
14:13and whether you can even access the games you've bought with your money
14:16That last part is especially concerning
14:18as people have recently learned just how exposed their information is on PlayStation alone
14:23People don't like you very much, do they?
14:26The level of greed on display is enough
14:28that some key individuals
14:30such as journalist and pundit Colin Moriarty
14:33are looking to get the government involved
14:35And if that doesn't work
14:36we may see an era where our hobby splits in half
14:40Those who aren't paying attention
14:42will keep trucking forward and buying the newest set of jingling keys
14:45while those who care about the medium
14:47will likely try to regress back to older generations
14:50After all, there are companies these days
14:53making consoles that can run old discs and cartridges
14:57Remember who you are!
15:01To counteract all of the negativity in this video that I've laid out here
15:05tell us something you are enjoying in the hobby today
15:08and don't forget to subscribe to MojoPlays
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