00:02It's a simple job for men with NERVE.
00:09Hello, I'm Dani, game designer at Garage51, and today I'm here to introduce Cordura.
00:15But first, I want to thank you for the incredible reception we've had since the game's announcement.
00:20Now, let's begin.
00:22Cordura is a comparative quota horror game for up to 4 players.
00:26Each run, you'll enter corrupted maces at night to collect the roses before the doors close.
00:33But what defines Cordura is Mimic, the game's core mechanic.
00:37Mimic is not an enemy that just repeats the last thing you say.
00:41It listens, it records your conversations, proceeds the context, and turns it against you.
00:48As the night darkens, the environment itself will turn on your team,
00:52corrupting a player and twisting their own worlds to create death, confusion, and even friendly fire.
00:59And if you die from these hallucinations, the night won't let you go.
01:03It will take your voice, your body, and use Mimic to hunt the rest of your team.
01:13One of the biggest challenges was getting Mimic to start working and feel alive without recurring
01:17three hours of prior gameplay.
01:20The result is a system that creates unpredictable situations from the very first run, creating
01:26moments that don't resemble anything we've experienced in other games.
01:30In our internal test, players didn't need to exaggerate or force reactions to make things interesting.
01:35It happened organically.
01:38So we can wait to see what happens when it's in your hands.
01:43Some of the footage you've seen is a preview of gameplay we'll be showing in the next few days.
01:48Until then, wear on Discord if you want to know more.
01:59The best way to do , you know, you should look inside your trainer.
01:59We're like males.
01:59I shouldn't see you if you are общем-ever.
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