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00:00www.bethesda.com
00:08www.bethesda.com
00:08www.bethesda.com
00:08Hi, I'm Jess Spenster,
00:10Community Director, and I'm here visiting
00:11Bethesda Game Studios, where the team is hard at work
00:14on Starfield.
00:15I just want to say how grateful we all are for all
00:17of the feedback, support, and questions that you've
00:20been sharing with us on Reddit, Discord,
00:22Twitter. So, we wanted to take a moment
00:23to answer some of those questions in our new series.
00:26So, let's get started!
00:34First, the thing that we want to know is, what inspired
00:36Starfield? Oh, you know,
00:38so many things.
00:39I think the main ones that, I'm going to
00:41go back, like, in time
00:43here. Sundog is
00:46a big one. Amazing game, kind
00:48of like the science fiction game
00:49when Ultimas were out. It also had this
00:51parcelless interface, kind of one of the first games
00:53where you're moving objects around
00:56and putting them together, but great game
00:58where you had your own ship and you could explore around.
01:00that I loved. Another one, this is a
01:02kind of pen and paper
01:04role-playing game at the time
01:06where, you know, D&D was getting popular
01:08is this game Traveler.
01:10Traveler was a little more hard science fiction.
01:12The other thing there, it's one of the first games
01:14I programmed on the
01:16Apple II at the time. I really wanted to make a
01:18Traveler game. It was also my first time
01:20realizing that computers had memory
01:22that you could run out of.
01:24I can already see the comments, people saying
01:25you've been running computers out of memory for
01:2740 years now, but that's an easy comment
01:30everybody. You can do better.
01:32But those are the big ones, hearkening
01:34back to those old
01:36role-playing games that we loved and hey
01:37can we pull off something like this
01:40with today's computers and consoles
01:42etc. You mentioned
01:44hard space or hard sci-fi
01:46and I know that's one of the things that's been hotly
01:48debated in the community. Is Starfield
01:50considered a hard sci-fi? I never
01:52quite know, because that's always like what do
01:54they think it is if you say yes or no.
01:56I think it is more hard to us
01:58hard science fiction where you can draw
02:00that line from, okay
02:02here's how man explored
02:04space and you can even look at
02:06our ships and say, alright that has
02:08some visual identity
02:10back to that, but it's a trap
02:12question because it's a video game
02:14right? Like a hard science fiction
02:16video game, you die
02:18in space cold. A good example, we
02:20were really into fuel
02:22and how the gravity drive
02:24works and like I'm reading
02:26papers on quantum physics and
02:28bending space in front of you
02:30you don't actually warp, you bend the space
02:32you bring the space towards you. And so
02:34we were playing that and it became very
02:36punitive to the player. Your ship would run
02:38out of fuel and
02:40the game would just stop. You just want to get back
02:42to what you're doing, so we've recently changed it where
02:44the fuel in your ship and the
02:46grav drive limits how far you could go
02:48at once, but it doesn't run out
02:50of fuel. Maybe there'll be an update or
02:52a mod that allows that, but that's what we're doing
02:54now. Constellation members are excited
02:56about the character customization and the traits
02:58in the game. Can you talk more about what players
03:00will experience with the traits? I love
03:02our trait list, it's super fun.
03:04but each one obviously
03:05comes with some sort of negative as well
03:08and we have a way
03:09in the game, kind of an activity or quest
03:12you can do to remove that
03:13trait as opposed to, don't like my
03:15character, I want to start over. Each of them are
03:17something like that you can solve that
03:19removes the entire trait for the rest of
03:21your playthrough. The last question
03:23we have speech checks and dialogue
03:25that reflect your character build. Do you want to expand
03:27upon that at all? Yeah, look, we've done a lot of different
03:29dialogue systems and you've gone back
03:32to kind of a, I'll call it like a
03:34classic Bethesda style dialogue
03:36with you're looking at the character
03:38and how they emote, you have a series of
03:40choices there. The scope of the game,
03:42the amount of content we're making is a bit more
03:44than we've done before in terms of quests
03:46and things like that, but the depth
03:48in some of this stuff with the dialogue
03:50we just passed 250,000 lines
03:52and so that's a lot of dialogue, but
03:54we've gone through it and the impact is really there.
03:56And that includes my favorite
03:57speech persuasion system.
03:59You're not talking us out of this score.
04:02It feels like it's part of the dialogue
04:04but you're spending points
04:06to persuade them.
04:08You're willing to give up the ship?
04:10Just like that?
04:11It feels natural, not like I've entered
04:13some other mode where we're not
04:15I'm not doing regular dialogue
04:17I'm in this mode of persuading you
04:19to get what I want.
04:21Having a way with words might prove useful.
04:23That's it. That's all the questions that I have for today.
04:26Yeah, this has been great.
04:27Everybody out there, keep it coming.
04:29We do really read it all
04:31and also we look forward to showing you more of the game
04:33in the future as well.
04:35Thanks everyone for tuning in.
04:37That's all we have for today, but don't forget
04:39you can submit your questions at the hashtag below.
04:41See you later!
04:53Thank you.
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