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  • 3 days ago
Blackwood Official Gameplay Deep-Dive Trailer Guns
Transcript
00:00Oh
00:05Go take cover
00:13Save the lecture till we're out of here
00:30Today we wanted to give you a closer look at blackwood and some of the gameplay systems
00:34We've been building our last video focused on melee so this time we're showing more of the game
00:38Just keep in mind everything you're seeing will still receive final polish
00:44Weapon customization is a core part of blackwood every firearm you own is unique meaning you can keep multiple versions
00:51of the same weapon each built differently
00:54Almost every weapon is modular
00:58And if two weapons are compatible you can even move parts between them
01:07Most of these come from the black market where you'll also find military variants illegal modifications
01:12Untraceable ammunitions and even damaged weapons you can rebuild strip for parts or sell
01:21Civilian weapons on the other hand are purchased online since every weapon is its own
01:25One item you can keep an entire collection
01:27Down in the basement you can display your favorites organize different builds and prepare your loadout before the next mission
01:35Blackwood also has two separate economies
01:39Your DVD store earns clean money for expanding the business
01:43buying outfits
01:45stocking DVDs
01:47and purchasing civilian weapons
01:50Contracts pay dirty money giving access to everything that happens underground
01:53Between missions Anton returns home where you can relax for a bit listen to music or get some sleep
02:01Resting advances the story and saves your progress as the story progresses new missions and gameplay features unlock naturally
02:08Main missions can be replayed at any time while side missions return with different modifiers like tougher enemies weapon restrictions
02:14or time limits
02:15Combat is built around commitment
02:17Health is divided into stages so you can't simply heal back completely after every fight
02:21Take downs restore some health
02:23Rewarding players who know when it's worth getting in close
02:26We've also been experimenting with difficulty
02:28On the highest setting your ammo count isn't always visible
02:31So Anton will physically check his weapon whenever you need to know how many rounds are left
02:36Movement has also been a big focus
02:38The faster you're moving the further Anton dives letting you reach cover avoid incoming fire or launch straight into combat
02:45If you aim during a dive time briefly slows giving a chance to line up your shots before landing
02:51The environment can just be as useful
02:53You can throw objects kick them into enemies or use them to create openings and keep fights dynamic
03:00That's a quick look at some of the systems that make up Blackwood
03:03Make sure to wishlist it on Steam
03:04It really helps support the project
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