00:00Wir haben es für die besten Fußball-Arcade-Fürger,
00:04das wir für uns möglich haben.
00:05Das bedeutet Modern Warfare mit einer unruhenden,
00:10fluiden Bewegung,
00:11ein Arrays von verschiedenen Typen,
00:13Killstreaks,
00:14Guss,
00:15und System für dich zu engagieren.
00:17Wenn sie ein Spiel machen wollen,
00:20wir wollen sie sagen,
00:21Oh, shit.
00:28Wenn Marc und ich über die Infinity Ward kam,
00:31und wir waren über was unser Ziel sollte sein.
00:33Wenn ich mit ihm satte, ich dachte,
00:35all right, Jack, so, was du willst aus dieser Sache?
00:38Wir waren beide sehr stolz über die Fakt
00:41dass es sich um die beste Spiel zu machen.
00:43Ich sagte ihm, ich sagte,
00:44look, wenn du und ich das tun musst,
00:47du und ich müssen auf jeden Fall mit dem wir tun.
00:50Marc und ich sehr schnell auf das Fakt,
00:53dass es nicht um unsere Egos ist,
00:55es sollte um die beste Modern Warfare der Welt gesehen haben.
00:59Der Spiel selbst ist Spaß als hell.
01:01Ich liebe die Spiel.
01:03Und eine der Dinge, dass wir seit dem Beginn haben,
01:07ist, wenn du die Spiel machst,
01:10musst du spielen.
01:12Aber Freitag ist jetzt die Spielzeit.
01:15Die Spieltest Day.
01:17Da ist nichts anderes.
01:18Ich brauche Hilfe.
01:19Oh shit, oh shit.
01:20Oh my god.
01:21Oh!
01:22Nice, nice, nice, nice.
01:23The house is ours.
01:24This is our house now.
01:25Oh fuck.
01:26Oh my god.
01:26Oh no.
01:27Dude, what?
01:28There's a lot of money right in there.
01:31Gee, dude!
01:32I got it.
01:331v1, 1v5.
01:35Oh!
01:36Oh!
01:36Oh yeah!
01:38Well done.
01:41How was the Playtest the other day
01:42with the Cross Studio Playtest?
01:44Movement, definitely saw a big improvement.
01:47People were feeling like they felt more unrestricted.
01:50Still felt like a fit Modern Warfare.
01:52It was cool to see people sliding over the cars that we have.
01:55It was rad to see people use our new movement tech
01:57and mantle in the slide, get on top of cars,
02:00or even use the new pipe climbing.
02:01What I love is just how natural it feels.
02:04It's not like the movement options are difficult to wrap your head around.
02:07You just pick up the controller and you can feel it instantly.
02:10Yeah.
02:10And so I think it's gonna feel natural to a casual player
02:14and there's enough space where you can optimize and really...
02:18And master the movement.
02:21We got kind of dinged on Modern Warfare 2 with our movement,
02:27where we took some things away, some freedom.
02:31People were like, oh man, I can't do this.
02:33This doesn't feel good.
02:34The movement's terrible.
02:35So for this project, we were like, we need to make some adjustments.
02:39We set off to make unrestricted movement at the beginning of this game.
02:42Then the ideas that started coming out of people like mantling into slide,
02:46the slide into supine, like all these kinds of ideas are like,
02:50that's awesome, let's put that in the game.
02:52And so I love all that stuff because the game just feels fluid.
02:55It feels dynamic.
02:56It feels like everything I want to do, the game responds.
02:59Like all the ideas from the team around movement,
03:01how to feel it, make it feel that way, are fantastic.
03:05Nice.
03:07Run the truck, yeah.
03:08Oh, nice.
03:10Do it.
03:12You got it.
03:15You got it.
03:16You got it.
03:16You got it.
03:16You seem to.
03:17Oh my god, yes.
03:20First show.
03:21First show.
03:21First show.
03:22First show.
03:22First show.
03:23First show.
03:26It's an incredible experience, right, to be with a team that has,
03:30you know, shipped so many titles.
03:31And that's great.
03:32Learning tools for me as a designer, to have this, you know,
03:36by proxy experience working with you guys and other people at the studio
03:40to say, you know, here's how, here's how to be a better designer.
03:44And here's how, you know, to really elevate your feature to the next level.
03:48We might have some experience, but.
03:50Yeah.
03:50We know how we failed.
03:51Yes.
03:53We have to make sure that we're not just saying like, ah, we know what they're,
03:56you know, this or the other, make the assumptions.
03:58Yeah.
03:58You know, it's good with new people and new perspectives that can say,
04:03well, you know, this might be better, this might be better,
04:05and it's a back and forth.
04:06Any maps jumping out to people?
04:09I like Transit.
04:10I think it's your new masterpiece.
04:12Transit.
04:12Transit is.
04:13Higher.
04:14Yeah.
04:14Yeah.
04:14Yeah.
04:15What about K block?
04:19Kill block.
04:20Kill block.
04:22Kill block.
04:22That is a crazy map.
04:24Kill block has kind of been an idea in my head for a long time.
04:28I've made a ton of maps.
04:31So then you're eventually like, what's the next level?
04:33Like, how can you keep coming up with layouts?
04:36How can you keep coming up with maps?
04:37And I was like, shit, why don't we just make one that just is living?
04:40And it keeps changing.
04:41Every time you play, it just changes.
04:42And what kill block does is these three slabs,
04:46they're all built to kind of nest with any other slabs,
04:50and we're able to randomize that at runtime when you're playing the game.
04:54When you play a multiplayer game for a while,
04:56you have this sense of discovery each time you play a new map,
04:59but that kind of quickly fades, right?
05:01You've played that map maybe five, ten times.
05:03You're like, I get it.
05:04I know all the places.
05:05That never fades with kill block.
05:10So each of these are an individual slab,
05:14some of them prototypes and some of them real.
05:18And so each of these is technically the size of some of our 2v2 maps,
05:24but when you get the three of them, it equals the size of Shoot House.
05:29We put out a map called Shoot House, and it was that size.
05:35With these slabs and with the combination system that we have,
05:39that is 100.
05:41We have the content to do upwards of 900.
05:44Tech-wise, we're trying to get to 500.
05:47So kill block is one of the things I'm like, as a player myself,
05:51I'm like, dude, I can see myself spending like hundreds and hundreds of hours in this.
05:59If I could best describe Steve's play style, though,
06:02it'd be like he'd land two shots and he'd be like,
06:05run away, run away, just win on time.
06:08Yeah, yeah, yeah.
06:09We're moaned out. I'm coming your way soon.
06:11Oh, look who it is.
06:12Oh, hey!
06:14Steve!
06:15Steve!
06:15Steve!
06:16My play style is just winning.
06:18Yeah.
06:18Winning.
06:19We just covered that.
06:20We just covered that.
06:22Yeah, yeah, yeah, yeah.
06:23Key word, win.
06:24Yeah, yeah.
06:27I'll see you at the play test, guys.
06:28Yeah, yeah.
06:29I'll see you there.
06:31Oh!
06:33Charge!
06:34All right, go, go, go, go, go.
06:35Come on, then.
06:37Use the smoke.
06:39Kill it!
06:41Kill it!
06:42Oh, my God, dude.
06:44Bam!
06:45One!
06:45Dude, he came up from behind me.
06:47What the hell?
06:47Another one.
06:48What?
06:48I fall like hell, you guys.
06:50That's how we do it.
06:52Oh, my God!
06:54Oh, my God.
06:55Oh, my God.
06:55Oh, my God.
06:56Oh, my God.
06:57Oh, we got it.
06:58We got it.
06:58We got it.
06:59We got it.
07:00Oh, my God.
07:00Not like this.
07:01Yeah, that's it.
07:03Oh, my God.
07:05What happened?
07:05Oh, my God.
07:06Yeah, that's 490k.
07:08Everybody, I think we learned something.
07:10Oh, my God.
07:11All right?
07:14Griggs, we've learned something today.
07:16Yes?
07:17Jackie?
07:17Jack?
07:19That's 6-0.
07:22You know, we as a design team take a lot of feedback from everybody here at Infinity War,
07:27and it's like, you know, we touch everything, like, you know, weapon feel and movement and
07:31stuff like that.
07:31So, something that I really like, too, is like how playtest forward our studio is, right?
07:36Like, we have this culture where every day we're playing our game, and every day we're
07:41getting feedback, and anyone can give feedback.
07:43There's two types of players that I want to win.
07:45I want the, like, crack player, but also, like, the smart player, who's, like, thinking
07:50about how they're going to approach certain situations, and being creative, and catching
07:55people off guard.
07:56And I think if you have both of those people cooking, like, you're in for a great game.
08:00I feel like this game is like a homecoming for me, and I feel like for players, I, like,
08:06I want, you know, people that haven't been playing COD for a while, and people that have
08:10been playing COD every year.
08:12Like, I want all those people to come home.
08:14Both Jack and I have been in the trenches, and we understand what it's going to take,
08:20and we are trying our best to push our team to make sure that they all are equipped with
08:28the strength, the knowledge, the support to be successful.
Kommentare