00:06We have to talk about if we are more closer to a player skill base or a progression RPG base.
00:12I think we are a little bit more close to the player skill base.
00:15Stats are important. You need to get enough strength to deal damage to the creatures.
00:19But in the end, if you are good enough, you can beat all the enemies with a basic level of
00:24combat.
00:27Nowadays combat systems are following the Souls formula.
00:30So there's like two or three types of attacks, like a light attack, a heavy attack and a special attack,
00:36stuff like that.
00:37And we felt like that wouldn't do justice to an RPG that is very progression based.
00:54So let's take a look at thatångersing training mechanisms for other cavities and individuals to ensure they exploit these NPCs.
00:55You
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