00:02Everything that happens in a match, every vehicle bought, every bullet loaded, every weapon fired,
00:08every base built and every building destroyed, they're all decisions made by one of a hundred
00:13players in the match to help their team win and earn themselves cash. Because of our cash system
00:19every second a second choice has weight and value, giving you a reason to keep playing.
00:25Ultimately we're putting high stakes tactical team play back into all-out warfare.
00:37There are three pillars to our tactical depth and team play.
00:41Believable foundations, depth and decision making and player driven all-out warfare.
00:47From day one we deliberately used real-world references as a foundation for everything
00:52we added to the game. From weaponry to vehicles and equipment so that everything you see and
00:58hear in the game feels grounded and believable. Early on in the development of our game our
01:04animation and audio teams traveled to shooting ranges to get a better feel of how the weapons
01:09that we have in the game feel in real life. To achieve what we want with Bulldogs just using
01:18Unreal Engine isn't enough. Which is why we've built our own framework on top of Unreal that we call
01:23War Dynamics. The War Dynamics framework enables us to accurately simulate weapon ballistics and flight
01:32models from real-world data. We added bullet drop based on real-world ballistic coefficients including
01:38true-to-life velocity and air resistance calculated based on each bullet's mass diameter and drag model.
01:45Bullets react to different surface types with their own penetration values and ricochet potential
01:50based on ammo type, caliber, impact angle and velocity at the point of impact.
01:56For our helicopters we hired and flew in an aerospace engineer to make sure our flight mechanics were
02:02grounded in realism and have the depth that we want to provide for skilled pilots before making
02:07tweaks to make general flying more approachable to more people. And that's important to understand.
02:12We're in no way using realism in the pursuit of becoming the world's most realistic shooter.
02:16Instead we're using it as the foundation to lay a believable depth to the game and make every loadout
02:22soon have a lasting consequence for your account balance. In terms of audio our priority is that
02:28the mix makes you feel grounded in the ambience and believability of the world
02:34whilst balancing that with subtly dialed up gameplay cues for key information when you're gonna need it most.
02:40From hearing a volume distinction between the friendly and enemy footsteps
02:46to subtle confirmation audio of each successful shot on the target
02:51without the need for the UI clutter. These gameplay driven audio cues allow you to react
02:56and adapt to threats in the heat of the moment.
03:00Another example is whiz-bys. From hearing a single whiz-bys shot you can understand the grouping of the
03:06caliber whether it's small medium or large and if the weapon was suppressed and the direction of the
03:11shooter. So for nine mil rounds they will sound and feel less threatening as they deal lower damage
03:18and have a different sonic signature compared to a sniper cracking a 50 cal round right past your head
03:24or an artillery shell about to impact right next to you.
03:31And you won't need a phd in ballistics or an ammo chart on your second monitor either the in-game
03:36vendor
03:36will only show you the ammo types that can be packed into magazines that are compatible with your weapon.
03:42However every loadout choice comes with trade-offs that will affect your play style which you need to
03:47consider when building your loadout. When you spawn in the first thing you're seeing your team spawn is the
03:53equipment vendor. Wardogs doesn't force you into playing set roles instead you make choices and
04:00unlock items based on how you like to play. With loads of weapons equipment and items available to
04:06choose from you have to carefully consider your inventory size balancing how much you want to carry
04:11which affects your weight and movement speed and most importantly balancing the cost of your overall loadout.
04:18And that's why when we say depth we don't just mean gunplay. The depth in
04:22war dogs is in your personalised strategy of how you want to play and to try and make a profit.
04:28Knowing that an RPG with rockets could cost you about three thousand dollars but could earn you
04:34ten thousand dollars if you destroy a packed enemy little bird forces you to make split second
04:39decisions between high cost high reward shots and throwing your cash away if you missed.
04:45Remember team play items and actions that help your team win such as purchasing bandages to help
04:50teammates or transporting players back to the control zone are key for making cash and leveling up your
04:56account. However no one strategy is king with 100 player warfare and every player playing in their
05:03own way across three teams. Wardogs becomes this unpredictable sandbox you have to adapt to.
05:10Ultimately war dogs is a game about choices never locking people into set ways to play each match
05:15instead allowing a hundred players to decide how they want to play on an ever-evolving battlefield.
05:22So how do you play war dogs how would you describe your play style?
05:26At the minute I'm playing recon I'm playing a sniper I want to pop heads.
05:31I'm so good at listening to the game and thinking enemy out there enemy out there and knowing roughly
05:35if I can take a shot safely. I'm typically a team's pilot dropping people off bringing supplies to the
05:41front lines I get a load of money for people surviving the landings and then every kill and
05:45assist that they do in the zone gives money back to me so if they kill a person I get
05:50some of the money for that.
05:52Builder is probably my top one early game your base isn't going to be doing much but later in the
05:56game you can really drastically swing the course of the whole match. I play mostly assault. I play
06:02quite like aggressive at pushing people killing people obviously you count there's more people in
06:07the hot zone you get more cash as well so it's like you are benefiting the team but you're also
06:11benefiting yourself in the way because you're earning more money by being in the hot zone and doing actions
06:15in the hot zone. I like to think my play style is quite unique drop down at the top of
06:20a tower
06:20try and sweep the tower get in and out get the code and then move on to the next one
06:24get that tower code
06:26and then they can call the hot zone to that tower. I may not be playing a massive role but
06:32it'll be
06:33the smaller roles like that which kind of help determine when the waves and beats and paces of
06:38the game can change over the course of the match.
06:43When all of the roles coalesce over a single thing that's when it is like peak war dogs.
06:49When you get a hot zone being called to a base you've got people breaching you've got tanks rolling up
06:57you've got infantry fighting inside and around the base.
07:01I can be a bastard to people. People building bases on the enemy teams will build like the anti-aircraft
07:07missile launcher.
07:12I will just swap over to the attack helicopter the Havoc. It's a game changer.
07:20Everything's happening, artillery raining down, people are scrambling to fire the moors in defense,
07:24there's people parachuting in. You're desperate for more ammo in the base and suddenly a logistics driver
07:29will smash it through the gate. And I don't think it's down to one role, it's down to what happens
07:35when they all come together. This blend of real risk and sandbox freedom when combined with our tactical
07:42depth and mix of realism and approachability means war dogs is bringing high stakes team play and depth
07:49back into all-out warfare.
07:56I was flying with this guy. I kind of didn't recognize his name. I was like, I haven't seen you
08:02around, who are you? It's like, oh, I'm from the community. It was like, it was like the first
08:05community player that I got to speak with. And then I was like, what do you think about the game?
08:10He's like,
08:11yeah mate, it's banging. Yeah, no, it's really good. Performance is good as well. I was like,
08:14I've got a little goose, you know, the tingles. It was the moment for me when I was like, you
08:19know,
08:19maybe we're doing something good. Maybe it's something that people will like.
08:25As of last week, we've begun running extremely limited closed alpha tests with specific players.
08:31We know there's a huge demand for wider access, but to be clear, these tests are not a AAA marketing
08:37stunt to build hype. Instead, we're running specific hardware configurations, server regions,
08:42and stress testing specific mechanics to ensure stability for everyone. If you want the best
08:47chance of helping us playtest War Dogs, sign up with a QR code at the end of the video,
08:52and make sure you wishlist War Dogs on Steam.
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