Vai al lettorePassa al contenuto principale
  • 1 giorno fa
Trascrizione
00:00PEGI 16
00:13Screamer is an arcade racing game fueled by brand new gameplay mechanics.
00:18One of them is the eco.
00:20The eco is a system that allows players to gain two different types of energy.
00:25One of them we call the sync and the other we call the entropy.
00:30Sync is the main one and can be gained by doing different action throughout the race.
00:36For example, you can gain it by staying in the slipstream of an opponent
00:40or you can gain it passively throughout the race.
00:44There are also characters that have abilities that tweak or add new ways to interact with sync.
00:50But the most important action that the player can do to gain sync is performing an active shift.
00:57Active shift is a simple but very effective mechanic.
01:01Because when the RPM of the engine is reaching a critical threshold,
01:06you can tap a button and engage the upshift.
01:10Doing so has a connection with the story and the overall idea
01:15because you are in groove with the race and with your car.
01:20So you get the most out of it, getting a slight push from the engine
01:25but also critically a gain in the sync.
01:29So active shifting needs a little concentration
01:32that gets you a great reward in building up the sync throughout the race.
01:38The main action that you can perform when you have enough sync is the boost.
01:43The boost is a very traditional action in any arcade racer
01:47but in Screamer we try to put our own twist on it.
01:51Basically, boost is performed by releasing the button at a certain time.
01:57But if you release it at the perfect time, you can get what we call a perfect boost.
02:03and the perfect boost gives you an additional force for the car which goes faster
02:09and also lasts a little bit longer.
02:12So boost is very important throughout the entire race.
02:15But boost is not the only thing that you can do when you have enough sync.
02:19Shielding is the other way to use the sync resource.
02:23Because a Screamer blends the racing part and the fighting part seamlessly.
02:28So to try to win the races and prevail is key to be able to protect yourself from the other
02:34attacks.
02:35So when you see the on-screen alert, you can decide to use sync to activate the shield,
02:41protect yourself for a brief amount of time and be basically invulnerable.
02:46But all the actions you do, both boosting and shielding,
02:51will use sync and at the same time build up the other key resource, that is the entropy.
02:57When you perform actions that use sync, you gain entropy.
03:02And entropy is the energy that fuels the fighting part of the system.
03:07The first action that you can perform is called strike.
03:11And strike gives you a short but very powerful burst of speed.
03:16If you hit another vehicle when you use a strike, you make it explode and perform what we call a
03:22KO.
03:22Which is very powerful, it gains you energy and also a position.
03:26But another thing that you can do if you decide to keep the entropy instead of spending it for a
03:32strike,
03:33is use the ultimate ability, the overdrive.
03:37The overdrive is the ultimate weapon in Screamer.
03:40So you can decide to save the full entropy bar and use it completely to enter the overdrive state.
03:48There, you'll be much faster, you'll have the shield engaged for a brief amount of time,
03:55and whenever you touch an opponent, you'll KO them immediately.
03:59But be careful, when the shield fades out, you'll be still very fast, but you'll be vulnerable.
04:06And if you touch the walls, you'll explode.
04:09It's a very powerful tool to be used very carefully and very skillfully.
04:14We've been talking a lot about fighting and KO's, but don't be afraid.
04:19When you get KO'd, you don't restart from still, but you restart in motion, thanks to the ecosystem.
04:25So you'll be able to rejoin the competition and stay into the groove and fight for the lead.
04:30So, when you take into consideration all these gameplay mechanics,
04:35you can easily imagine that each race in Screamer can be very unique.
04:39And on top of that, you have to consider for the differences in character abilities,
04:45and also the differences in vehicle handling.
04:47So, I think we can fairly say that there's quite the evolution in each race.
04:52Yes, and races evolve throughout the laps, because at the very beginning,
04:56you have no sync and no entropy, but then you'll start to build the sync and use it.
05:03But how to use it? To be faster or to protect yourself with the shield.
05:08And then you'll build entropy, but choices again, should use it for strike or save it for overdrive.
05:15So, there's a lot of different strategies you can use to really be prevailing into the races.
05:22And there's a lot of evolution from the beginning to the end.
05:24And now we are thinking about the single player part of the game, so racing against the AI.
05:31But we can assure you that the experience of the game gets turned up to 11
05:37when you go online and race with your friend in a team.
05:542
05:55A
05:551
05:551
05:562
05:561
05:572
05:571
Commenti

Consigliato