00:03Welcome to the first installment of Battlefield Combat, a series where we take you through
00:07our combat philosophy, showcase how it's improving and evolving and give you a taste
00:11of what's coming very soon to the game.
00:13Today we're talking gunplay.
00:18Every weapon should have notable character, gunplay should have depth, and infantry combat
00:23pacing should create varied types of engagements on every map and mode.
00:29Maintaining and improving the depth, character, and pace of gunplay every time we add new
00:33content to the game is key.
00:35As usual, we always test these changes in labs first to make sure they're resulting in positive
00:39consistent improvements before bringing them over to the live version of the game.
00:45Mastering gunplay comes down to three skills, aiming, recoil compensation, and weapon knowledge.
00:55Aiming is of course a foundational skill for Battlefield, but to master automatic weapons,
00:59you'll need to embrace and master a deeper shooting technique.
01:04To reward proper technique, we've slightly increased bullet deviation after the first shot, making
01:09control burst or tap fire even more important for accuracy at longer distances, while keeping
01:15full auto viable for close quarters encounters.
01:18We've also made recoil more consistent and predictable across all weapons, allowing skilled players
01:23to better stay on target.
01:26Combined, these changes reward players who master their shooting technique.
01:30We also want long-range engagements to be more interesting, which means ballistics should
01:35matter more the further away you are from your target.
01:37To this end, we've tuned muzzle velocity and bullet drag to make anticipating the movement
01:42of distance targets more important.
01:45The final skill required to master gunplay is weapon knowledge, knowing all its strengths
01:50and weaknesses so you can optimize its performance for every encounter.
01:54This includes understanding the weapon's ideal range and other attributes that give each weapon
01:59its own personality.
02:03We start by placing weapons in one of several archetypes.
02:07These archetypes ensure every weapon's category has its own feel in terms of weight and handling.
02:12It's why a belt film machine gun feels heavy and powerful, while an SMG feels snappy and reactive.
02:19Players can further customize each weapon to balance its strengths and weaknesses to fit their
02:23playstyle, but only within the limits of its archetype.
02:27Mastering all three of these skills can push a weapon's performance beyond its base
02:30line comfort zone and make it viable in most combat situations.
02:33This flexibility encourages players to be creative, to find the limits of each and every weapon.
02:41In infantry combat, pacing and weapon balance are heavily influenced by our time to kill,
02:46also known as TTK.
02:48At close range, TTK for automatic weapons is fast.
02:51This is key to allowing players to have a chance when they are upnumbered.
02:55Slowing down TTK in these situations would limit opportunities for clutch plays.
03:00That said, we've heard your feedback, and we have tuned the amount of damage done to specific
03:04parts of the body to further reward precision across all engagement ranges.
03:13Your feedback is invaluable as we work to balance and improve features such as soldier visibility,
03:18body damage multiplier changes specifically for long range fighting,
03:21recoil adjustments across a wide range of weapons, and a new network bandwidth priority system
03:27to manage critical enemy updates, fixed skipped server inputs, and better improved latency for incoming and outgoing damage.
03:34For even more details on these changes and their approach to gunplay, you can head on over to the Battlefield
03:39website
03:39to read an in-depth breakdown.
03:41All these changes will be making the leap from Labs into the live game next week,
03:46and we can't wait to hear your thoughts.
03:47In future State of Combat updates, we'll be taking a deeper look at vehicle play, gadgets, and more.
03:53So stay tuned for that, and we'll see you on the Battlefield.
04:11We'll see you next time.
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