00:12In the previous showcase, we introduced the stories players discovered through exploration,
00:19and the traces left behind throughout this world.
00:22In this video, we'll show how that exploration connects to combat and progression,
00:29and what kinds of forces players will face at the end of that journey.
00:36Everything in the Rally ultimately begins with exploration.
00:40You walk the path, fight enemies, and discover the records left behind.
00:45Those records lead to new paths, sometimes to rewards, and sometimes to places where powerful bosses await.
00:56Exploration is not simply time spent moving from place to place.
01:01Exploration leads to combat, combat leads to rewards,
01:06and the rewards lead back to new choices and deeper exploration.
01:13Combat in the Rally is not simply about reducing an enemy's health.
01:18Every enemy has its own stamina.
01:21Players can reduce enemy's stamina through attacks and parries.
01:25When that stamina is fully depleted, the enemy enters the Gurgis Dict.
01:31This movement becomes an important opportunity to turn the tide of battle.
01:38But attacking blindly will not be enough to take control of the fight.
01:43When to attack, when to step back, which attacks to evade, and which attacks to parry,
01:49those decisions can change the outcome of battle.
01:53The player's stamina is not used for attacks, but for defensive actions such as dodging and guarding.
02:00The tempo of offense is created through the combination of weapons, skills, and relics.
02:09Stamina remains an important resource for surviving dangerous moments.
02:14The relic aims for fast-paced combat, but we wanted decision-making and rhythm to remain alive within that speed.
02:33The story we face here begins with a son who hated poverty and the dust of his village.
02:40He wanted to leave behind his small, poor village and gain treasure and fame.
02:47But what he pushed away was not merely a humble meal.
02:52It was the time his mother spent working for him, the warmth of the home that waited for him,
02:58and the feelings he could never express until the end.
03:02All of it remained here, buried in the dust.
03:07The son gained fame and treasure.
03:10But the only person he wanted to showdown to was no longer by his side.
03:16The dust he hated so much eventually became irreversible regret, and that regret found him in place.
03:26At the edge of the village, before a shabby house, the player faces a beam left at the end of
03:34that regret.
03:34The critical bound in dust.
03:42He is not simply a monster.
03:44He is the story of a man who realized too late everything he had abandoned.
03:52In both battles, the combat decisions made so far become even more important.
03:57Watch the bosses' movements, evade their attacks,
04:02break their stamina with parries,
04:05and use skills and relics to create brief offense.
04:11Some bosses can evade the player's attacks,
04:14and at times, they can parry and interrupt the flow of battle.
04:21Both battles are not one-sided moments of attack.
04:28Their exchanges, mere decisions are made in every brief moment.
04:34The boss is powerful.
04:38But he too is one of the stories left behind in this world.
04:42The laster has so many of the people who have changed the game,
04:48and he really is the only one-sided in the world.
04:59The battle itself plays in a lot of battle moves students.
05:04The battle itself has a battle in the field.
05:10The battle itself is boosted into a battle,
05:12and the battle of battle is the battle of battle.
05:12The player discovers the final trace of these three.
05:16The treasure and fame he pursued all his life never reached his mother.
05:26Mother, if there is another life beyond this veil, I beg you, let me be your son once more.
05:35The hollow worries left upon the rejected meal and the foul greed stained upon the boots, bought with her life's
05:46blood.
05:46The boundless love of a mother who departed, embracing all his hypocrisy as treasure, eventually became an irreversible guilt, devouring
05:59the man's soul.
06:00His unreached atonement now pulls him not forward, but into the silence of a home that longs for a voice,
06:11or as he once brushed the dust from his shoes, called only his name.
06:21What he left behind was not a brilliant jewel.
06:26It was only a cold ceiling stone hardened by regret.
06:31Only in death did he leave behind a confession that never reached his mother.
06:38If there is another life, he asks her to be the mother of her foolish son once more.
06:45In that life, he will not be ashamed of the dust upon his shoes.
06:50He will finish the warm meal his mother prepared for him and stay by her side until the end.
07:03In the rally, a boss is not simply an enemy to be defeated.
07:09There are memories left behind in this world.
07:13And sometimes there are compassions that have never spoken in time.
07:17But this is only one of many stories left behind in this world.
07:23In this world, countless beings mourn from different desires and regrets.
07:30Rage and obsession, sacrifice and desire are waiting.
07:50Now the remaining stories are yours to discover.
07:56In the end, all things become a story.
07:59Become a goal.
08:20Once again.
08:26Shortly after this life is gone.
08:34The Rally First Guardian, now your story begins.
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