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  • 5 hours ago
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00:00Hi friends, and welcome to Noble Legacy, a brand new city-building, medieval RPG game
00:05where you can design your own medieval village and manage villagers' tasks and living arrangements.
00:09But you also get to build the entire city yourself to perfectly suit your own aesthetic and play style.
00:13Unlike traditional city builders, most of the time you are walking through your streets,
00:17placing beams, collecting resources, talking to villagers. Everything is built from the ground up,
00:24literally by your hands.
00:25Six foot two. Oh, we could make you super tall. I think we have to make him a short king.
00:30Big nose. As big as possible. Perfect. You look fabulous. And you shall be named Stuart.
00:37And we have to get the jester pants, because those are the most egregious.
00:42Parkour. Oh, okay. I wasn't expecting him to actually parkour.
00:46Stuart is quite nimble despite his old age.
00:48And behind this immersive third-person exploration is a surprisingly deep economic sim.
00:53You have to manage job roles, supply chains, production lines, assign someone to the market
00:58stall to sell goods, but make sure the warehouse is stocked, the woodcutter is working, and there's
01:04a cook to prepare meals.
01:06Um, and so then if we hover over certain traits here, it tells us as well, like about,
01:10um, so the schedule is offset two hours forward, because this Magdalena is a night owl,
01:15likes to work near to the house, which is cool. So you have to like figure out where they're living
01:19and stuff.
01:19I think the first person I'm going to grab, I need someone strong, obviously, to be lugging, um, lumber around,
01:26so.
01:27Aw, look at that. Look at that. They're actually, they're actually, like, creating resources.
01:33They're actually refining things. This is perfect.
01:37That means I could actually go about building more buildings right now.
01:41What kind of prefab, in fact, what kind of prefabs have we got? So we've got a small house.
01:46Here. Next to it. So, go back to our third person view.
01:55Oh, so like, the better decorated it is, the more benefit I get out of them, I suppose.
02:01If I just go around to the established houses and just add more decorations,
02:05they'll be happier and work harder for me. This is a great system.
02:09So, I added a couple of extra lights. So it turns out that if you go up to a structure,
02:15you could save it as a prefabricated building. So I'm going to call this one
02:21med house. That's a medium house. Review image. Perfect. Public.
02:27I can upload it to the Steam Workshop. It's been uploaded. Oh. Oh, you guys are getting the lighthouse.
02:32The lighthouse. Please tell me you can download other people's houses. The lighthouse. It has many lights
02:41and is tall. Perfect.
02:45I would fight, but we have no weapons. Leave it to us.
02:49Oh. Is this where we get to fight? Do we get to fight people? No.
02:54It seems you've managed to make something of this village.
02:56Yeah.
02:57It shouldn't be long before this village is able to truly take care of itself.
03:00It's all a ton of fun. And then money. You have to sell things. So you have to bring in
03:04resources,
03:05sell it to visitors. You have to keep the visitors happy, right? They want to be able to find the
03:08products that they want when they're coming to visit, whether that's food or maybe some ore
03:13or some resource like that. And this game just has it all wrapped up in a neat little package
03:18and you'll get lost building a bar. Oh, the environment actually changes for the seasons.
03:24That's nice and unexpected. To me, there is a certain charm to Noble Legacy and my time
03:29that I've been playing with it. That's really easy to admire.
03:32Go back up there.
03:33Right.
03:34Bye bye.
03:34Bye bye bye.
03:34Bye bye bye.
03:34Bye bye.
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