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Transcript
00:02hello there I'm Eric from Black Duke games and today I'll be showing you
00:07round and rise of the merchants an economic political and trading simulation
00:12set in medieval Europe which you might have guessed by the looks already you
00:18start off as a merchant and rundown settlement which you can tell by the
00:22ruins scattered all over the place I already gave my merchant face a name and
00:28with some starting conditions my starting settlement is Frankenhof so let's help
00:34it thrive now my aim is to turn this little settlement into a bustling trading
00:39hub and eventually become influential governor for that we need to boost our
00:45reputation with the settlers by fulfilling their demands at the produce exchange we
00:50can see the goods that are needed here since we got only about 20 settlers live
00:55in here three units will suffice to fulfill a demand but as the town grows the
01:01demand will grow as well and for starters we already have a quest which tells us to
01:08hire someone and purchase stone from Silbertal potential workers are found in
01:13the guild house so let's pay it a visit here we have our potential workers with
01:20all different age skills and abilities I want to hire three of them two carriers
01:25and the guard I'll pick Friedberg because he's the strongest of the bunch although not
01:31that strong carrier two will be Loray because she's just younger than 90 and for the
01:41guard Valtrude is a good fit because she has the most combat experience and can hear the
01:46bandits from a mile away so let's create our first convoy I'm picking a symbol first so I can
01:58distinguish it that'll come in handy when we have a whole fleet of them convoys can
02:04consist of carriers pack animals hauling teams with carts and wagons and guards of course so we're
02:14gonna pick the settlers which is hired and assign them our newly assembled convoy has a range of 40
02:22fields capacity of fate is fully rested and is sufficiently protected against bandits I hope
02:29but Valtrude will do a good job I think let's go to the trading menu to get our folks on
02:36the way
02:36here you have all the settlements you can trade with the goods they offer and how far away they are
02:43our aim is to get stoned from Silbertai so let's go there first now we entered the route planner and
02:51we can see the path our convoy is about to take we're crossing eight fields and various types of
02:57terrain all having an impact on the journey so for example mountainous fields take a bigger toll on
03:03vehicles well wooded fields have a higher chance of an ambush but it's only one field and our convoy is
03:10well guarded and the way is relatively short so I'm not making too much fuss about it let's go while
03:18the
03:18convoy is on its way I'll show you around in the Shire you're one of 15 settlements all played by
03:25other
03:25merchants and all separated by different distances and types of terrain the center of the Shire is the
03:32Earl's Court you can do quite a few interesting things here but we'll get to that later on in
03:39the game you'll be trading settlements outside your Shire as well but for now let's focus on ours our
03:46convoy has made its way to Silbertai so let's start trading first things first we're getting the stone
03:52required for the quest I'm buying four units to split the capacity evenly I'm getting some iron ore as well
04:00to fulfill another demand all right the convoy is fully loaded so let's send it home see you
04:07back in front move we're back at home and I'm selling the purchase goods right away you'll achieve
04:13the best price by fulfilling that initial demand after that it goes down a bit but for now I'm okay
04:20with that and as you can see we reach the point from where the satisfaction goes up it's easy in
04:26the
04:26beginning but it gets tougher later on as more people enter your settlement I'll send out my
04:31convoy again off screen to make some more coin and increase that reputation even further all right
04:38let's finish the quest we got a blueprint for a tavern as a reward nice but I'll get to that
04:44later
04:45because now that we made our first trades let's focus on production which is part of the next quest as
04:51well luckily we already have our first temporary production buildings the ruins I mentioned earlier
04:57will provide some resources until they're dismantled we can deploy workers in the rooms to get clay wood
05:04and stone the strength of a worker increases the speed of production and the dexterity will increase
05:10quality of the resources so let's check the guild house again there's only 90 left she's not that strong
05:17but dexterous but let's give it a shot now that we put a worker in you might wonder why the
05:30gear isn't
05:31turning in order for things to progress we have to complete the payroll period and enter the next one
05:36so let's check it out as you do so you get a summary of the goods you provided how many
05:42people you
05:43still can employ or if you have workers assigned to your production buildings after entering the
05:49next payroll settlers and convoys will be fully rested goods will be produced for 20 minutes and
05:55new folks will show up in the guild house and as you can see the gear in the ruin is
06:03turning I've put
06:04in another worker so we get things done faster still not that efficient but acceptable in the future
06:11I'll swap the workers so that goods of a higher quality will be possible with these much more
06:17coin can be made but for starters common goods work just fine and we still have the tavern left to
06:24build
06:24so off to the build menu here we have the administrative buildings the production buildings and buildings that
06:32still can be unlocked let's go back to the top where the tavern is let's place it somewhere close to
06:41the residential buildings is just fine for me here we go
06:51now in the tavern you can meet some of the folks of your town invite them for a drink and
06:56get to know them
06:57they might reveal their true potential eventually all the guests here are inhabitants of the same settlement
07:03so they might show up in the guild house where you can hire them and you can make them a
07:08gift if you find a hint in the text
07:10and that way you can gain a valuable favor and send settlers to special missions I'll be visiting time
07:16and time again throughout the game but don't overdo it since the town folk might think you're a drunk if
07:21you do so
07:23so just when I was about to resume trading I stumbled onto an event in the marketplace let's see
07:30a person in need seems like a beggar smelling coin okay now I've got a few choices if I give
07:38a generous
07:39donation risk of theft and the settlement will increase significantly but reputation with the
07:45settler and the settlement will rise hmm bernald seems to be an intelligent fella I think I'm on the
07:53middle ground here because if I ignore him he might get aggressive I reckon now the risk of theft is
07:59slightly increased because people saw that I'm generous on the other hand my reputation with him
08:05increased maybe I'll see him in the guild house one day it may be worth the coins I spent
08:11now we see the events effect pins up here different events will happen from time to time but now let
08:18me keep on grinding so I've been trading fulfilling another quest and I was able to build church which
08:24helps settlers overcome grief faster which happens if they lose someone and I was able to build a stable
08:31since I chose livestock breeder as a starting condition animals will be cheaper for me I'll buy the
08:37donkey first so I can haul in more goods and get more distance and the new settlers in the ruins
08:45seem
08:45to put in a good shift they produce fast and in high quality even but my warehouse is almost full
08:51so
08:52let's upgrade it I'm going to reinforce the interior walls that'll make room for more goods I'll be doing
08:58that quite a few times once we really start producing in the meantime I've seen that there's a quest from
09:05the
09:05earl's court they want me to deliver a treasure chest from Blauburg to Kaltenbach I have already
09:12since a well-guarded convoy but let's hope no bandits cross our path so let's load that chest on our
09:19convoy and off we go phew lucky me no ambush this time so let's deliver that chest all right we're
09:32getting
09:32the most valuable crown gilder I'll show you how to make use of it later
09:45because more importantly by completing that quest we fulfill chapter one and get the blueprint for the
09:52town hall where we can take part in elections and gain more influence hit it now I could have done
09:58it
09:59the political way or even the sinister way but I saw the quest and took my chance next up is
10:05the market
10:06concession you know what since we gained reputation with the nobility let's put it to good use you
10:12remember the bandit camps I told you about their camps will appear at often used trading routes and they'll
10:18grow if nothing is done about them before sending my convoy I'll have this bandit camp cleared and that's
10:24not just beneficial for me but also for all the other merchants in the shire now we have safe passage
10:30and on top we're getting a wooden crate back in the settlement all convoys returned safe and sound
10:39hence I made a pretty penny and directly reinvested some of the coins to build another residential building
10:45so more people moved in meaning we'll have more workforce available now I'll get the manalords
10:52privileges meaning I can hire additional workers
11:02and let's not forget about the crate we just got let's open it in the warehouse
11:09we have some quality bread simple jewelry and a bronze sewing needle set which I can use as a gift
11:16and some coins on top not so bad but much more important than the chest is the fact that I
11:22built a town hall here you have an overview of your economic balances like at the end of a payroll
11:28and your political stats but the main thing is to take part in elections I applied for the warden of
11:34works because by choosing that buildings are cheaper and production speed is increased and I want to
11:41produce stuff now here we have the approval rates which answer my favor right now to be honest I still
11:47need
11:4815 secured votes to get that office I can give a speech addressing different topics to gain more votes
11:55in one go or I can talk directly to a settler and try different options
12:04like bribe threaten dismissal or persuade now I really gotta take care and make sure to pick the right
12:12thing I'll be back after doing some convincing
12:16the election is over I did good work and I am now warden of works so let's make good use
12:23of it
12:23and start producing now I'm using the crown gilder I've earned before and spend it at the crowns market
12:31at the earl's court here I can get special production buildings as well as upgrades I'm going
12:37for the smokehouse since it's quite versatile and I know that I can efficiently catch fish in my home
12:43settlement so that's a good start for production chain so after some trading I earned enough coin
12:52to build a fishing hut and the smokehouse and with the help of some skilled workers I was not just
12:58able
12:58to produce smoked fish but the quality version of it I'm a bit excited because as it happens this
13:04is in high demand at the earl's court and oh boy we can kill two birds with one stone here
13:10because
13:11by that we can finish chapter two get the market concession and make a good profit so let's pack
13:17the convoy and off we go so let me load the quality smoked fish on my best convoy plus a
13:24few units of
13:25the normal one for extra profit
13:29this improved convoy can travel quite far has good defense and features an ox and a cart which
13:37increase distance and capacity and let's hope the smell of the smoked fish doesn't attract any bandits
13:43so let's get our convoy on its way and see you at the earl's court
13:49oh damn it apparently the smoked fish smelled too good and of course the convoy gets ambushed close to
13:56the earl's court let's see uh we're slightly superior come on here goes nothing
14:07yes well done lads now let's continue the travel and sell our goods
14:12all right i sold the quality goods at the earl's court so now it's time to get that market concession
14:20hello again i've been a busy merchant and as you can see frankenhof prospered and i expanded the
14:28settlement quite a bit i established various production chains for example growing grain
14:34grinding it in the mill and then turning that flower into bread at the bakery i also built more
14:41residential buildings allowing more people to move in and thus increasing the number of workers by
14:48doing that i was able to really ramp up trade and production on top of that i now command a
14:55fleet of
14:56convoys with pack animals wagons and guards that roam the shire to increase my wealth and on the outskirts
15:04of the settlement i built the den of thieves let me show you what's up with that
15:09now here you'll find the most devious settlers of your town and you can interact with them just like
15:15in the tavern but most importantly it's the place where the player versus player aspects of our game
15:21is controlled available right now are arsenal attacks rat infestation and theft i'm going with
15:29a good old rat infestation but i'm choosing another settler who fits the job lambrecht is a good choice
15:34and he owes me a favor just like the others here to enhance chances i'm equipping him with an iron
15:40cauldron that i got in store so we can carry more rats our targeted settlement has no night watch so
15:47the odds of not getting caught or ending up in a duel with the guards are even more in our
15:51favor of course
15:52i have a night watch myself for a better protection against sabotage and the neat thing is as long as
15:59you
15:59don't have a den of thieves you're not part of that whole intriguing so it's fully optional but i want
16:04some action now if everything goes smoothly we'll be rewarded with reputation a most valuable crown
16:11gilder and points for upgrades let's start the mission shall we as you can see our agent is on
16:17his way to do his dirty deeds and i'll be back with the results after his arrival so lambrecht released
16:25the rats let's hope it all goes well and he returns back home damn it he got caught so i
16:34have to make
16:34a choice here i mean i have the money for the fine but i don't want him in jail but
16:40i have some reputation
16:42left which i can use to back the nobility for mercy i'll go with that because i need it better
16:49luck next
16:52time and finally i'd like to show you how it looks if you upgrade all of your buildings now that
16:58once
16:58poor settlement has really grown into a city and you'll be able to individualize it by choosing
17:04different kinds of roofings walls stone foundation and timber try building your own legacy and develop
17:11your bustling medieval trading hub in the rise of the merchants but how you get there is up to you
17:17so long

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